Archive for June, 2008

Origins Awards 2008 winners announced

Monday, June 30th, 2008

Normally, I’d expect an email press release notifying us of the winners of this year’s Origins Awards (copied below). Had to search them out myself, instead. Congrats to all the winners, which include Classic Battletech as Best Miniatures Game, and Aces & Eights for Best Roleplaying Game. There’s some great winners on the list this year, and the full nominee list has even more great titles. I’ll say it again: I called the Zombie Fluxx win.

Free RPG Day 2009 announced

Monday, June 30th, 2008

The date for next year’s Free RPG Day has been decided – June 20, 2009. As with any event of this scale, this year’s event had its strong points and not so strong points, as some of you have already mentioned. We’ll discuss our observations of this year’s event in our next OgreCave Audio Report.

Sean K. Reynolds joins Paizo

Friday, June 27th, 2008

Paizo Publishing announced today the hiring of Sean K. Reynolds, well known in the D&D community for his work on the 3rd Edition Forgotten Realms Campaign Setting and Monster Manual. Reynolds will be working as a developer on the Pathfinder and Pathfinder Chronicles adventure lines. The full release is below.

Ticket to Ride on Xbox Live today

Wednesday, June 25th, 2008

First the extremely successful boardgame, then the recent card game, and now Days of Wonder‘s Ticket to Ride has been translated over to Xbox Live. I’m not sure the award-winning game (which took the Spiel Des Jahres ’04 and an Origins Award in ’05, to name a couple) is fully conveyed by the amusing video at the Playful Entertainment site, but still, it’s good to see more quality tabletop titles reaching a broader audience. Please note I’ve refrained from stating the game has left or arrived at any sort of station – you’re welcome.

Audio report – Free RPG Day 2008 is upon us!

Thursday, June 19th, 2008

In our latest episode, we talk with special guest Aldo Ghiozzi of Impressions and Free RPG Day about this Saturday’s second annual event. In just one year, the participating publishers have multiplied, and Aldo tells us both what to look for at local stores, and what it has taken to make it happen. Then we lapse into talk of other industry trends and releases before wrapping up.

Audio Report – The pre-game jitters

Thursday, June 19th, 2008

A bit before this whole 4e thing, Mike and our old friend Chris picked apart what could’ve been a much better prelaunch marketing push, especially from the retailer point of view. Then Mike and I discussed several other recent industry news bits, including the Upper Deck layoffs and the latest Fundable pledge drive to keep Delta Green products flowing. Have a listen, and let us know what you think.

Today’s RPG Zen koan, with oregano on the side

Wednesday, June 18th, 2008

“If geeks talked about cookbooks the way they talk about RPG books.” The question, grasshopper: if this makes you laugh instead of cry, have you been spending too much time on RPG forum sites, or too little?

WizKids cuts everything but HeroClix and card models by year’s end?

Wednesday, June 18th, 2008

So WizKids is moving its offices to Topps’ location in NY, “focusing” on just a few lines, and by year’s end, “aligning its staff with its product portfolio.” Uhh… good times. Rumors still abound that MechWarrior has life ahead of it, but you’ll note that it isn’t in the list included here. Maybe it’s moving somewhere. The funniest/saddest thing in the announcement from WK prez Lax Chandra below is the citation of “rumors of a 4th Pirates of the Caribbean movie” and its being “one of the most anticipated movies of all time.” As Jack Sparrow himself has said in a thousand Photoshopped LiveJournal icons: O RLY?

D&D 4e GSL surfaces

Tuesday, June 17th, 2008

The long-awaited Dungeons & Dragons 4th Edition Game System License is finally available. The potential red flag of the Quality and Standards clause is still there, broad as all outdoors, and Wizards seems to be giving itself the right to sue any licensee and hand them the legal bills, regardless of judgement. Still, at least something is publicly posted, finally. The GSL still holds products released under its guidelines to begin selling no sooner than October 1st.

Amber creator Erick Wujcik passes away

Tuesday, June 10th, 2008

Known for the Amber Diceless RPG and Teenage Mutant Ninja Turtles and Other Strangeness, as well as his contributions to several other systems, Erick Wujcik, 57, passed away last Saturday after struggling with pancreatic and liver cancer. An excellent tribute and obituary by Kevin Siembieda of Palladium Books tells of the other hats Wujcik donned during his career, and there’s a page for the birthday party where he was awarded a 2008 Ennies Lifetime Achievement Award in January. OgreCave’s best wishes go out to Erick’s family and friends.

Suddenly, D&D4’s launch marketing makes terrible sense

Monday, June 9th, 2008

“In the new edition of the game, people who employ excessive secrecy are likely to be followers of Vecna.”

D&D 4th Edition ships without the thing everyone thinks it is

Friday, June 6th, 2008

Well, okay, what everyone seemed to think it would be, back when 4E was first announced with all the tantalizing screenshots and online play noise. I guess we can give WotC PR due credit for successfully reassuring the world that D&D would, in fact, continue to be playable on un-augmented, analog tabletops… of course, it helps that the online playtable still doesn’t exist. Nor any of the other D&D Insider components besides the online Dragon & Dungeon magazines. D&D Insider News has this to say on its scheduling, and nothing more: “In April, the creators of the 4th Edition Dungeons & Dragons Roleplaying Game traveled to various cities across the United States to meet with reporters, talk about the new game, and unveil the suite of online tools that will be available to D&D Insider subscribers later this year.” (Emphasis mine.) Hate to say it, but my Master Tools sense is tingling. To be fair, I’m looking around for past promises that the playtable would be ready for 4E’s release and I can’t actually find one right now (help would be appreciated – by me, not WotC, I’m sure), but this strengthens my conviction that the main flaw in the playtable plan is they got too ambitious. A 2D product would likely have shipped quicker and cheaper, and wouldn’t have introduced as much OMG-it’s-a-video-game confusion early on.