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	<title>Comments on: DunDraCon 34: Dungeon Crawl Classics RPG in development</title>
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		<title>By: misuba</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7887</link>
		<dc:creator>misuba</dc:creator>
		<pubDate>Fri, 18 Jun 2010 17:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7887</guid>
		<description>That&#039;s the question that most of the old-school renaissance doesn&#039;t really have an answer for, yeah.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the question that most of the old-school renaissance doesn&#8217;t really have an answer for, yeah.</p>
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		<title>By: Bill S.</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7883</link>
		<dc:creator>Bill S.</dc:creator>
		<pubDate>Fri, 18 Jun 2010 03:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7883</guid>
		<description>Why would I bother with this?  I already have AD&amp;D.  It&#039;s laughably easy to get, and cheaper than anything on the market, including PoD stuff.

Pass.</description>
		<content:encoded><![CDATA[<p>Why would I bother with this?  I already have AD&amp;D.  It&#8217;s laughably easy to get, and cheaper than anything on the market, including PoD stuff.</p>
<p>Pass.</p>
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		<title>By: Mike Sugarbaker</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7625</link>
		<dc:creator>Mike Sugarbaker</dc:creator>
		<pubDate>Wed, 10 Mar 2010 16:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7625</guid>
		<description>Chris Gonnerman said &quot;By design, my friend.&quot;

Yeah, but &lt;i&gt;is&lt;/i&gt; that design? Isn&#039;t it more like craft? (Both are worth doing, but it seems to me they&#039;re pretty different.)</description>
		<content:encoded><![CDATA[<p>Chris Gonnerman said &#8220;By design, my friend.&#8221;</p>
<p>Yeah, but <i>is</i> that design? Isn&#8217;t it more like craft? (Both are worth doing, but it seems to me they&#8217;re pretty different.)</p>
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		<title>By: Chris Gonnerman</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7608</link>
		<dc:creator>Chris Gonnerman</dc:creator>
		<pubDate>Sun, 21 Feb 2010 23:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7608</guid>
		<description>Scott R. Krol said &quot;A mechanic tweaked here or there, but overall if you’ve played one new-old system, you’ve played them all.&quot;

By design, my friend.  You can&#039;t change much and still be old-school... C&amp;C barely stays inside the lines as it is.</description>
		<content:encoded><![CDATA[<p>Scott R. Krol said &#8220;A mechanic tweaked here or there, but overall if you’ve played one new-old system, you’ve played them all.&#8221;</p>
<p>By design, my friend.  You can&#8217;t change much and still be old-school&#8230; C&amp;C barely stays inside the lines as it is.</p>
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		<title>By: Scott R. Krol</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7604</link>
		<dc:creator>Scott R. Krol</dc:creator>
		<pubDate>Wed, 17 Feb 2010 01:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7604</guid>
		<description>Years ago when I realized how much I hated 3.5 I wanted to move to a more old school system and was quite pleased when I found Castles and Crusades.  At the time there really weren&#039;t that many old school systems available and it was a nice change of pace.  

Today though?  Seems like you can&#039;t roll a d20 without hitting an old school &quot;classic&quot; RPG.   The market is far too saturated and what&#039;s disappointing is that so many of these systems all seem the same.  A mechanic tweaked here or there, but overall if you&#039;ve played one new-old system, you&#039;ve played them all.

Hopefully GMG will do something to distinguish their system.  Overall I think they put out some good stuff, so maybe there&#039;s hope it will be unique.</description>
		<content:encoded><![CDATA[<p>Years ago when I realized how much I hated 3.5 I wanted to move to a more old school system and was quite pleased when I found Castles and Crusades.  At the time there really weren&#8217;t that many old school systems available and it was a nice change of pace.  </p>
<p>Today though?  Seems like you can&#8217;t roll a d20 without hitting an old school &#8220;classic&#8221; RPG.   The market is far too saturated and what&#8217;s disappointing is that so many of these systems all seem the same.  A mechanic tweaked here or there, but overall if you&#8217;ve played one new-old system, you&#8217;ve played them all.</p>
<p>Hopefully GMG will do something to distinguish their system.  Overall I think they put out some good stuff, so maybe there&#8217;s hope it will be unique.</p>
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		<title>By: Norman Harman</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/comment-page-1/#comment-7603</link>
		<dc:creator>Norman Harman</dc:creator>
		<pubDate>Tue, 16 Feb 2010 22:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://ogrecave.com/?p=4018#comment-7603</guid>
		<description>I guess Goodman reads Knockspell as well cause issue #1 had that exact same mechanic, 3 zero level characters per player.  David Bowmen called them &quot;thralls&quot; rather than peasants.</description>
		<content:encoded><![CDATA[<p>I guess Goodman reads Knockspell as well cause issue #1 had that exact same mechanic, 3 zero level characters per player.  David Bowmen called them &#8220;thralls&#8221; rather than peasants.</p>
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