Archive for February, 2002

Feels Like I’m Fixin’ To Focus On Freeport Fourteen

Thursday, February 14th, 2002

Just in time for DunDraCon, the Green Ronin folks have released Focus on Freeport #14, which completes the three-part mid-level adventure Deus Ex Machina. (I’m not really sure what that has to do with DunDraCon, but I thought I’d slip in a link, seeing as how it’s part of the reason posts have been a little light this week.)

More News from Rio Grande

Thursday, February 14th, 2002

Rio Grande Games has just published their twenty-eighth newsletter. Not only does it include pictures and descriptions of several of their recently-announced games like Where’s Bob’s Hat? and Halli Galli, but it also mentions some new and interesting-sounding April releases: Dragonland, Clash of the Gladiators and Magellan.

DBZ CCG 4 GBA, w00t

Wednesday, February 13th, 2002

Also in the you-don’t-care-but-I-think-it’s-interesting department, ICv2 reports that Infogrames has developed a version of the DragonballZ CCG for the . Creating AI for a card game of this nature is supposed to be a tough problem, but maybe this particular CCG is simple enough to run perfectly well on a tiny lozenge with the brain of a Super Nintendo. I wouldn’t know. All copies of the GBA cartridge will come with a super-rare promo card, yay. I’ll stick to . Sami’s hot.

Important Safety Tip

Wednesday, February 13th, 2002

If you happen to have picked up the Magic: the Gathering Online beta CD-ROM at your local game retailer and haven’t tried it yet, and you have a dialup Internet connection: don’t bother. The pain, the pain. I don’t even know why I wanted to play with it, other than to see what those cheeky little scamps at WotC are up to. Anyway, isn’t Magic a simple, turn-based game in which not very much information has to go over the wire at one time if you’re communicating the game over a network? So why make the install download 200MB when there’s 600MB of stuff sitting there on the disk? Isn’t that stuff good for anything? Whatever. I’m sure the final version will be fine. Then again, so will IRC.

Let The Conscription Begin!

Tuesday, February 12th, 2002

Well, okay, I guess it’s a bit more voluntary than that, but be sure to read over our recruitment page. We’re looking for more folks to help expand OgreCave, and you just might be who we’re looking for! Big thanks go to resident Cave Dweller Colin for drawing the marching ogre legions for us.

Book Of Eldritch Might II Released

Tuesday, February 12th, 2002

Earlier today, Malhavoc Press released a new d20 supplement, The Book of Eldritch Might II: Songs and Souls of Power. Written by Monte Cook, the 64-page full-color PDF includes the following: alternate versions of the Sorcerer and Bard classes; rules for “soul magic,” which uses sentient spells; rules for music-based magic (something D&D has needed for a while now); more than 100 new spells and spellsongs; over three dozen feats, magical items, and classes; and new magical monsters. All for the low, low price of $7. Sounds good to me.

Official Convention Adventures Contest At Green Ronin
Green Ronin Publishing is offering prizes for those who think they can write GR’s official Freeport adventures for the 2002 convention season. Here’s the lowdown:

If you think you have what it takes to entertain sleep-deprived, danger-craving, Freeport-loving convention goers, then step on up and show us what you’ve got! The top two adventure submissions (as chosen by Green Ronin Publishing staffers) will become our Official 2002 Convention Season Adventures, which means that countless players at Origins, GenCon, and elsewhere will challenge your villains, discover your plots, and trigger your tricks and traps. Not only that, but the winning adventures will earn their authors $100 cash plus $100 of Green Ronin products, and a free FFN email account (yourname@fiction-fantasy.net)!

The contest ends April 1st, so if you’ve got an adventure idea in mind, you’d better get to writin’.

Roleplaying Tips Weekly #110

Monday, February 11th, 2002

This week’s installment of Roleplaying Tips discusses the Woes of Leadership. The list of woes starts with “constant danger” and just gets worse from there. Some reader-submitted tips touch on session organization, combat vocabulary, and various other useful ideas.

Review Of Beyond The Veil

Monday, February 11th, 2002

With Valentine’s Day rapidly approaching, we have a new review that has nothing to do with love. Matthew’s review of Beyond the Veil by Atlas Games describes the dangers contained within Veil’s pages. Now that I think about it, though, the dragon in the adventure does get rather amorous — oops, I’ve said too much. 🙂

Donjon Krawl!

