Archive for October, 2009

OgreCave review – Pandemic: On the Brink

Saturday, October 31st, 2009

Our Screams from the Cave continue through Halloween weekend with an in-depth review of a game that evokes thoughts of Swine Flu and much worse. Lee’s had a lengthy look at Pandemic: On the Brink by Z-Man Games, and has a blow-by-blow account of the game’s hot zones. We’ll have a bit more spook-related fun for you tomorrow, but in the meantime, have a look through our recent reviews, or have a look back at last year’s Screams feature to keep yourself properly afraid.

OgreCave reviews – Death, Frost, Doom & Something Wicked

Friday, October 30th, 2009

The fear continues as our Screams from the Cave echo across the internet with more reviews. First, Gerald has his review of Death, Frost, Doom by LotFP Publishing, a creepy mood-piece for old school D&D gamers. The Lee gives us his full analysis of A Touch of Evil: Something Wicked, the horror boardgame expansion from Flying Frog. More fear will come to light tomorrow as well, so check back with OgreCave for more Halloween-style games.

OgreCave review – Dread

Wednesday, October 28th, 2009

Despite the efforts of Real Life™ to derail our October posts, we still have a few bits of fear to inject into your consciousness, and so the Screams from the Cave may be fewer than usual, but just as bloodcurdling as ever. As such, Gerald has provided us with a review of Dread, the horror RPG that uses a Jenga tower to determine your fate. You’ve probably heard of this unusual game design – does it suit your group’s needs for some terror-stricken fun? Read on to find out, then check back with OgreCave as Halloween approaches for more fear-themed insights.

Wizards scores partial victory in copyright lawsuit

Monday, October 19th, 2009

So, you may recall how Wizards of the Coast had taken the seemingly extreme step of removing its PDF products from the internet, and then sued eight people for copyright infringement, back in April. Well, two of those defendants have settled, and agreed to pay Wizards damages totaling $225,000 (also copied below). Is that really how much WotC would’ve made selling electronic copies of D&D 4e? If so, can they really afford not to get the PDF products back up and running? I mean, it’s not like pirates can’t scan books to make their own PDF copies. The pulled products still look like an overreaction mandated from on high at Hasbro.

OgreCave reviews – Terrors From Beyond

Monday, October 12th, 2009

‘Tis nearly Halloween, so the Cave dwellers thought it prudent to advise you on more of the fear-themed games out there. To that end, OgreCave’s Screams from the Cave 2009 starts off with Andy’s review of Terrors From Beyond, the recent Call of Cthulhu adventure compilation from Chaosium. Does it contain the adventure you need to inflict on your group this year? Read on to find out. We’ll have other scream-laden goodies over the next few weeks, so be sure to check back with us in the days ahead.

Small World, Dominion place high on Games 100 list

Friday, October 9th, 2009

Even though GAMES Magazine has yet to make it’s annual GAMES 100 list officially available, the magazine’s long-time partner Funagain Games has the list. According to the list, the Game of the Year for 2010 is Small World by Days of Wonder (which we’ve reviewed, here). Other notable games were listed as well, such as Dominion and Dominion: Intrigue (Rio Grande) as Best Family Strategy Game; the harbor-management title Le Havre (Lookout Games) as Best Advanced Strategy Game; and the exploration-themed Amerigo (daVinci Games) for Best Family Card Game. Of course, most of the runners-up and nominees included in the list are also great fun for the right game group, so peruse the list and see how many you already play.

OgreCave review – Points of Light II

Monday, October 5th, 2009

Gamemasters can never have too much inspiring resource material, and Gerald has selected a potential resource to examine for us. His thoughts on Points of Light II: The Sunrise Sea may tell you whether you need to track down a copy of this fantasy setting sourcebook for yourself… or for your DM, perhaps.

Windhammer Prize Gamebook Entries Ready for Votes

Sunday, October 4th, 2009

The second year of the Windhammer Prize has reached the voting phase. This time around, there are seven mini-gamebooks available for your consideration. Take a look and cast your vote — there’s a cash prize at stake here! If the experience inspires you to write your own entry, you’ve got a whole year until the next contest….

Warhammer Invasion will LCG you so hard, spit’ll fly outta your mouth

Thursday, October 1st, 2009

If you follow us on Twitter you already know I find the new Warhammer Invasion card game quite pleasing. I didn’t say why, however: basically it’s a non-collectible card game that delivers cracking good basic CCG play with some innovations around things that old-timers like me take for granted (like when to apply damage). You needn’t fear the sometimes-odd way that GW presents Warhammer content – it’s presented here in what amounts to FFG house style and is a very approachable intro to WH fantasy stuff. Also, all the promo FFG’s been doing calls it a two-player game, but our three-player game was great (although longer than the two-player, which is exceedingly quick and brutal) and I bet four works too.

In a way, Invasion is the first real test of the Living Card Game concept. It hasn’t had a past life in starters and boosters to prime the pump for the boxed version. It’s going to have to live or die on what it is out of that big square box. I guess it’s not much of a surprise that this more controlled and packaged experience plays great.

But then there are those chapter packs, yeah? Or Battle Packs or whatever. Three have been announced already and the core game is still just on its way to stores. And elsewhere it’s announced that these three are just the first half of a cycle of six. Um… guys? Some of us like being off of the new-cards treadmill? The total cost of ownership of the game is still going to be dramatically lower than that of a CCG, but come on. Pace, or the perception thereof, will need to be managed carefully if the LCG concept is going to win back recession-sensitive gamers who look back fondly on CCG-style gameplay.