This is our best show in a long time, even leaving aside that it’s our only show in a long time. It’s our best show in longer than that. Chris talks about changes in cross-over gaming, we all talk about licensed games, and Allan hits us with the awesome power
Month: February 2007
Monte Cook’s other final project
So we’ve all heard how Monte Cook is going out on a high note, having unleashed Ptolus on the gaming world, and will just be doing two more projects before “retiring”. A retooled World of Darkness has already been announced as one of the last two Cook books, and yesterday
Perplex City season 1 really, really over
Yeah, you know the Cube, right? The one that’s worth 200 grand? Some English guy found it. [This exciting account of the find doesn’t quite explain how the general area to search in was deduced, but once it was, the solve essentially came down to one card. A common, even.
Today’s free expensive idea
So I was reading around in some old posts, and I found this thing about those baby remote-control tanks that could shoot each other. Well, that obviously didn’t go anywhere, probably because infrared isn’t very precise or articulate. But what if you could set down a table full of minis
“Building Innovative Games That Sell:” what a concept!
This think-tank piece from the world of digital gaming is more than worth reading for a perspective on the tabletop-gaming industry. It is no surprise to me that I am hearing about “cowboy culture” – the tendency of game producers to be driven by that ever-lovin’ focus group of one,
And a Star Wars starship CSG, too
Well, it looks like WK is in full-bore throw-things-at-the-wall mode again, but at least the things in question are getting kinda interesting. If you don’t feel like linking out to read that, this’ll be a Pirates-style polystyrene CSG, redubbed “PocketModel TCG” for less crypticness (and more collector appeal, no doubt),
Halo ActionClix announced for fall
Just when I was really ready to give up on them, WizKids announces Halo ActionClix. Hey, if you want to do a licensed product that actually has gamer appeal, getting the very first tabletop license for what amounts to the number one video game is not a bad approach. Hell,