This is our best show in a long time, even leaving aside that it’s our only show in a long time. It’s our best show in longer than that. Chris talks about changes in cross-over gaming, we all talk about licensed games, and Allan hits us with the awesome power of a fully operational… well, I’ll let you find out. Check it. (We took January off, so we are actually almost caught up! Keep an eye out for our February 8 show soon.)
Archive for February, 2007
Yeah, you know the Cube, right? The one that’s worth 200 grand? Some English guy found it.
[This exciting account of the find doesn’t quite explain how the general area to search in was deduced, but once it was, the solve essentially came down to one card. A common, even. Also, cards for Season 2 have been solicited to retailers.]
So I was reading around in some old posts, and I found this thing about those baby remote-control tanks that could shoot each other. Well, that obviously didn’t go anywhere, probably because infrared isn’t very precise or articulate. But what if you could set down a table full of minis – well, a skirmish scenario, anyway – along with a little computer that knew exactly where they all were and what their abilities were?
RFID tags are cheaper than dirt these days – like, ten cents apiece – and with two RFID readers that can talk to each other via some other channel, it stands to reason that you could get fairly accurate triangulation at short ranges. Just saying. Clix is not the last optimization we can do on the ease of use of miniatures gaming.
This think-tank piece from the world of digital gaming is more than worth reading for a perspective on the tabletop-gaming industry. It is no surprise to me that I am hearing about “cowboy culture” – the tendency of game producers to be driven by that ever-lovin’ focus group of one, namely themselves – as a problem, and my noticing that shouldn’t surprise anyone else either. But also of keen interest is the analysis of the game development process as being closer to that of new consumer products than to that of (most) forms of consumable media… yet the product selection process draws on none of the time-tested methods for choosing which consumer products to develop. The outline of the “stage gate” process at article’s end is an eye-opener.
Well, it looks like WK is in full-bore throw-things-at-the-wall mode again, but at least the things in question are getting kinda interesting. If you don’t feel like linking out to read that, this’ll be a Pirates-style polystyrene CSG, redubbed “PocketModel TCG” for less crypticness (and more collector appeal, no doubt), that looks like it’ll compete nicely with the recent SW Minis Starship Battles game (and thank ye gods for that). Press release is below. I have to wonder if Star Wars is still a viable gamer license, though. If so, maybe this will add the special sauce that Rocketmen needed so badly.
Just when I was really ready to give up on them, WizKids announces Halo ActionClix. Hey, if you want to do a licensed product that actually has gamer appeal, getting the very first tabletop license for what amounts to the number one video game is not a bad approach. Hell, I am expecting bad gameplay and worse collectibility-handling, and even I want some of this. You’re a dirty little jeep, aren’t you? Hits in September, after abusive pre-release shenanigans at cons Gen- and Comi- alike.