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	<title>Comments on: Traveller previews done, game imminent</title>
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	<link>http://ogrecave.com/2008/04/13/traveller-previews-done-game-imminent/</link>
	<description>Unplugged gaming news and views</description>
	<pubDate>Tue, 07 Oct 2008 15:09:04 +0000</pubDate>
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		<title>By: James S.</title>
		<link>http://ogrecave.com/2008/04/13/traveller-previews-done-game-imminent/#comment-4087</link>
		<dc:creator>James S.</dc:creator>
		<pubDate>Wed, 16 Apr 2008 18:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=2605#comment-4087</guid>
		<description>Alright folks. Mongoose has been in business how many years now and they still can't seem to get quality under control? Its either atrociously bad editing, amateurish artwork or bindings that disintegrate after only a few uses. How much longer are you going to keep sinking money into a company for sub-par products?</description>
		<content:encoded><![CDATA[<p>Alright folks. Mongoose has been in business how many years now and they still can&#8217;t seem to get quality under control? Its either atrociously bad editing, amateurish artwork or bindings that disintegrate after only a few uses. How much longer are you going to keep sinking money into a company for sub-par products?</p>
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		<title>By: Dotan Dimet</title>
		<link>http://ogrecave.com/2008/04/13/traveller-previews-done-game-imminent/#comment-4086</link>
		<dc:creator>Dotan Dimet</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=2605#comment-4086</guid>
		<description>If you read the character generation preview beyond the first page, you'll see that the Survival rolls don't kill you - unless you use the optional Iron Man rule, described on the last page.

It looks like the rules stick very close to classic Traveler, down to using the same character used in the classic game in the example of character generation. The modernizations seem to be small - no character death during character creation, using the lifepath as an opportunity to create pre-existing connections between PCs, and making sure that characters are more well-rounded with regards to skills.

I also like how the character sheet includes damage tracks for each of the attributes.

Too bad that the art is worse than in the old starter set with which I first experienced Traveler. Specifically the example character portrait - it's the same Jamison, except drawn by a fan instead of a pro.</description>
		<content:encoded><![CDATA[<p>If you read the character generation preview beyond the first page, you&#8217;ll see that the Survival rolls don&#8217;t kill you - unless you use the optional Iron Man rule, described on the last page.</p>
<p>It looks like the rules stick very close to classic Traveler, down to using the same character used in the classic game in the example of character generation. The modernizations seem to be small - no character death during character creation, using the lifepath as an opportunity to create pre-existing connections between PCs, and making sure that characters are more well-rounded with regards to skills.</p>
<p>I also like how the character sheet includes damage tracks for each of the attributes.</p>
<p>Too bad that the art is worse than in the old starter set with which I first experienced Traveler. Specifically the example character portrait - it&#8217;s the same Jamison, except drawn by a fan instead of a pro.</p>
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