November, 2003
We’ve just announced the winner in our Redhurst Spellflag Season Contest. The lucky winner should be receiving their copy of The Redhurst Academy of Magic student handbook, signed by Matt Forbeck, very soon. (Am I jealous? Oh yes.) Thanks to everyone who entered, and special thanks to Matt and Human Head Studios for making the contest possible.
Z-Man Games has proven it can play the “sick and wrong” game with the best of them with it’s latest release. Baby’s First Mythos is just what you think it is: an ABC book using the Cthulhu horror mythos as its examples. Plenty of excellent illustrations serve to show kids precisely what Dagon and Narlethotep are, and start the mind-warping good and early in their development. This is, of course, an instant classic. A warped, twisted classic, but a classic nonetheless.
We played as near to a “complete” game as we could muster, which was damn near - I was able to play a faction-pure 300-point squad of elves, and we even used the wacky weather modifier things on the PVC cards - and the higher point total did indeed make Allan feel a little better. He still bitched about not being able to spin and attack with a figure in one action, but that’s the way the mace bounces; a move is a move, and when you finish one, you’d better think about your facing and keep tempo in mind. If you take turns, you’re going to get situations where a figure can just stay one move ahead.
Overall, there is not much else to report. Elves kind of suck, but you all knew that already. We found our first utterly ba-roken figure: Caldera, a 136-point lizard guy who couldn’t fit into our first game because, well, he was bigger than our squads could be. Homeboy has like seven or eight dominating special abilities right up at the front end of the dial, and high-ass stats. It’s a good thing Allan forgot that we had a little thing called objective points, and that they were, you know, the objective.
So I won this time. We both like Mage Knight, and we are only about a year late getting onto that train. Apparently the attendance at local MK events has fallen way off; mileage may vary in your area, and I don’t have any nationwide sales figures handy. What do you think: is it too late for the original clicky-base game to bounce back?
For you d20 Modern fans, Wizards of the Coast has started a new online column, Bullet Points, to answer rules questions for the system. The “sage” providing the answers for the column is Charles Ryan, codesigner of d20 Modern. In the first installment, skills and feats are the main course, with subjects ranging from the Dead Aim Feat to Two Weapon Fighting to house rules for computer security.
Dungeoneer designer and artist Thomas Denmark has created a downloadable guide on how to play the game. No, it’s not the rules (though those are also available). Instead, it describes the color-coordinated clothing you have to wear and then shed as your character takes damage. Or not.
Or, to put it in more detail, to those about to come out and game at the RPGnet Game Day: Oakland I’ve been coordinating, you rock. If you’ll be in the San Francisco/Oakland area this Saturday, come out and win some stuff from Chaosium, Firefly Games, Goodman Games, Hero Games, Issaries, or Wingnut Games. Come out and see what Peter Adkison of Gen Con LLC has to say about next month’s Gen Con SoCal. Come out and meet Chris Pramas, Aaron Loeb, or Thomas Denmark (or all of the above). All that is reason enough to make the trip, but if you’re coming just to try out some new games being demoed, you’re my kind of gamer. Hope to see you there.
Early last Monday, fans of the preeminent d20 website, EN World, got one hell of a scare. Russell Morrissey, the site’s administrator, posted a notice on the site explaining that due to hosting costs, EN World was $1,600 in debt, with another $400 being incurred each month. Despite the site’s attempts to become profitable, if the ISP wasn’t paid by the following day, EN World would have to be taken down for a while (an act that’s usually the harbinger of death for a website). Worried they’d lose their online community forever, the fans of EN World took action, organizing donation methods through d20 companies and other individuals. Still, with less than 24 hours to get the money together, the situation looked bleak.
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