Archive for December, 2004

From the “whittling away at RPGers’ mule-like resistance to online play” desk

Tuesday, December 7th, 2004

So, another tool for tabletop roleplaying via the Internet. This one looks fairly comprehensive and really gorgeous – I like the attention to details like GM control of screen tinting for ambience (sweeeet), and support for pressure-sensitive tablets, which a GM with a real yen for paper’s flexibility will want to invest in.

Whiiiiich brings up that, like GRiP before it, Fantasy Grounds is a monetary investment. Gamers have thus far seemed unwilling to spend twenty to forty bucks on anything that’s pure infrastructure and no content… at least, not if they can’t fondle it. There’s also the lack of a Mac version, which gamers always make disproportionate noise about (the tendency of Mac users to be disproportionately noisy being multiplied in this case by the larger-than-normal percentage of Mac users among gamers).

I don’t think we’re quite at the tipping point yet where doing tabletop-style RPGs online just seems like the obvious thing to do, but I think it’s coming. Maybe by the time it does, we’ll have free tools that cut the mustard. What do you think?

(P.S. First guy who starts a Mac-vs.-PC flame war in the comments gets some alone time in our holding cell with Bjorn the half-minotaur)

Rio Grande Holiday Update

Tuesday, December 7th, 2004

Rio Grande Games has posted another newsletter containing a couple of interesting pieces of news. First of all, it has the release status of a variety of titles, so if you’re thinking of doing some holiday shopping, you’ll know what’s newly available. More interestingly, it includes information on a special Christmas edition of Halli Galli, a family-friendly game of speed which might be just the way to share German gaming with the younger members of your family this year. Finally, and perhaps most intriguingly of all, there is a mention that Rio Grande is teaming up with James Ernest of fame (along with Mike Selinker) on a new title called Gloria Munde. This could be an interesting meeting of two worlds!

Multi-eyed orb lurks at Gen Con SoCal

Sunday, December 5th, 2004

Apparently, one of the trophies at Gen Con SoCal’s Dungeons & Dragons Miniatures tournament had a sneak preview figure from March’s Deathknell set built right into it. Which one? Why, the Beholder, of course. The winner of the tournament has already posted the stats over at the WotC boards, and I’ve copied them below for your reading pleasure. Take note of the Slide creature ray (an adaptation of the beast’s Telekinisis), undoubtedly destined make a splash at parties and miniatures tournments.
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Gen Con SoCal ‘04: Day 3 – Bits and Pieces

Saturday, December 4th, 2004

Here are a few interesting bits and pieces from today.
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Gen Con SoCal ‘04: My Afternoon with Behemoth3

Saturday, December 4th, 2004

It was another long day, yesterday. Covering this convention by myself has been a lot more work than I thought it was going to be. I have a ticket for an afternoon game of True Dungeon today. That should be fun.
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Gen Con SoCal ’04: Day 2 – Dead Gentlemen

Friday, December 3rd, 2004

I suppose it’s possible that there are a few gamers, out there, that haven’t heard of The Gamers, a movie by Dead Gentlemen Productions. If you haven’t seen, or heard of, The Gamers or Dead Gentlemen there’s still time for you to catch up check out the trailer here (QuickTime required).
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WizKids announces how they will make cons suck in 2005

Friday, December 3rd, 2004

Specifically, with their newest round of convention-exclusive figures. The good news is that the largest one is for Mage Knight, which is unlikely to draw the greasy retailers out of the woodwork at this point. Or it will draw fewer of them, but they will be the very greasiest. Among the scattering of ub3rl33t figures for other WK games is some sort of “mega-pack” for Pirates of the Spanish Main, which ought to help drive a great game even further into the ground. Read on for details.
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Gen Con SoCal ‘04: More News From the Exhibition Floor [ Lots of Images ]

Friday, December 3rd, 2004

I spent the better part of the day navigating the exhibition floor talking to the vendors and manufacturers. It felt like there were fewer exhibitors compared to last year. Many who attended opted for smaller booths – or even sharing booths with other exhibitors. A number of booths stood empty. A silent reminder that this convention still has a little ways to go.
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OgreCave reviews: David & Goliath

Thursday, December 2nd, 2004

No, we’re not reviewing the Old Testament. However, the theme of little versus big is central to Playroom Entertainment‘s recent card game, David & Goliath. Heather has joined our review team to give her opinion of this intriguing trick-taking game. Would it make a good gift to give this season? Read on to find out.

Gen Con SoCal ‘04: Is That…New?

Thursday, December 2nd, 2004

Honestly, I didn’t think that there was going to be anything new released at Gen Con SoCal. My editor thought likewise. So, imagine my surprise when lo and behold – there was a new product blinking at the light of day.
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Gen Con SoCal ’04: Day 0

Wednesday, December 1st, 2004

The plane was full, the taxi driver took me on a tour of Inglewood, Gardena and Compton, the hotel reservations were screwed up, and yet somehow I made it.

I am in Anaheim, California for Gen Con SoCal 2004. [Pictures inside.]
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