Archive for July, 2004

New Line snags Vampire: The Requiem option

Saturday, July 17th, 2004

ICv2 has reported that New Line Cinema has optioned the rights to make feature films based on White Wolf‘s upcoming release, Vampire: The Requiem. How this will impact that ongoing lawsuit between White Wolf and Sony Pictures over the movie Underworld remains to be seen. Hey, maybe the entire World of Darkness relaunch next month is just an attempt to recreate the game world as something that hasn’t been ripped off by a Hollywood director… Sorry, don’t mind me. It’s the cold medicine talking.

The prequel to Catan… of Catan

Friday, July 16th, 2004

Candamir: the First Settlers is a new game by Klaus Teuber, author of The Settlers of Catan. Candamir will indeed be a prequel – the story of the very first settlement in the land of Catan. Due in October in Germany and who knows when in the States, it’s a standalone game with its own mechanics. It’d be particularly interesting if it also fed into Settlers somehow as a subgame or even a simultaneous-play thing, but maybe I have too much third-edition Talisman on the brain and just want to see something fit into the corner of something else.

Laws harps on LARPs

Friday, July 16th, 2004

In his latest installment of See Page XX, Robin Laws points out the enormous popularity of LARPs in Hollywood these days (go on, think about it. I’ll wait). Laws goes on to compare TV’s version to the game convention version, with some interesting conclusions. In particular, he makes this statement: “I can see the creation of a cash-prize LARP circuit as a serious business opportunity for someone with the capital and vision to make it work.” Perhaps intentionally, Laws doesn’t mention True Dungeon, which has had player eliminations and significant prizes for a lucky winner from the get-go. Of course, True Dungeon doesn’t want to be called a LARP, so never mind.

Then again, it works for Games Workshop

Friday, July 16th, 2004

Open letter to whoever’s in charge of the D&D Miniatures web presence: uh, it might be kinda good to have a PDF of the Quick Start rules booklet from the Entry Pack up there? You know, seeing as how the Entry Pack is now out of print, and the next packs that are going to have the rules in them have yet to be printed. Right now, the only way for a prospective new player to obtain the game’s rules is to buy the hardback Miniatures Handbook for $30. This is what some might consider a disincentive. Just a thought.

My God… it’s full of… well, you know

Wednesday, July 14th, 2004

I don’t think I ever mentioned that the Star Chamber folks had a booth at Origins, pimping the first expansion (at least I’m pretty sure the other title they toss around – which is “Origins,” confusingly enough – refers to their starting card set) to their CCG/4X masterpiece. The new card set, “Incursions,” even features two cards by Gabe of Penny Arcade. I had a great time playing this one back in the day and plan to peep out this new set. I remember back when those poor bastards who were trying to revive the old online-CCG Sanctum always had a presence at Origins… sorry, boys, but it does help when you have a coherent game to begin with. Star Chamber‘s first-play experience is so much better it’s not funny.

Well, we’ve got some, but it’s a bit runny

Wednesday, July 14th, 2004

This cute essay over on GameFest’s GameWire is worthy reading for the game snob in your life. However, I am not sure its point is quite incisive enough to get over. People sure are having fun picking the low-hanging analogies in the comments, though. *sigh*

True Dungeon sells out for Gen Con Indy

Tuesday, July 13th, 2004

The word is out, and as a result, True Dungeon sessions at Gen Con Indy next month have already sold out. Over 1,500 event tickets have been snatched up for the walk-through dungeon adventure game, at nearly $20 each. If the True Heroes sessions, themed around superheroes and backed by Upper Deck Entertainment, sell remotely as well, I’m sure we’ll be seeing True Adventures Ltd. running these events for years to come.
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Blackmoor reveals more

Friday, July 9th, 2004

The road has been long for Goodman Games as it has tried to publish Dave Arneson’s Blackmoor, but the time is finally drawing close. To increase anticipation even more, a new PDF preview is available on the company’s website, showcasing some of Blackmoor’s new races, such as the Blackmoor 500 at the Arneson International Speedway. The full book, hardcover and all, will be out in September, though I’d keep an eye out for more preview stuff or even early copies at Gen Con Indy.

Rio Grande Report

Friday, July 9th, 2004

Rio Grande Games has posted another newsletter announcing a wealth of new releases. Highlights include Jambo, an African-themed trading game, Dawn Under, a family-friendly vampire game that’s quite popular in Germany, and High Bohn Plus, the first new Bohnanza expansion in a while.

We represent the Blood-of-the-innocent Guild, the Blood-of-the-innocent Guild…

Wednesday, July 7th, 2004

Just when you thought the Munchkin money machine couldn’t roll on any further without making an illegal U-turn, Steve Jackson Games announces Munchkin Bites!, a swing at the World of Darkness (or whatever they’re calling it now) that may or may not re-introduce (ahem) some jokes from Chez Goth. Like all the other standalone Munchkin expansions, this Munchkin expansion will… stand… alone… yeah. Hits in October, of course.

Gaming mag Games Elite launching in August

Tuesday, July 6th, 2004

Hoping to fill the void left by Games Unplugged, Shadis, and so many other now-dead gaming publications, Games Elite was announced today. Planned for an August release, the bi-monthly magazine will cover just about anything related to “the gaming world and culture.” The first issue will be handed out at Gen Con Indy, but will also sell for $2.95 for those not fortunate enough to be attending the big show.
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Uberplay/Eagle merger, deep thoughts

Monday, July 5th, 2004

We haven’t commented yet on the recently-announced corporate merger between newish German-games reprinter Uberplay and conquest-gaming stalwarts Eagle Games. Both brands are going to continue as they’ve been, intact, although Uberplay is pushing more into straight family party games and Eagle is now publishing PC games that don’t have anything to do with their board gaming line (the timely Texas Hold’em No Limit Tournament being the first example). I don’t think the effect of this on the industry is gonna be too big – both companies will use the efficiencies that a shared infrastructure make possible to further their very distinct goals. So, sure, it’ll be helpful, but I think whether Uberplay can kick it into high gear and whether Eagle can turn their PC-gaming connections into something larger (oh: they have the board game deal for the new remake of the classic Sid Meier’s Pirates, it will allegedly hit in November) depend on a lot of other factors. Still neat, though, and we will certainly be seeing a lot more of both brands soon.

Because Knizia needs more money

Friday, July 2nd, 2004

As evidenced by Origins, it looks like more and more American board game companies are reprinting older classic German games. I picked up the Modern Art reprint from Mayfair, which does come in a smaller box but didn’t make the actual art any more modern.
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First one to quote Monty Python gets a punch in the mouth

Thursday, July 1st, 2004

Wingnut has announced Bram Stoker’s Tom Jolly’s Camelot, a “pseudo-realtime” board game in which multiple families with fey sons named Arthur try to pull a sword from a stone. I was privileged to hear a great deal about the so-called Lightning system back at DunDraCon; it is sort of real-time, but not everyone will be able to play at once. I don’t want to say too much more about it, but suffice it to say that it’s hot and I think Jolly was wise to give it its own brand. This will hit in October.

GI Joe TCG appearing in Orlando

Thursday, July 1st, 2004

GI Joe fans, the hardcore ones, will get the first look at the full GI Joe TCG this weekend, at the GI Joe Convention in Orlando, Florida. My brother-in-law would kill to be at that show, having an attic filled with every GI Joe imaginable. As Mike mentioned in his Origins posts, and as I experienced at GTS, the abbreviated version of the game was very fast, and easy to pick up. The system should be just right for the feel of the show it’s trying to capture.
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