If you’re lucky, you’ve found time to take a look at some new games this season, and may have played a few as well. Cave dwellers Daron and Lee certainly have, resulting in two reviews of sci-fi future themed games. First, Daron has provided some thoughts on the new edition of Gamma World from Wizards of the Coast. In this iteration of the classic RPG, which is featured in this year’s OgreCave Christmas Gift Guide, new mutations are added through CCG booster packs. Then Lee gives us a detailed look at Pressure Matrix from Alderac Entertainment Group. Designed by Jonathan Leistiko, this board game puts players in a game show, racing around a grid to gain cash and block opponents. Have a look at these new product write-ups, or browse the OgreCave review index for many other helpful evaluations.
Archive for December, 2010
Nightfall is AEG’s newest deck-building gaming creation. It is due out in early 2011. Designed by David Gregg, Nightfall puts players in control of things that go bump in the night, creatures like werewolves, vampires, and ghouls. Each player is fighting for control of a world that has been plunged into perpetual darkness. Unlike many other deck-building games, Nightfall will feature direct player-vs.player action as well as card drafting and some mechanics new to the deck-building game genre. To herald the coming of Nightfall, AEG has announced a special promotion called “The First 100 Days”. Every day from January 1 through April 10 one name will be drawn to receive a full copy of the game in a special preview collector’s box. Be sure to check back regularly at the game’s website, www.nightfallthegame.com, for more information.
Looking for a new party game to try out with the local crew (family or otherwise) over the holidays? Lee may have tracked down just the game for you, in the form of Cat & Chocolate. This card game requires players to improvise quick stories about avoiding various situations in a haunted mansion, while using certain key cards to tell the tale. Though a lesser known game here in the US, after perusing our review, you might decide to track down a copy.
The Fabled Lands series is one of the most ambitious gamebook projects ever attempted: a huge world which can be explored in a totally non-linear fashion, with each book representing a different region full of adventure and hazard. The tragedy of the series is that it never sold well enough for all of the volumes to be completed, and many adventurers have been roaming the world of the first six books aimlessly since the 1990′s, hoping that someday they could reach the distant lands of books 7 through 12. Just when it seemed all hope was lost, the books have been revived both as an iPod/iPad app and as new print editions. If these reissues sell well enough, the series may finally be completed. If you’ve never experienced the books, now is the perfect time to get involved. If you’re a fan from ages back, you can return to your old stomping grounds or share the adventure with your friends and family. Either way, buy some books and help complete a fascinating unfinished piece of gamebook history!