Roleplaying Games
One of the big complaints about the Game System License for D&D 4 has been the clause that says they can change it without notification; well, apparently they have every intention of at least getting word to people who read the web, and here’s us doing our part. Changes to the GSL, as yet unspecified but relating to third-party publisher feedback and fan-site policy, will be announced in the “very near future,” which presumably means a Gen Con announcement event (and its attendant website meltdown). One wonders if the fan-site-related aspects were necessitated by the suspension of development work on Gleemax, which was vaguely posited at one point as the intended home for fan-contributed material. (Like they could ever stuff that genie back in the bottle.)
So, my sleeping shadow army, riddle me this: how might one go about designing an RPG system that wasn’t necessarily meant to be played in and of itself, but was designed instead for easy and consistent conversion to any reasonably traditional RPG system?
I don’t even know if there’s any good writing out there on the main concerns, generically speaking, in doing conversions. So throw us a link if you’ve got one.
Not in all of them, granted - just the new P-65 Heavy Metal miniatures line. Apparently, real, honest-to-Orcus lead is perfectly legal in miniatures! That tidbit and a bunch of fascinating other ones are available on the linked FAQ. Kudos to Reaper for finding a way to turn economic necessity (the newly high cost of tin solder) into an excuse to take it back to the old school, a marketing move that core gamers always love.
A few days ago, the man who created the highly-detailed fantasy world of Hârn, N. Robin Crossby, passed away after a two year battle with cancer. Yesterday, Tom Dalgliesh of Columbia Games, the original publisher of Hârn, issued a statement (below) that highlights the importance of Crossby’s influence on the RPG setting. Crossby had been continuing to expand Hârn through Kelestia Publications. OgreCave wishes his family the best, and asks the world in general, “Can we stop losing great tabletop gaming names now, please?”
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Lee has been hacking and slashing his way through Dungeons & Dragons Fourth Edition, and after much consideration, has provided us with his take on the 4e Player’s Handbook. Prepare yourself - the thorough review lays it all out for you, but provides insight into what may either frustrate or delight you about the game’s latest incarnation. Have a read, or peruse our other reviews at your leisure.
Dragon #364 is, for the moment at least, a free download. You do have to log in if you want to read articles as plain HTML, plus the links will go for-pay eventually, or else I’d link you straight to top-billed DMG author James Wyatt’s commentary on the design of that book, or the “Class Acts” article that adds two pages of the interesting wizardy stuff that should have been in the PHB. (Did y’all really need those two pages for something else that badly, WotC?) Oh, and the searchable rules database (aka D&D Compendium) is also free, for now. I wonder if taking these back behind a paywall eventually is gonna really backfire on Wizards - we have a bit of talk on that subject in the next Audio Report, but… yeah.
“If geeks talked about cookbooks the way they talk about RPG books.” The question, grasshopper: if this makes you laugh instead of cry, have you been spending too much time on RPG forum sites, or too little?
Well, okay, what everyone seemed to think it would be, back when 4E was first announced with all the tantalizing screenshots and online play noise. I guess we can give WotC PR due credit for successfully reassuring the world that D&D would, in fact, continue to be playable on un-augmented, analog tabletops… of course, it helps that the online playtable still doesn’t exist. Nor any of the other D&D Insider components besides the online Dragon & Dungeon magazines. D&D Insider News has this to say on its scheduling, and nothing more: “In April, the creators of the 4th Edition Dungeons & Dragons Roleplaying Game traveled to various cities across the United States to meet with reporters, talk about the new game, and unveil the suite of online tools that will be available to D&D Insider subscribers later this year.” (Emphasis mine.) Hate to say it, but my Master Tools sense is tingling. To be fair, I’m looking around for past promises that the playtable would be ready for 4E’s release and I can’t actually find one right now (help would be appreciated - by me, not WotC, I’m sure), but this strengthens my conviction that the main flaw in the playtable plan is they got too ambitious. A 2D product would likely have shipped quicker and cheaper, and wouldn’t have introduced as much OMG-it’s-a-video-game confusion early on.
The question on everyone’s mind, and making many folks nervous lately - will Wizards of the Coast attend Gen Con 2008 - has been answered, finally, with a resounding “yes”. As gamers and industry members hoped, the details seem to have been sorted out, and Wizards will indeed attend, and be a co-sponsor of, Gen Con’s 41st year this August. The press release (below) mentions that WotC will be “celebrating the newly released D&D 4th Edition by debuting the new Living Forgotten Realms campaign”, as well as enjoying the 20th anniversary of R.A. Salvatore’s Drizzt stories. Now the question becomes, once the WotC events are finally posted for prereg (they’re promised later this week), will they fill instantly, or just crash the website entirely? Either way, this is great news for the show that hasn’t had much to smile about for a while. Update: the Gen Con schedule will be updated tomorrow. See the comments below for details. - ed
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The title pretty much says it all - Monte Cook, possibly the most respected name in the d20 System industry, will be lending his advice and developmental assistance to Paizo Publishing’s Pathfinder RPG as a Rules Consultant. Now technically, Cook is going back on his decision to retire from the RPG field by signing on to help with Pathfinder, but I doubt anyone will mind. Paizo and Malhavoc Press, Cook’s d20 company, have worked together in the past, so it seems logical they’d come together for something as potentially-major as the next “bedrock for the Open Game movement” (as Erik Mona of Paizo put it in our recent Audio Report interview). Click through to the full announcement, which makes it sound like Cook has been involved for a while now.
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