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	<title>Comments on: Star Wars PocketModel CCG rules are online: definitely the most 3D card game ever, or something</title>
	<atom:link href="http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/feed/" rel="self" type="application/rss+xml" />
	<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/</link>
	<description>Unplugged gaming news and views</description>
	<pubDate>Thu, 04 Dec 2008 23:17:04 +0000</pubDate>
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		<item>
		<title>By: BlackDiamond</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2686</link>
		<dc:creator>BlackDiamond</dc:creator>
		<pubDate>Mon, 11 Jun 2007 15:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2686</guid>
		<description>The edible game has been done. It's called Gummi Wars and may still be available on some dusty shelf somewhere.</description>
		<content:encoded><![CDATA[<p>The edible game has been done. It&#8217;s called Gummi Wars and may still be available on some dusty shelf somewhere.</p>
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		<title>By: Corphus</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2671</link>
		<dc:creator>Corphus</dc:creator>
		<pubDate>Mon, 28 May 2007 11:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2671</guid>
		<description>Now there's an idea! An edible collectible game! Whenever one of your pieces is destroyed, you or your opponent can eat it (kind of like Iron Man Magic, where you physically destroy your cards). Think of the re-buy potential! "That Elven Archer worked out great and was so delicious... I must find more. What do you mean it's rare?!"

Of course you'd have to deal with spoilage issues and potential weight gain in your target audience. And singles on eBay are probably a shaky prospect. Not to mention the potential for poison in organized play...
</description>
		<content:encoded><![CDATA[<p>Now there&#8217;s an idea! An edible collectible game! Whenever one of your pieces is destroyed, you or your opponent can eat it (kind of like Iron Man Magic, where you physically destroy your cards). Think of the re-buy potential! &#8220;That Elven Archer worked out great and was so delicious&#8230; I must find more. What do you mean it&#8217;s rare?!&#8221;</p>
<p>Of course you&#8217;d have to deal with spoilage issues and potential weight gain in your target audience. And singles on eBay are probably a shaky prospect. Not to mention the potential for poison in organized play&#8230;</p>
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		<title>By: misuba</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2670</link>
		<dc:creator>misuba</dc:creator>
		<pubDate>Sun, 27 May 2007 22:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2670</guid>
		<description>"Paper?? Plastic?? Fools! My Star Wars collectible game is based on delicious, renewable CORN SOLIDS!"</description>
		<content:encoded><![CDATA[<p>&#8220;Paper?? Plastic?? Fools! My Star Wars collectible game is based on delicious, renewable CORN SOLIDS!&#8221;</p>
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		<title>By: Dai Oni</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2669</link>
		<dc:creator>Dai Oni</dc:creator>
		<pubDate>Sun, 27 May 2007 21:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2669</guid>
		<description>Paper vs. Plastic. I dunno.

Hope someone else files a patent based on their game. &gt;:)</description>
		<content:encoded><![CDATA[<p>Paper vs. Plastic. I dunno.</p>
<p>Hope someone else files a patent based on their game. >:)</p>
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	<item>
		<title>By: rich</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2668</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Sun, 27 May 2007 18:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2668</guid>
		<description>Had a chance to actually play this at Celebration. It's quick to play, the ships look great, and it's deep enough to be interesting for gamers while shallow enough to be playable by non-gamers. Also, the total buy in necessary to make a standard fleet per the rules is still lower than the cost of just a starter pack of WotC's starship game, which cost you'll need to at least double if you want to build a pure force under that game's rules.

