Archive for October, 2008

True Dungeon going big, spreading to whole Realm

Monday, October 6th, 2008

We’ve said all along that the convention event True Dungeon is a cool activity, but that it needs one thing to make it work: big conventions – without the hardcore gamer audience coming out to a convention ready to consume, the company’s profit model would crash. Well, next April, True Dungeon will hold its own convention of sorts, True Realm. Touted as a “gamer theme park that is open only two days a year”, True Realm will transform a 40,000 sq. ft. warehouse in Herrin, Illinois into multiple fantasy dungeons and a medieval city area. Tickets for the event go on sale October 18th, so anyone interested in living the dungeon-delving life for longer than a couple hours at Gen Con should visit the website and get the particulars.

FATEsters and IPR-ists present… $3 PDFs of D&D content??

Thursday, October 2nd, 2008

It’s true. A mix of principals from Evil Hat and IPR, plus an all-star cast, is doing a couple lines of PDF material for 4E (I thought we still didn’t get to do that? Shows you what I know). And, uh, the $3 figure is inexact; it’s a good-enough descriptor of the market segment, though, albeit perhaps too suggestive of the half-assed feat dumps and item lists that all too often sit at that price point. One Bad Egg’s PDF product looks to be well-done, well-packaged, and most importantly well-articulated – the hobby has been calling supplements with actual adventure content “modules” from the beginning, but they aren’t actually truly modular very often, unless you share their assumptions about the base world and context. The challenge of overcoming the expectation of this is all about marketing; the WorldSeeds line announces its modular intentions thoroughly enough that it doesn’t even really need to succeed at them 100% (adapting content to your game world isn’t that hard, is it?), although early indications are pretty positive (and ape PCs are cool).