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	<title>Comments on: InQuest Gamer ceasing</title>
	<atom:link href="http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/feed/" rel="self" type="application/rss+xml" />
	<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/</link>
	<description>Unplugged gaming news and views</description>
	<pubDate>Fri, 10 Oct 2008 22:33:33 +0000</pubDate>
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		<title>By: Pete Whynocht</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3143</link>
		<dc:creator>Pete Whynocht</dc:creator>
		<pubDate>Tue, 04 Sep 2007 03:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3143</guid>
		<description>James - I sent an email to the folks at Polymancer Studios explaining the lack of any subscription info on their site. Their web guy emailed me back in 10 minutes saying thanks and he would take care of it.

 I checked back around 11 PM and it was fixed. Thought I should post.

Cheers,
Pete</description>
		<content:encoded><![CDATA[<p>James - I sent an email to the folks at Polymancer Studios explaining the lack of any subscription info on their site. Their web guy emailed me back in 10 minutes saying thanks and he would take care of it.</p>
<p> I checked back around 11 PM and it was fixed. Thought I should post.</p>
<p>Cheers,<br />
Pete</p>
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		<title>By: James S.</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3138</link>
		<dc:creator>James S.</dc:creator>
		<pubDate>Mon, 03 Sep 2007 14:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3138</guid>
		<description>I went and looked at Polymancer... except I can't find any kind of information anywhere either on their site or on their MySpace page about how to get a subscription!

I can find a link for a sample issue but not if you want to just forgo that and just go in whole hog.

Anyone can give me a direct link on where to go to subscribe?</description>
		<content:encoded><![CDATA[<p>I went and looked at Polymancer&#8230; except I can&#8217;t find any kind of information anywhere either on their site or on their MySpace page about how to get a subscription!</p>
<p>I can find a link for a sample issue but not if you want to just forgo that and just go in whole hog.</p>
<p>Anyone can give me a direct link on where to go to subscribe?</p>
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		<title>By: Josh Street</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3132</link>
		<dc:creator>Josh Street</dc:creator>
		<pubDate>Sun, 02 Sep 2007 14:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3132</guid>
		<description>Pete - Great feedback - I'll have to check out Polymancer based on your feedback.
Jim - I'm not sure about this, maybe its an age thing, but the last black &#38; white newsprint I thought was worth some was the old Comic Buyer's Guide newspaper, but I was also very young and lived in a rural area and any gaming/comic media was welcome.  

Is the problem with electronic forms of gaming media the fact that its just reprinting the same content on screen?  Would we have a different opinion if they tried something more interactive?  For example - I am an absolute sucker for miniature gaming battle reports.    What if these are conveyed in movie form rather than written prose (actual shots of the battlefield, with Monday Night Football style movement indication and voice narration)?  Is the problem that the gaming media just isn't creative enough?</description>
		<content:encoded><![CDATA[<p>Pete - Great feedback - I&#8217;ll have to check out Polymancer based on your feedback.<br />
Jim - I&#8217;m not sure about this, maybe its an age thing, but the last black &amp; white newsprint I thought was worth some was the old Comic Buyer&#8217;s Guide newspaper, but I was also very young and lived in a rural area and any gaming/comic media was welcome.  </p>
<p>Is the problem with electronic forms of gaming media the fact that its just reprinting the same content on screen?  Would we have a different opinion if they tried something more interactive?  For example - I am an absolute sucker for miniature gaming battle reports.    What if these are conveyed in movie form rather than written prose (actual shots of the battlefield, with Monday Night Football style movement indication and voice narration)?  Is the problem that the gaming media just isn&#8217;t creative enough?</p>
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		<title>By: Jim Johnsen</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3128</link>
		<dc:creator>Jim Johnsen</dc:creator>
		<pubDate>Sun, 02 Sep 2007 02:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3128</guid>
		<description>Paperless, eh? Like the paperless office, perhaps? I'm still waiting for that one. The company I work for just rolled out a new purchasing system in the paperless vein, so that instead of filling out a form and walking it downstairs, I go online and spend 20 minutes punching keys, then fill out that same old form and walk it downstairs, during which time the purchasing people are emailing me to tell me that I need to bring them the form for the order I placed 2 seconds ago. Bah!