Worth a look!</description>
		<content:encoded><![CDATA[<p>Had a chance to actually play this at Celebration. It&#8217;s quick to play, the ships look great, and it&#8217;s deep enough to be interesting for gamers while shallow enough to be playable by non-gamers. Also, the total buy in necessary to make a standard fleet per the rules is still lower than the cost of just a starter pack of WotC&#8217;s starship game, which cost you&#8217;ll need to at least double if you want to build a pure force under that game&#8217;s rules.</p>
<p>Worth a look!</p>
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	<item>
		<title>By: Lee Valentine</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2667</link>
		<dc:creator>Lee Valentine</dc:creator>
		<pubDate>Sat, 26 May 2007 01:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2667</guid>
		<description>I have terrible vision, so I don't have a clear idea of the rules.  As best as I could figure out through all the fuzzy vision, there are 3 zones (your home territory, uncontrolled space, and your opponent's territories).  You play Objective cards in your home territory and your reinforcements always start in your home territory.  The goal of the game is to march your ships into your opponent's territory and blow up all his objective cards without letting him blow up your home territory.  You can only move a ship one zone at a time, and you can only attack a defending ship with an attacker in the same zone.</description>
		<content:encoded><![CDATA[<p>I have terrible vision, so I don&#8217;t have a clear idea of the rules.  As best as I could figure out through all the fuzzy vision, there are 3 zones (your home territory, uncontrolled space, and your opponent&#8217;s territories).  You play Objective cards in your home territory and your reinforcements always start in your home territory.  The goal of the game is to march your ships into your opponent&#8217;s territory and blow up all his objective cards without letting him blow up your home territory.  You can only move a ship one zone at a time, and you can only attack a defending ship with an attacker in the same zone.</p>
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		<title>By: Chris</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2666</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 25 May 2007 18:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2666</guid>
		<description>"Perhaps like a traditional CCG, the text on the cards is the meat of the game."

Yuck.

;)</description>
		<content:encoded><![CDATA[<p>&#8220;Perhaps like a traditional CCG, the text on the cards is the meat of the game.&#8221;</p>
<p>Yuck.<br />
 <img src='http://ogrecave.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>By: misuba</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2665</link>
		<dc:creator>misuba</dc:creator>
		<pubDate>Fri, 25 May 2007 13:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2665</guid>
		<description>I saw the zones on the pictured playmat but didn't read anything about them in the rules... but I have to admit I was hurrying through. Thanks for checking me.</description>
		<content:encoded><![CDATA[<p>I saw the zones on the pictured playmat but didn&#8217;t read anything about them in the rules&#8230; but I have to admit I was hurrying through. Thanks for checking me.</p>
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		<title>By: Lee Valentine</title>
		<link>http://ogrecave.com/2007/05/23/star-wars-pocketmodel-ccg-rules-are-online-definitely-the-most-3d-card-game-ever-or-something/#comment-2664</link>
		<dc:creator>Lee Valentine</dc:creator>
		<pubDate>Fri, 25 May 2007 12:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/tests/wordpress/?p=2493#comment-2664</guid>
		<description>I disagree with your assessment of the models not being used in game play.  There are three zones of play plus a characters reserve fleet, so there is some positionality, although it is positionality as one thinks of in checkers as opposed to a typical war game.  Also, damage is assigned on a ship-by-ship basis.

Now arguably the models could have been replaced by cards featuring the ships, and perhaps that was your point.  But by that logic, lots of wargames could be turned into Battleground by YMG.

I never got a chance to demo this at GTS, but at least based on initial impressions, the rules themselves don't seem to give a lot of tactical options.  It's almost more of a resource allocation game than a wargame from the appearance of the rulebook.  Perhaps like a traditional CCG, the text on the cards is the meat of the game.</description>
		<content:encoded><![CDATA[<p>I disagree with your assessment of the models not being used in game play.  There are three zones of play plus a characters reserve fleet, so there is some positionality, although it is positionality as one thinks of in checkers as opposed to a typical war game.  Also, damage is assigned on a ship-by-ship basis.</p>
<p>Now arguably the models could have been replaced by cards featuring the ships, and perhaps that was your point.  But by that logic, lots of wargames could be turned into Battleground by YMG.</p>
<p>I never got a chance to demo this at GTS, but at least based on initial impressions, the rules themselves don&#8217;t seem to give a lot of tactical options.  It&#8217;s almost more of a resource allocation game than a wargame from the appearance of the rulebook.  Perhaps like a traditional CCG, the text on the cards is the meat of the game.</p>
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