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	<title>OgreCave</title>
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	<link>http://ogrecave.com</link>
	<description>Unplugged gaming news and views</description>
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		<title>Tabletop game design contest at GenCon 2013</title>
		<link>http://ogrecave.com/2013/05/06/tabletop-game-design-contest-at-gencon-2013/</link>
		<comments>http://ogrecave.com/2013/05/06/tabletop-game-design-contest-at-gencon-2013/#comments</comments>
		<pubDate>Mon, 06 May 2013 19:35:44 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5308</guid>
		<description><![CDATA[The guys behind Apples to Apples&#8217; foul-mouthed cousin, Cards Against Humanity, have joined forces with Gen Con to present a game design contest. Dubbed the Tabletop Design Deathmatch, the competition will award $7,500 toward a first print run of the winning design, along with an exhibit hall table at Gen Con 2014. The contest/throwdown will [...]]]></description>
				<content:encoded><![CDATA[<p>The guys behind <i>Apples to Apples&#8217;</i> foul-mouthed cousin, <i>Cards Against Humanity</i>, have joined forces with <a href="http://www.gencon.com">Gen Con</a> to present a game design contest. Dubbed the <a href="http://www.cardsagainsthumanity.com/deathmatch">Tabletop Design Deathmatch</a>, the competition will award $7,500 toward a first print run of the winning design, along with an exhibit hall table at Gen Con 2014. The contest/throwdown will take place at Gen Con 2013, where sixteen finalists will demo their games for judges, who will include gaming luminaries such as Mike Selinker (Lone Shark Games), Luke Crane (<i>Burning Wheel</i>), and the <i>Cards Against Humanity</i> team. The submission deadline is July 1st, so if you&#8217;ve been working on an awesome new game, you may want to jump in on this.</p>
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		<title>Gaming News Update podcast &#8211; Zombiesmith (DunDraCon 2013)</title>
		<link>http://ogrecave.com/2013/03/25/gaming-news-update-podcast-zombiesmith-dundracon-2013/</link>
		<comments>http://ogrecave.com/2013/03/25/gaming-news-update-podcast-zombiesmith-dundracon-2013/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 20:47:07 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Miniatures Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5281</guid>
		<description><![CDATA[Today we&#8217;re taking a look back at DunDraCon 2013, where far too much gaming pleasure was had by everyone who attended. Firstly, we have a Gaming News Update interview with Josh Qualtieri of Zombiesmith. It had been a while since we last caught up with Josh, so the conversation ranges from This Quar&#8217;s War and [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://ogrecave.com/audio/ogrecast_small.jpg" border="0" alt="OgreCave newscaster" width="150" height="150" align="right" />Today we&#8217;re taking a look back at <a href="http://www.dundracon.com">DunDraCon 2013</a>, where far too much gaming pleasure was had by everyone who attended. Firstly, we have a <i>Gaming News Update</i> interview with <a href="http://ogrecave.com/newsupdate/?p=232">Josh Qualtieri of Zombiesmith</a>. It had been a while since we <a href="http://ogrecave.com/newsupdate/?p=69">last caught up</a> with Josh, so the conversation ranges from <i>This Quar&#8217;s War</i> and where the game is going next, to Kickstarter and why it isn&#8217;t always necessary, to the upcoming <i>War of Ashes</i> game and its factions – some already available to prep for combat. Have a listen, and tell us what you think.</p>
<p><a href="https://www.facebook.com/photo.php?fbid=10151531390276649&#038;set=a.10151531390186649.1073741825.128873686648&#038;type=1&#038;theater"><img src="/reviews/dundracon_2013_opt.jpg" height=135" width="90" alt="DunDraCon 2013" align="left" style="margin-right: 6px; clear="right"></a>We&#8217;ve also posted a <a href="https://www.facebook.com/media/set/?set=a.10151531390186649.1073741825.128873686648&#038;type=3">DunDraCon 2013 image gallery</a> on our Facebook page, so be sure to take a look through and comment, if so inclined. If you become a fan of OgreCave while you&#8217;re there, in order to hear about everything we&#8217;re up to, that&#8217;s even better.</p>
<p>Other podcastery will be afoot soon, so keep an eye on our <a href="http://ogrecave.com/podcasts">podcasts page</a> for more info as it materializes.</p>
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		<title>Pathfinder Adventure Card Game releasing this fall</title>
		<link>http://ogrecave.com/2013/02/26/pathfinder-adventure-card-game-releasing-this-fall/</link>
		<comments>http://ogrecave.com/2013/02/26/pathfinder-adventure-card-game-releasing-this-fall/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 21:44:49 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[D20]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5263</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><img src="http://ogrecave.com/reviews/pathfinder_card_base.jpg" border="0" alt="" width="200" height="166" align="right" style="margin-left: 6px; />To expand its growing <i>Pathfinder</i> empire, <a href="http://www.paizo.com">Paizo Publishing</a> has enlisted the help of Mike Selinker and <a href="http://www.lonesharkgames.com">Lone Shark Games</a> to create the <i>Pathfinder Adventure Card Game</i>. Based on the roleplaying game&#8217;s first adventure path, <i>Rise of the Runelords,</i> it will be a cooperative card game for 1-6 players. As the card game will attempt to capture the <i>Pathfinder</i> experience, Paizo says &#8220;As you explore and overcome challenges, you&#8217;ll improve and customize your character deck by acquiring new items, allies, weapons, and more.&#8221; The new card game will release at <a href="http://www.gencon.com">Gen Con 2013</a> at $59.99 for the <i>Rise of the Runelords Base Set</i> – nearly 500 cards. The base set will be followed bi-monthly by 110-card Adventure Decks at $19.99 apiece. This product line strategy seems similar to Fantasy Flight&#8217;s &#8220;Living Card Games&#8221; which continue to infuse their card games with new releases/expansions while shedding the frustrations of a collectible card game. The full press release is after the click.<br />
