Archive for May, 2004

Exosuit A-OK joins Deep7’s 1PG line

Thursday, May 13th, 2004

Actually one of the first 1PG titles written, Deep7‘s latest release, Exosuit A-OK, has only recently been deemed ready for prime time. The downloadable RPG of robot suit anime draws inspiration from all the greats, from Neon Genesis Evangelion to Robotech. For only $3.95, the 13-page RPG gets you started in no time, like the rest of the 1PG line.

Origins Awards nominees (short list this time) announced

Monday, May 10th, 2004

Well! That didn’t take as long as I thought. No voting yet from what I can see.

Mutants & Masterminds sells out, second edition coming

Monday, May 10th, 2004

While superhero RPGs aren’t my thing, if today’s Green Ronin press release is any indication, I’m obviously in the minority. Mutants & Masterminds, the company’s increasingly popular game, has sold out entirely, having outsold Death in Freeport by a significant amount. The core rulebook will see a revised second printing next month.

Understanding roleplaying via Understanding Comics

Monday, May 10th, 2004

Gamers with a yen for comics should check out this essay on “Comics, Games and World-Building” by New Zealand-based cartoonist Dylan Horrocks (whose graphic novel Hicksville should be owned by every avowed comics fan).

WizKids snafu of the month

Friday, May 7th, 2004

They just can’t catch a break, can they? This time, independent retailers are less than thrilled that the new HeroClix starter sets and booster design, set to go on sale two weeks or so from now, went on sale at WalMart yesterday. Alliance Distribution doesn’t even have their allotment yet, so small shops are out in the cold. Um, WizKids? Those small shops do your organized events for you. Just a tip.

Rio Grande Games Says ‘Ass’

Thursday, May 6th, 2004

Perhaps figuring that James Ernest has gotten away with using that particular word for long enough, Rio Grande Games has, in their latest newsletter, announced Who’s the Ass? as one of their forthcoming titles. Of course, they’re referring to the quadruped, not the body part, so it’s really not all that naughty. Other titles mentioned in the newsletter include FBI, a criminal-catching game, and Maharaja, a strategy game set in India. As always, there’s also news on the company’s latest adjustments to their release schedule, so if you’re a fan of German games, take a look and see what’s on its way.

OgreCave review: En Route III

Tuesday, May 4th, 2004

Matthew’s latest review gives us the skinny on one of Atlas Games‘ latest products, En Route III: The Road Less Travelled. See if the adventures contained in this d20 anthology are what your campaign is looking for.

FFG lifts veil of reality on Cthulhu CCG

Tuesday, May 4th, 2004

Wanna try out the beta version of the new Call of Cthulhu collectible card game? ‘Course ya do, you mugs. Here’s your rules PDF and here’s your card mockups.

This is shaping up well, I think: like Duel Masters, every card is playable upside-down as a resource. I think we can put that on the list of best practices for a CCG. (Decipher’s “showing” mechanic is also on the list, but I like this better for some reason.) You have a small set of story cards common to all players. Players try to score those story cards by committing characters to them. The struggle over each story card plays out a bit like A Game of Thrones – that is, by counting the relevant symbols on character cards – but each story card posits multiple symbol challenges, and each challenge has an effect that resolves immediately. For instance, you might have the Terror challenge locked, but the Combat challenge immediately thereafter might tear you up. Deciding which characters will commit to what might get a little RoboRally-esque, as you plan and re-plan for a cascade of emergent complexity CALCULATED TO DRIVE YOU MAD!

Which is our kind of fun, naturally. Looks like we will definitely see this at Origins, if there was any doubt.