Archive for October, 2004

LEGO made a game that you need

Tuesday, October 12th, 2004

So, they were out of HeroScape at Toys’R’Us, but they did have the X-Pod Collector’s Pack, which is exactly the box I wished they would make back when I first noticed the X-Pod Play-Off web page. Another thing I didn’t mention is that X-Pod Play-Off is designed by gamelab, the same studio that did Junkbot, World Builder and a slew of other great work you’ll find linked from their site. Eric Zimmerman of gamelab co-wrote a beautiful book called Rules of Play that features commissioned games by James Ernest, Richard Garfield, and others.

My current mood is always challenging

Tuesday, October 12th, 2004

Allen Varney, who recently administered an exemplary game of Lexicon, presents a new spin on that concept, called Noteworthy. It has a GM and seems intended for LiveJournal communities (but adaptable to other forms of the weblog medium). Most LiveJournal RPGs I know of do fine without rules of any kind, but maybe with Noteworthy (or some revision thereof that gets made due to the original’s Creative Commons license), that world will meet ours in the middle.

OgreCave interview: Richard Garfield

Tuesday, October 12th, 2004

OgreCave’s visit to last month’s Magic: The Gathering Worlds ’04 in San Francisco now has icing on the cake: Steve’s sent in his interview with game design guru Richard Garfield. Be a fly on the wall as Richard talks about dream projects, the card game scene, and “collectible” being a bad word.

GAMA names new Executive Director

Saturday, October 9th, 2004

In a quiet announcement that apparently wasn’t sent to its news announcement list, GAMA promoted Anthony Gallela to the position of Executive Director. Gallela served as GAMA Operations Director and GAMA Event Manager previously, and co-owns one of the biggest game conventions out in my neck of the woods, Kubla Con. So, I’ll voice what everyone’s thinking: Congratulations. Now, fix GAMA, and be quick about it. No pressure.

Joe Dever Captured by Mongoose

Saturday, October 9th, 2004

Well, perhaps that’s putting it a bit strongly… but Mongoose Publishing will be having an open house on November 6th which will feature a live appearance by Lone Wolf gamebook author Joe Dever. He will be chatting and signing autographs. Only one catch — you’ll have to be in England at the time. More details are available here. Speaking of all things Lone Wolf, Mongoose is also offering some nice new freebies for their RPG based on the gamebooks including character sheets and a D20 conversion of the first adventure. Check it out here.

OgreCave review: Dungeons of Doom

Wednesday, October 6th, 2004

The latest map set from Green Ronin is in Matthew’s hot little hands, and he’s given us his impressions of it. See whether Dungeons of Doom scored well with him, or if he’d rather shelve it in someone else’s bookcase.

Taking in the scene

Wednesday, October 6th, 2004

While I’m a big fan of Dwarven Forge‘s Master Maze sets for dungeon delving scenarios, and still have to budget for the new Fantasy Floors set, my outdoor and city terrain is somewhat limited. Sure, I’d love to load up on Miniatures Building Authority, but I’d like to keep my real house at the same time. So I’m looking into the latest releases from MicroTactix, the Ruins at Riverside Farm sets.
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HeroScape: you can also hit burglars on the head with the loaded box

Monday, October 4th, 2004

I’ve been wondering when this year’s successor to Epic Duels and BattleBall – that is, this year’s cheap, silly WotC game with a Milton Bradley logo on it instead – would come out. Turns out it came out in June and I just missed it. Oh, and it’s $50.

Heroscape looks to be a simple, flexible combat game, without any of the cool little gameplay uniquenesses that made BattleBall so appealing… but I guess Epic Duels was that way too… but Epic Duels was cheap. On the other hand, a lot of gamers will buy Heroscape just for the massive collection of plastic hexes. Even just one of these boxes will do you pretty well for Classic BattleTech; two of them and you’re stylin’ like the Dwarven Forge booth at Origins, for just a C-note. If I had other uses for the terrain I would totally jump on this, and the gameplay does seem to have its fans, but I’m not comfortable calling this a real successor to Epic Duels at this price point. When it comes to MB games, I want the game to be worth the dough, and the lavish bits to be all gravy. I guess I want too much. I will probably wear down and buy this eventually unless someone warns me off (hint).

Your executive decision to kill time

Friday, October 1st, 2004

I guess that if I spend the bulk of three days playing a web game, I should probably post about it. Nothing special about it, it’s just addictive like whoa. Or woe.