Archive for October, 2007

Privateer to enter collectible market

Wednesday, October 31st, 2007

Not content to stick with traditional miniatures games, Privateer Press has announced its plan to diversify into collectible miniatures in 2008. Privateer will produce Monsterpocalypse, a CMG with over 80 figures at launch, including big monsters, vehicles, and “destroyable city structures.” The plastic figures will come in random boosters and non-random starters. A few figure prototypes from the Kaiju-themed game are previewed on the announcement page: a giant lizard monster, a giant robot, and a giant mushroom – or maybe a UFO, I’m not sure. In any case, it should be interesting to see how Privateer handles a collectible property in a market that often punishes collectible releases.

Top 6 inches of Gleemax alpha front page look really great

Thursday, October 18th, 2007

Gleemax has opened to the public in an alpha version. “Alpha” is how web developers say “Mike, you really shouldn’t complain about how things look right now.” And, well, okay. If they hadn’t already done an enormous marketing push, it’d be no problem that they’re letting the general public see this. As it stands, though… there isn’t even a page that clearly communicates that it is D&D Insider. I think that might be kinda important to have, guys.

Audio Report: Xcrawl Fiction Contest is go

Monday, October 15th, 2007

We chat with Brendan LaSalle of Pandahead Productions, creators of XCrawl, about the new fiction contest they’ve put on with publisher Goodman Games. Yes, there are prizes, and yes, one of the judges tells you exactly how to curry favor. (It should not surprise you that the judge in question is me.) Also, Allan really likes Halo 3, Steve likes Halo ActionClix (though not nearly to the same degree), and a whole lot of other stuff too. The full version of our talk with Brendan is up on our Interviews page as a separate download. Enjoy, and please to share with us your thoughts.

Serenity keeps flying at MWP in 2008

Tuesday, October 9th, 2007

Fans of the Serenity RPG, take heart: Margaret Weis Productions has just announced its agreement with Universal Studios to bring more RPG support to the table. To that end, three new products are planned for sale in 2008: a collection of short adventures; Six-Shooters and Spaceships, which is exactly what it sounds like; and the Big Damn Heroes Handbook, a sourcebook full of “Character traits, campaign options, adventure ideas, new characters” and more. Check out the PR yourself below.
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James Wallis getting ARGy with Perplex City creator

Friday, October 5th, 2007

Now and again, and it seems like lately it’s a little more often, I stumble across some neat little bit of info, and it may have been known to others already or by some much more obvious means, but it still makes me go “holy crap” and get all bouncy with anticipation of what could result. Take yesterday: I was reading James Wallis’ blog (Mr. Wallis, former Hogshead guy and doughty game designer, will not be unfamiliar to longtime Cave readers), specifically a post about a neat thing I’d seen a few days prior but hadn’t gotten off my ass to post for some reason, and… hey. Wait a minute. “My colleague, Adrian Hon”??? At a firm called Six to Start, that comes right out with “we make alternate reality games”? Well, damn if that’s not a glimmer of hope for a genre I was starting to lose faith in. Very interesting news for Wallis’ career as well.

So I’m all into that, but I shouldn’t keep burying the equally-interesting news that Hon and Wallis are trumpeting to begin with: Let’s Change The Game, a design contest to create a fundraising ARG for Cancer Research UK. Stories are the best motivating force on the planet as far as I’m concerned, and they seem particularly potent when juiced up with the particular energy of alternate-reality gaming – this is a smart and heartening project.