My view, which is very much from the outside of the industry, is that the root of the death of these magazines is the quality creep. Goodbye newsprint, hello gloss, goodbye black and white, hello full color. Hey, wait, where'd all the profit go?!</description>
		<content:encoded><![CDATA[<p>Paperless, eh? Like the paperless office, perhaps? I&#8217;m still waiting for that one. The company I work for just rolled out a new purchasing system in the paperless vein, so that instead of filling out a form and walking it downstairs, I go online and spend 20 minutes punching keys, then fill out that same old form and walk it downstairs, during which time the purchasing people are emailing me to tell me that I need to bring them the form for the order I placed 2 seconds ago. Bah!</p>
<p>My view, which is very much from the outside of the industry, is that the root of the death of these magazines is the quality creep. Goodbye newsprint, hello gloss, goodbye black and white, hello full color. Hey, wait, where&#8217;d all the profit go?!</p>
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		<title>By: Pete Whynocht</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3112</link>
		<dc:creator>Pete Whynocht</dc:creator>
		<pubDate>Wed, 29 Aug 2007 00:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3112</guid>
		<description>I was browsing game and rpg related sites and came across this one, I started reading and found something I could comment on. Yay!

I am subscriber to Polymancer Magazine; amongst other mags, and have found it to be the most enjoyable of the ones I read.

1) - It is in print, not an e-zine which strains my eyes when reading too long.
2) - It has content, not a pile of ads and advertorials.
3) - It has content, not like an e-zine which come across as sound bytes of content.
4) - It is generic, not like most magazines that are house organs that cater to one company's bottom line and the party line that hypes up inferior games and systems. I like the truth Polymancer brings back to the table and to gaming.
5) - New refreshing articles, that seem to be written by gamers and GMs, not people who make a career our of writing content for games companies.
6) - Artwork from gamers for gamers, not art masterpieces.
7) - A thoroughly good read that I go through in a weekend.

As to breadth of content, it is generic and covers everything under the sun. No genre or taste seems to be left out in favor of another. You want fantasy it is there, you want science fiction its there, you want minis its there, etc. You get the picture. 

Since I do have a business in computer games (Torrential Games produces in-game animation, advanced dynamic AI, and GUIs) and am always looking for new venues to promote my small business I inquired about ads and readership levels and was pleasantly surprised to find that their ad rates were far lower than any other gaming magazine including the Game Buyer publication; I mean I was offered 12 lug ads for $20, WOW!. My second question after picking myself up off the floor was how many readers would my ad reach since I do watch my pennies ... again I was pleased by the response to find over 8000 plus readers. cool!. 

I am so glad I could finally post to a forum with something constructive I could add, thanks.

 Pete</description>
		<content:encoded><![CDATA[<p>I was browsing game and rpg related sites and came across this one, I started reading and found something I could comment on. Yay!</p>
<p>I am subscriber to Polymancer Magazine; amongst other mags, and have found it to be the most enjoyable of the ones I read.</p>
<p>1) - It is in print, not an e-zine which strains my eyes when reading too long.<br />
2) - It has content, not a pile of ads and advertorials.<br />
3) - It has content, not like an e-zine which come across as sound bytes of content.<br />
4) - It is generic, not like most magazines that are house organs that cater to one company&#8217;s bottom line and the party line that hypes up inferior games and systems. I like the truth Polymancer brings back to the table and to gaming.<br />
5) - New refreshing articles, that seem to be written by gamers and GMs, not people who make a career our of writing content for games companies.<br />
6) - Artwork from gamers for gamers, not art masterpieces.<br />
7) - A thoroughly good read that I go through in a weekend.</p>
<p>As to breadth of content, it is generic and covers everything under the sun. No genre or taste seems to be left out in favor of another. You want fantasy it is there, you want science fiction its there, you want minis its there, etc. You get the picture. </p>
<p>Since I do have a business in computer games (Torrential Games produces in-game animation, advanced dynamic AI, and GUIs) and am always looking for new venues to promote my small business I inquired about ads and readership levels and was pleasantly surprised to find that their ad rates were far lower than any other gaming magazine including the Game Buyer publication; I mean I was offered 12 lug ads for $20, WOW!. My second question after picking myself up off the floor was how many readers would my ad reach since I do watch my pennies &#8230; again I was pleased by the response to find over 8000 plus readers. cool!. </p>
<p>I am so glad I could finally post to a forum with something constructive I could add, thanks.</p>
<p> Pete</p>
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		<title>By: Lee Valentine</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3110</link>
		<dc:creator>Lee Valentine</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3110</guid>
		<description>Sorry, Allan.  Chalk me up as a fatigued humorless oaf on the night of the 24th.  Apologies for raining on the joke :-)

Dispel Magazine is humorous.

