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Thursday, May 6, 2004

May 6th, 2004: Demian Katz says...
Rio Grande Games Says ‘Ass’

Perhaps figuring that James Ernest has gotten away with using that particular word for long enough, Rio Grande Games has, in their latest newsletter, announced Who’s the Ass? as one of their forthcoming titles. Of course, they’re referring to the quadruped, not the body part, so it’s really not all that naughty. Other titles mentioned in the newsletter include FBI, a criminal-catching game, and Maharaja, a strategy game set in India. As always, there’s also news on the company’s latest adjustments to their release schedule, so if you’re a fan of German games, take a look and see what’s on its way.

Tuesday, May 4, 2004

May 4th, 2004: Allan Sugarbaker says...
OgreCave review: En Route III

Matthew’s latest review gives us the skinny on one of Atlas Games‘ latest products, En Route III: The Road Less Travelled. See if the adventures contained in this d20 anthology are what your campaign is looking for.

May 4th, 2004: Mike Sugarbaker says...
FFG lifts veil of reality on Cthulhu CCG

Wanna try out the beta version of the new Call of Cthulhu collectible card game? ‘Course ya do, you mugs. Here’s your rules PDF and here’s your card mockups.

This is shaping up well, I think: like Duel Masters, every card is playable upside-down as a resource. I think we can put that on the list of best practices for a CCG. (Decipher’s “showing” mechanic is also on the list, but I like this better for some reason.) You have a small set of story cards common to all players. Players try to score those story cards by committing characters to them. The struggle over each story card plays out a bit like A Game of Thrones - that is, by counting the relevant symbols on character cards - but each story card posits multiple symbol challenges, and each challenge has an effect that resolves immediately. For instance, you might have the Terror challenge locked, but the Combat challenge immediately thereafter might tear you up. Deciding which characters will commit to what might get a little RoboRally-esque, as you plan and re-plan for a cascade of emergent complexity CALCULATED TO DRIVE YOU MAD!

Which is our kind of fun, naturally. Looks like we will definitely see this at Origins, if there was any doubt.

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