Friday, February 8th, 2002

I’m as suspicious of free RPGs as you are, but I’m pretty sure this rules. A quote: “if you’re a hard-core dungeon crawling machine, you’ve probably not seen mechanics that allow players to drive the situation like these. If you’re some sort of narrativist bleeding-edge pansy that’s used to have players run everything, you’ve probably not had the chance to wallow in the blood of your enemies like this.”

Camarilla Suit Moved To Atlanta

Friday, February 8th, 2002

Shea Porr, President of the Camarilla, sent a letter to the club’s membership relating the judge’s decision to grant White Wolf‘s request to move the case to Atlanta. This may have killed the Camarilla’s chances in the lawsuit. The letter states that the Camarilla can no longer devote money to the case, and will discuss how to make an easy transition with White Wolf. As we at OgreCave speculated a while back, it may not have been the best idea for the Camarilla to start voting on a new name during the lawsuit, as it seems to have weakened their position. We’ll keep you posted as we hear more.

WizKids Raises Wholesale Costs, Retailers Boggle

Friday, February 8th, 2002

Major gaming distributors Diamond and Alliance recently announced that WizKids will be lowering the discount they offer retailers across the board – all WizKids products will cost more for retailers to get, starting April 1st. They are not, however, raising their MSRP accordingly; rather than let you think they’re taking money out of your pocket, they’re letting your local store owner think so instead. Now, retailers are free to raise the price they charge for Mage Knight boosters… unless their nearby competitor chooses not to. See the problem?

This all comes at a time when retailers are increasingly urging publishers to set a retail price that lets everyone involved make money, while discounts to retailers stay at around 50%. That is, if Harry Potter cards cost WotC more to make, per booster, than Magic cards do (due to the Potter licensing fees), then Harry Potter boosters should cost the consumer proportionately more money apiece. Dealing with these problems by lowering retailer discounts is being called “taking money out of the industry,” while raising prices to consumers would mean bringing more money in. In theory. How high could Mage Knight prices go before consumers revolted? I already hear grumbles about getting only eleven cards in a $3.29 CCG booster…

Green Ronin to Publish Races of Renown

Wednesday, February 6th, 2002

This fall, Green Ronin will launch a d20 series to compliment their Master Class series (which starts with the Shaman’s Handbook this April). The new series, Races of Renown, will describe each of the main character races in detail, introducing new options. According to company founder Chris Pramas, “These books are packed with new feats, prestige classes, equipment, spells, and magic items—the kind of crunchy goodness that makes character building fun.” The first in the Races series will be Hammer and Helm: A Guidebook to Dwarves, by Dragon Magazine editor Jesse Decker. Later books in the series will include Bow and Blade: A Guidebook to Elves and Plot and Poison: A Guidebook to Drow.

I suppose it would have been a marketing error to call the new product line Master Races. Just a weird thought that occurred, don’t mind me. 🙂

Early Look At GamePlay Demo CD #2
We just received a screenshot from the next GamePlay Demo CD which shows generally what you can expect as far as demo PDFs and such. Have a look, and watch for the CD to show up in stores soon.

Will Magic Action Figures Tap Your Wallet?

Tuesday, February 5th, 2002

Wizards of the Coast has announced plans for a line of Magic: The Gathering action figures. Based on actual game cards, the first group of figures planned includes the Serra Angel, Lord of Atlantis, Sengir Vampire, Erhnam Djinn, Kamahl Pit Fighter, and Shadowmage Infiltrator. The press release has a few photos, and I’d consider getting one, if it weren’t for the fact that it would just end up as another toy for my daughter. Hope she doesn’t find my Star Wars figures.

AEG Announces Spycraft, Serie– Uh, Shadowforce Archer

Tuesday, February 5th, 2002

Remember that mysterious website that popped up for a new RPG project last summer? Well, the mystery is gone, and the product has split in two. Alderac has announced the new modern d20 game Spycraft, and its first setting book, Shadowforce Archer. The Archer conspiracy protects the world from things it doesn’t know exists, psionics is apparently involved, and even more nonstop X-Files-ish fun for the kids. The Spycraft Espionage Handbook ships in March, with the Archies shipping in April. The resource page features a free download of “lite” Spycraft rules and numerous A Team references. Check it.

GenCon Prereg Online

Tuesday, February 5th, 2002

GenCon 2002 online preregistration is up and running. Housing can be arranged, too. Get to it, folks.