To James, et. al., I haven't read Polymancer in ages.  Any idea of content breadth and readership figures?  Aldo Ghiozzi's house magazine "Game Buyer" goes out primarily to retailers and distributors but also has lower advertising rates.  I agree that high advertising rates is a disincentive to advertise in some zines, particularly for indie game companies.</description>
		<content:encoded><![CDATA[<p>Sorry, Allan.  Chalk me up as a fatigued humorless oaf on the night of the 24th.  Apologies for raining on the joke <img src='http://ogrecave.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Dispel Magazine is humorous.</p>
<p>To James, et. al., I haven&#8217;t read Polymancer in ages.  Any idea of content breadth and readership figures?  Aldo Ghiozzi&#8217;s house magazine &#8220;Game Buyer&#8221; goes out primarily to retailers and distributors but also has lower advertising rates.  I agree that high advertising rates is a disincentive to advertise in some zines, particularly for indie game companies.</p>
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		<title>By: Allan Sugarbaker</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3109</link>
		<dc:creator>Allan Sugarbaker</dc:creator>
		<pubDate>Tue, 28 Aug 2007 07:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3109</guid>
		<description>Now you've got me trying to equate &lt;i&gt;Vogue&lt;/i&gt; to the game industry. That uber-magazine would be like publishing a new &lt;i&gt;Ptolus&lt;/i&gt; every month, but with 95% of it advertising. :-)</description>
		<content:encoded><![CDATA[<p>Now you&#8217;ve got me trying to equate <i>Vogue</i> to the game industry. That uber-magazine would be like publishing a new <i>Ptolus</i> every month, but with 95% of it advertising. <img src='http://ogrecave.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>By: Dai Oni</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3105</link>
		<dc:creator>Dai Oni</dc:creator>
		<pubDate>Sun, 26 Aug 2007 22:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3105</guid>
		<description>You can't stop progress. We're heading toward a paperless society, starting with the small fries (as opposed to big-wigs like COSMOPOLITAN and VOGUE).</description>
		<content:encoded><![CDATA[<p>You can&#8217;t stop progress. We&#8217;re heading toward a paperless society, starting with the small fries (as opposed to big-wigs like COSMOPOLITAN and VOGUE).</p>
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		<title>By: Allan Sugarbaker</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3103</link>
		<dc:creator>Allan Sugarbaker</dc:creator>
		<pubDate>Sun, 26 Aug 2007 05:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3103</guid>
		<description>Lee: I'm familiar with what happened to &lt;i&gt;Dragon&lt;/i&gt; and &lt;i&gt;Dungeon&lt;/i&gt;, as per &lt;a href="http://www.ogrecave.com/2007/04/19/dragon-and-dungeon-magazines-will-return-to-wizards-go-electronic-only" rel="nofollow"&gt;my story on it back in April&lt;/a&gt;, and numerous mentions of the situation in our podcast over the last few months. Occasional print compendiums, while admirable and a great idea to get that soon-to-be-online-only content in front of more eyes, aren't a newsstand periodical. The fact is that multiple magazines will no longer be showing up on store shelves the way they have for years. That was both the joke and point of my post.</description>
		<content:encoded><![CDATA[<p>Lee: I&#8217;m familiar with what happened to <i>Dragon</i> and <i>Dungeon</i>, as per <a href="http://www.ogrecave.com/2007/04/19/dragon-and-dungeon-magazines-will-return-to-wizards-go-electronic-only" rel="nofollow">my story on it back in April</a>, and numerous mentions of the situation in our podcast over the last few months. Occasional print compendiums, while admirable and a great idea to get that soon-to-be-online-only content in front of more eyes, aren&#8217;t a newsstand periodical. The fact is that multiple magazines will no longer be showing up on store shelves the way they have for years. That was both the joke and point of my post.</p>
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		<title>By: Gene V.</title>
		<link>http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3102</link>
		<dc:creator>Gene V.</dc:creator>
		<pubDate>Sat, 25 Aug 2007 15:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/2007/08/24/inquest-gamer-ceasing/#comment-3102</guid>
		<description>I too miss Paizo's UNDEFEATED very much as well. Is the internet the reason for the death of these fine magazines? If they'd just post the occasional UFO sighting with Michael Jackson aboard and put 'em near the checkout counters at the grocery stores, they'd sell like hot-cakes!</description>
		<content:encoded><![CDATA[<p>I too miss Paizo&#8217;s UNDEFEATED very much as well. Is the internet the reason for the death of these fine magazines? If they&#8217;d just post the occasional UFO sighting with Michael Jackson aboard and put &#8216;em near the checkout counters at the grocery stores, they&#8217;d sell like hot-cakes!</p>
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