Archive for July, 2009

2009 ENnies nominees announced

Tuesday, July 14th, 2009

Though voting isn’t open yet, the ENnies Awards have posted the current list of 2009 nominees. These selections will be put to the online vote starting July 24, so get your research done beforehand if you plan to chime in. Winners will be announced at Gen Con, as always.

Get ready to count the 4E jokes: interview on card-based RPG in development

Tuesday, July 14th, 2009

LivingDice is definitely a blog to keep in the ol’ aggregator – most recently, it’s brought Untold to our attention. It’s still under development – and maybe I’m cynical, but when I see someone developing a full color card-based roleplaying game, I take “coming soon” with a grain of salt – but the free primer PDF is at least an interesting read.

(Also at LivingDice at the moment is copious and depressing evidence of marketing-fail on the part of the upcoming minis-and-iPhone game Ex Illis. If I didn’t already know what it was, I’d look at those banners and think it was some kind of product for the disabled.)

Signal Fire Studios ignites with Metamorphosis Alpha

Saturday, July 11th, 2009

Today Jamie Chambers, the designer of the Serenity RPG and the Cortex System, just let the world know about his next venture, Signal Fire Studios. This new game company will focus on “creating a strong lineup of role playing game titles starting in 2010 that include some familiar names” – which weren’t mentioned yet. Signal Fire’s existence was a poorly-kept secret mentioned in hushed tones at GTS ’09 in April, but news of an impending announcement was delayed – until now. Signal Fire will publish a new version of Metamorphosis Alpha, the classic sci-fi RPG, using Dungeons & Dragons: Fourth Edition rules. Original MA developer James M. Ward will be involved in the effort, as will Cam Banks, former lead developer of the Dragonlance product line. Release dates have yet to be announced, but we’ll happily await more signals of sweet roleplaying products from Signal Fire Studios in the months to come. See the pair of press releases below for more details.

OgreCave review – Small World

Friday, July 10th, 2009

Some games generate a lot of buzz even before hitting store shelves, and Small World from Days of Wonder is such a game. With its mysterious previews and its current race/power design contest (which is still going on right now!), this area-control fantasy board game hasn’t been shy. Now Lee gives us a full write-up of the game, including all its quirks and best traits, in his review.

SJ Games’ Revolution spinning faster

Thursday, July 9th, 2009

According to rumblings on the web, Revolution from Steve Jackson Games is on track to arrive from the printer a bit early. If my talk with SJ Games’ Will Schoonover at GTS ’09 is any indication, this is good news for Eurogame fans. By all reports, Revolution is a solid game, with multiple paths to victory if I’m not mistaken. Though I didn’t get a chance to try Revolution at the show (I spent the evening trying to align planetary bodies in The Stars Are Right), I’ll certainly be awaiting the game’s August (or earlier?) release.

Vox now transmitting

Wednesday, July 8th, 2009

Here’s something interesting: Vox, the newest offering from aethereal FORGE, was released earlier this week, and is described as “a story-driven, rules-light, PDQ-based Role-Playing Game about people who hear Voices in their heads.” Hmm. Reading on, you learn this:

“Each player in a Vox game controls a character who at some point will hear one or more Voices in his head; each of those Voices is controlled by one of the other players, or the GM. Exactly what these Voices represent must be discovered by the players during the course of the game.”

Not merely a scenario designed around voices in your head, but a whole game system? Sure enough, Vox provides guidelines for generating voice personalities, rules for role-playing them, and multiple settings from Victorian Era to futuristic in which to hear said voices. Designed by Michael Fiegel, designer of Ninja Burger and HELLAS: Worlds of Sun & Stone, Vox is now available in print or PDF form. The voices in my head say this might be worth checking out.

Warhammer Fantasy LCG announced by Fantasy Flight

Tuesday, July 7th, 2009

There have been hints and rumblings over at Fantasy Flight about another Living Card Game, and today FFG finally spilled the beans. The next LCG property we can expect is the Warhammer: Invasion LCG, which is based on the Warhammer Fantasy Roleplay setting and continues to take advantage of FFG’s licensing arrangement with Games Workshop. Just in case Warhammer fans aren’t excited enough by this announcement yet, FFG also announced the Core Set would also contain codes for two exclusive items for the Warhammer Online: Age of Reckoning MMO.

Origins 2009 follows reduced attendance trend

Monday, July 6th, 2009

GAMA made this year’s official Origins attendance announcement earlier today, and the verdict is about what we expected. Though “over 10 thousand gaming enthusiasts” attended the convention, the overall attendee total was down by about 18% from 2008. You may recall GAMA gave a similar report for GTS ’09 – identical, in fact. Sales of day-pass tickets at Origins were up by nearly 16%, showing either that “more people were introduced to the hobby this year than ever before” (as GAMA insists), or more gamers are cutting convention costs down by making single-day, hit-and-fade operations. In any case, it will be interesting to see how Gen Con’s attendance compares this year.

Big Things in Store for Midnight RPG Setting

Friday, July 3rd, 2009

The folks at Gamer Dome noticed recently that Fantasy Flight Games has pulled materials from its award-winning Midnight RPG series from its website. This probably has something to do with the upcoming U.S. DVD debut of the Midnight Chronicles, a film set in the dark world of the Midnight RPG setting. The Midnight Chronicles blog reported the release of the French version of the DVD on June 10, 2009. ICv2 reports that the U.S. version of the DVD will be available in September with an MSRP of $14.95.

Gamebook Competition Warming Up

Friday, July 3rd, 2009

In case you’re looking for something to do this holiday weekend, you might be interested to know that the second year of the Windhammer Prize was announced last month and will be accepting entries this fall.  The contest is designed to encourage creativity within the realm of solo gamebook writing, and there is a cash prize.  To check out some of last year’s entries and get a better idea of what this is all about, visit this link.

Paizo celebrates number 7

Thursday, July 2nd, 2009

It can’t be seven years already, can it? Paizo Publishing is holding a little celebration sale in honor of the company’s seventh anniversary: seven products are on sale for seven days at $7 apiece – the . The Harrow Deck, our selection for Best Accessory in last year’s Ogre’s Choice Awards, is among the discounted products, as are some Pathfinder and Game Mastery materials and The Anubis Murders by the late Gary Gygax. Paizo’s sale ends on the 7th, so your time to strike is now.

OgreCave review – Master of Rules

Thursday, July 2nd, 2009

Thursday seems like a good day for another new review, and Andy has us covered with his review of Master of Rules by Z-Man Games. Find out if you should pick up a copy for your summer travels or your next game night.

This is the tweetfest we promised you, and this is the slideshow it turned into

Wednesday, July 1st, 2009

So it turns out that the sort of person who both uses Twitter and goes to gaming cons apparently forgets all about the former once they’re playing things at the latter. I am as guilty of this as everyone else. Fortunately for us board game fans who missed Origins, this dude Ted Cheatham took some photos, taped some audio, and put the one over the other. The result is a bit richer than a straight podcast but not so demanding-feeling as video interviews. Right on!

Privateer plans to Grind this fall

Wednesday, July 1st, 2009

Privateer Press has plans for a new futuristic sports-ish board game called Grind, which at first glance seems like an offshoot of the WarMachine game. The new game will come “with several highly detailed plastic components, including six Runner steamjack figures, four Crusher steamjack figures, 32 interchangeable weapon arms, two spiked pillars, and the Grinder ball” (whatever that is). Along with a full-color gameboard and custom dice, Grind may become a rules-light entry point to the WarMachine universe. We’re promised more info from an official website launching this Friday.