Finally, some more details about Avalon Hill’s most original release of the year. Betrayal at House on the Hill is still a tile-based game in which one of the players turns against the others, but we now know that each individual character will have attributes, strengths, and weaknesses. The article suggests there are more subtleties in the victory conditions and such, which is good, because if we didn’t know that, this would sound like a When Darkness Comes variant. And hey, if you like When Darkness Comes, more power to you, but when the company that owns hundreds of long-out-of-print game designs, some of them classics, sounds as if its original game for the year is a When Darkness Comes variant, I think it’s fair to say that there’s trouble. I understand both the desire and the occasional practical necessity to keep the finer details of game play out of the press, but it’s been particularly frustrating in this case. So I’m relieved to see these details and am looking forward to the full release.