Archive for July, 2005

Invisible City Offers Two for the Price of None

Friday, July 15th, 2005

This month, Invisible City, home of free monthly games, offers not one, but two gifts to the world at large. First up is BAG, which is sort of like Scrabble, but you’re lining up pictures that represent related concepts rather than letters that spell out words. This is accompanied by Run, Hamster, Run! (Version 2.1), a new revision of the bizarre dark comedy classic. What are you waiting for? Get printing!

WizKids announces their first CCG

Friday, July 15th, 2005

I don’t know, do you think they can handle such a commercial type of game, with such high production values? High Stakes Drifter is a CCG due in November, which “uses a betting and bluffing system similar to Hold ‘Em where players challenge each other based on Skills, Smarts, and Luck.” Right, because the Hold ‘Em trend won’t be over in five minutes. No siree. I give ’em credit, though, they are lining up lots of not-obviously-bad designs and appear generally serious about survival as a company. PDF press release here, full text after the jump.

While we’re talking about WK, though: 1) we never talked about the official death of Mage Knight, and still don’t have anything to add except that, um, now I guess we’ve talked about it; 2) if you haven’t watched any of the animated Rocketmen “webisodes,” don’t, unless you want your brain to hurt. That is all.

Transformers movie release date announced

Thursday, July 14th, 2005

It was already known that a live action Transformers movie is in the works, and that Spielberg is attached to the project, but this was all to happen in the vague, distant future. Well, today’s announcement sets the date as July 4th, 2007, which Dreamworks should be able to adhere to (unless the company gets scared off by a Fantastic Four sequel or the like). I keep saying this is begging to be an RPG, especially with Hasbro owning both WotC and the Transformers property.

If someone could craft said theoretical game with the feel of classic Battletech combined with Cartoon Action Hour, they might have a hit. Loads of full color screenshots from the movie, hardcover rulebook, the works. Of course, things could go the other way as well, and we could have another D&D movie calamity on our hands.

In praise of tiltyblocks!

Wednesday, July 13th, 2005

If you’re like me, you did not even notice that Attack Vector: Tactical won this year’s Origins Award for best minis game. That is probably because, like me, you hadn’t seen this picture. Hubba hubba. The whole starship-combat market has been empty to the point of echoing lately, so it’s great to see this.

Industry pros on RuneQuest, Mongoose, D20 and more

Monday, July 11th, 2005

You think I sound like a grump about the RPG business? Listen to some folks who are actually in the industry. This is on the weblog of D&D stalwart Mike Mearls, whose leadoff post is a bit annoyingly vague. But check out Ryan Dancey’s followup; for all his faults the guy often sees the industry clearer than almost anyone. And don’t skimp on clicking through to the replies and sub-comments; lots of fantastic stuff in there, like this.

SJ Games’ Scott Haring in car accident

Thursday, July 7th, 2005

According to a Daily Illuminator post and other sources, e23 editor Scott Haring and his family were in a car accident, causing the death of his stepson. Scott is an all-around great guy, as I learned from sharing a room with him at GTS, and he spoke fondly of introducing his stepson to various gaming luminaries that year. The staff of OgreCave wishes Scott and his family all the best during this sad time.

Mongoose announces new RuneQuest

Tuesday, July 5th, 2005

Matthew Sprange says Mongoose Publishing will be doing a new edition of RuneQuest next year. Comedy ensues. Sprange is active in both discussions and has confirmed that the system will not be D20-esque nor the original game’s system, but rather a new creation that aims for the old feel. I have not yet found anything explaining how the future of Issaries and HeroQuest fits into all this, but I am reluctant to spend work time reading all 35 or so pages of forum chatter. Report back if you find anything.

UPDATE: okay, so I missed it. Greg Stafford confirms that Mongoose has licensed Glorantha, and that the system will be essentially the same as the original game’s system, just rewritten from scratch to skirt copyright. That could get interesting.

2005 Origins Award winners posted

Friday, July 1st, 2005

Despite the confusion of still having the defunct website up and running, the 2005 Origins Award winners were announced early yesterday. They’ve finally made it to the Academy page (and are copied below), though are still MIA on the GAMA site proper. Perhaps if there were still some sort of ceremony or presentation, more people would’ve noticed. In any case, many of the winners announced were in line with critical praise given elsewhere, so the process isn’t as screwed up as it could be.

Axis & Allies Miniatures pics, gameplay

Friday, July 1st, 2005

That guy got to play a little bit of it and took a bunch of pics. He says it’s not long on innovation rules-wise but it’s solid and seems fun. Anyway the most important thing here is clearly that the turrets rotate. Sold!