Archive for June, 2004

Warhammer Online pulls the plug

Tuesday, June 22nd, 2004

Games Workshop might have read the latest post on Greg Costikyan’s site, or maybe reality finally set in. Either way, as ICv2 reports, the Warhammer MMORPG has been called off. The website has the following announcement:

There’s this other collectible marbles game… it’s called marbles

Tuesday, June 22nd, 2004

Normally we like to wait until we get the full press release in email, but this is too funny not to post.

An ultimate geek dream fulfilled: shiny, candy-like armored sleds away!

Tuesday, June 22nd, 2004

Good gravy, I think LEGO is actually, kind of, sort of selling a combat board game (only on an Epic Duels kind of level, but still), in the form of these things. You can buy me some now.

WizKids calls off LotR CSG

Tuesday, June 22nd, 2004

Looks like WizKids “has removed the Lord of the Rings CSG from its product release schedule. ” Perhaps their product launches were getting too cramped again, which was one of the main reasons they cited for layoffs in the past. They’ll reschedule it, no doubt.

Nobly going where others have gone

Monday, June 21st, 2004

Now entering the noble field of – um, nobles, is Mongoose Publishing‘s Quintessential Aristocrat. How will it compare to The Noble’s Handbook and other d20 products on the subject? Go pick up the 3.3 MB pdf for $10, and have a look.

Giants breaks the seal(ed)

Friday, June 18th, 2004

Now, I don’t care much for “sealed” tournaments (opening the cards/minis/whatever, and playing with whatever you get), but then, I don’t care much for tournaments in general. But as at least one person has pointed out to me, the Giants of Legend expansion of D&D Miniatures is virtually impossible to use in sealed tournament play. Why? Because one of the huge figures is 393 points all by itself (the Nightwalker), far and away the biggest of the huge guys. Wizards has posted alternate sealed competion rules which basically do away with all the restrictions of faction, number of uniques, and even whether you have a leader or not (you simply declare your smallest guy a “Commander 0”). There’s also a pair of links to a Lost Temple map, complete with larger spaces between the walls, to allow the big boys room to move.

Giants on parade

Thursday, June 17th, 2004

Okay, now that we don’t have to poke around on Ebay to get early glimpses of the Giants of Legend set (well, one day early at this point, but still…), let’s have a look.

Okay, first, the complaints. Enough with the minotaurs already (there’s a Skeletal Minotaur and another large Minotaur in the set). I don’t use ’em, nor do I know anyone that needs more than one for an encounter. And should I care that Lidda, Regdar, and the rest are here on Gilligan’s Isle yet again? Oh, they’re modified, as in Lidda, Adventurer. What was the first Lidda figure supposed to be if not an adventurer? Lidda, Working Mom? C’mon, let’s expand the line, not rehash it. And if a bunch of my uncommon figs end up being the tiny Quasit, I won’t be happy.

Game that is still not <i>Pokemon</i> resembles it slightly more

Thursday, June 17th, 2004

Those of you with s already know that it’s the only device resembling a contemporary “game console” that the busy, thinking adult needs to own. Thanks to its portability and plentiful array of high-caliber turn-based games, it’s one of the best things a gamer can do with time that’s otherwise unusable. But you might not know that all 120 cards in the first set of WotC’s Magic-lite-done-right CCG Duel Masters (plus another 60 or so from the first expansion) are available to be played with in Duel Masters: Sempai Legends, a GBA version of the game (with “RPG elements,” meaning you control a guy that walks around). If you hate the expense and randomness of CCGs but still fiend for the days when Magic was simple, give a shot to the, um, lower expense and randomness, and competent single-player AI, of this version.

Take that wave motion protoculture to warp factor 8, Ensign!

Tuesday, June 15th, 2004

That… actually sounds pretty dirty. But anyway, my eye was caught by the entry in this game’s FAQ claiming that it “splits the difference” between a roleplaying game and a board game. Battlestations is a starship combat adventure game in which every ship action – firing the main guns, heaving to starboard, you name it – must be taken by a character. I love it when simulationist twists like that hold so much promise for stories… but then, I guess it’s equally possible that this could get really tedious in the hands of the wrong GM. It’s from a brand new company, so who knows about production values (although it looks like you could profitably combine their starship boards with the ones from Sucking Vacuum). I’ll be peeping this scene out at Origins.

Giants of Legend sightings

Monday, June 14th, 2004

With the new Giants of Legend expansion of D&D Miniatures streeting on Friday, it’s only natural we’d see more previews. There’s the June and Beyond preview at the WotC site, which shows a picture of and talks about the Bugbear Footpad, Bronze Wyrmling, Dwarf Sergeant, Ghast, Basilisk, King Snurre (a Fire Giant from G1-3 fame), and the Storm Giant. However, you can learn considerably more about some of the figures by prowling around Ebay.

One gamer’s luck at KublaCon ’04

Sunday, June 13th, 2004

While most KublaCon 2004 attendees are probably thinking back on this year’s show fondly, Merwin ran into a few difficulties. Well, several, actually. Read how even a good con can be painful with a run of bad luck, in Merwin’s Convention Report: KublaCon 2004. Despite how it sounds, he did manage to enjoy himself once or twice during the convention. But the Force certainly wasn’t with him.

Dammit, I could have used this at game night last night

Saturday, June 12th, 2004

If you don’t buy the rationale that it’s only fair to get less player capacity in San Juan than in Puerto Rico, given the lower price point, you’re in luck. This variant offers new role cards to take the card-game adaptation of PR all the way up to eight players. It has stuff to print out – you like printing, don’t you? (Found via GameWire, which also serves up this hearty, evenly-caramelized index of Usenet posts about great German designers.)

GQ magazine goes online, no, not that one, the other one

Thursday, June 10th, 2004

Hey, someone else is stepping up to the money pit: Games Quarterly magazine has its first issue on shelves, and is making most of its contents available online as well on its newly launched website. There’s a board gaming focus, with some RPG and CCG articles as well. Maybe this will make up for the shrinking focus of Dragon and Dungeon.

Quick! Disassemble the duck!

Thursday, June 10th, 2004

We have noted before the tendency of LEGO to put really astoundingly good time-sucking games on their website. This one is the best balance between a turn-based puzzle game and “real time” strategy I have ever experienced. Give it some time, you’ll be surprised how deep it can be. In a similar, but more action-y vein is this.

Reinventing the download

Tuesday, June 8th, 2004

I’ve been pondering the significance of, which recently announced an exclusive agreement with Malhavoc Press to “offer Malhavoc electronic products as secure e-Books.” These e-Books will make use of Adobe’s Digital Rights Management (DRM) technology to keep the nasty pirates out there from copying the electronic game products so easily. A number of companies, including AEG, Chaosium, Eden Studios, Fantasy Flight Games, Fast Forward Entertainment, Guardians of Order, Sword & Sorcery Studio, and White Wolf have also signed on. A few of those aren’t surprising though, when you learn that appears to be a White Wolf venture.