<span id="more-5263"></span><br />
<b><em>Paizo Publishing press release text follows:</em></b></p>
<p>
PAIZO PUBLISHING ANNOUNCES PATHFINDER ADVENTURE CARD GAME</p>
<p>
<em>The First Card Game for the World’s Best-Selling Fantasy Roleplaying Game to Debut at Gen Con 2013</em></p>
<p>
<em>Rich, Adventure Gaming Experience from Revolutionary New Card Game</em></p>
<p>
REDMOND, WA (February 26, 2013): Paizo Publishing, LLC, leading publisher of fantasy roleplaying games, novels, game accessories and board games, announces today the Pathfinder Adventure Card Game, to be released in August 2013 at Gen Con Indy and at game stores everywhere.</p>
<p>
Designed by Mike Selinker and Lone Shark Games, the Pathfinder Adventure Card Game (PACG) translates the most popular Pathfinder Roleplaying Game (RPG) into an entirely new breed of card game, where players adventure, battle monsters and villains, and acquire new feats, items, weapons, and allies – all without a Game Master!</p>
<p>
“The Pathfinder Adventure Card Game provides a substantive Pathfinder Roleplaying Game experience in a fun and new card game system,” says Erik Mona, Publisher. “Now you can get your Pathfinder fix when you don’t have the time or players needed for a full roleplaying game session.”</p>
<p>
The adventure begins with Pathfinder Adventure Card Game: Rise of the Runelords Base Set, featuring the characters, locations, monsters, and villains of the first chapter of the award-winning Rise of the Runelords Adventure Path. The Base Set includes dice, nearly 500 illustrated cards, and everything one to four players need to create characters and begin their adventures for an entirely new Pathfinder gaming experience. A 110-card Character Add-On Deck introduces more classes, new cards, and allows for up to six players.</p>
<p>
The story will continue in bimonthly Adventure Decks, each containing 110 cards featuring new scenarios, villains, loot, weapons, and items, as well as additional copies of some of the game’s most useful spells, blessings, and allies, to give players everything they need to expand their adventures.</p>
<p>
“This thing is huge,” says Selinker. “Right out of the gate, you’re going to get 600 cards on day one, and almost as many more over the rest of the Adventure Decks. And it all will fit into one box. Paizo challenged my team to get the epic Rise of the Runelords experience into a single card game experience, and we think we delivered. We hope you’ll think so too.”</p>
<p>
The Pathfinder Adventure Card Game: Rise of the Runelords Base Set will be packaged in a gorgeous 14&#8243; x 14&#8243; box featuring brand-new cover art from superstar artist Wayne Reynolds, and will be available through paizo.com as well as hobby game retailers nationwide, with an MSRP of $59.99 for the Base Set and $19.99 for the Character Add-On Deck and bimonthly Adventure Decks. To get 20% off the cover price, players can sign up for an ongoing Pathfinder Adventure Card Game subscription, which automatically delivers new PACG releases when they are available. This subscription can be shipped with other Paizo subscriptions for further savings.</p>
<p>
The Pathfinder Roleplaying Game builds on more than 10 years of system development and the largest open playtest in the history of tabletop gaming to create an unparalleled fantasy roleplaying experience. Players need only the Pathfinder RPG Core Rulebook to play, but Paizo Publishing produces a wide range of books and accessories to enhance your Pathfinder experience, from hardcover rules compendiums to complete campaigns to packets of beautiful full-color maps. For more information, visit paizo.com.</p>
<p>
<em>About Lone Shark Games</em><br />
Lone Shark Games is a design studio in Seattle headed by designer Mike Selinker. They are responsible for the design of the games Lords of Vegas, Unspeakable Words, Pirates of the Spanish Main, and Harrow and the Titanic Games board game line for Paizo. Their game books include The Kobold Guide to Board Game Design, Dealer’s Choice, Puzzlecraft, and the upcoming puzzle novel The Maze of Games.</p>
<p>
<em>About Paizo Publishing</em><br />
Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo&#8217;s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the ten years since its founding, Paizo Publishing has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.</p>
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		<title>OgreCave Interview: James Wallis on Alas Vegas</title>
		<link>http://ogrecave.com/2013/02/14/ogrecave-interview-james-wallis-on-alas-vegas/</link>
		<comments>http://ogrecave.com/2013/02/14/ogrecave-interview-james-wallis-on-alas-vegas/#comments</comments>
		<pubDate>Thu, 14 Feb 2013 14:15:33 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5245</guid>
		<description><![CDATA[Today OgreCave has a new interview with James Wallis for you, formerly of Hogshead Publishing. You know him and his games, like Once Upon a Time and The Extraordinary Adventures of Baron Munchausen, and you&#8217;ve heard about the Diana Jones Awards he started. Wait, you say &#8211; didn&#8217;t he leave the game publishing business? Well, [...]]]></description>
				<content:encoded><![CDATA[<p>Today OgreCave has a new <a href="http://ogrecave.com/interviews/james_wallis_alas_vegas.shtml">interview with James Wallis</a> for you, formerly of Hogshead Publishing. You know him and his games, like <i>Once Upon a Time</i> and <i>The Extraordinary Adventures of Baron Munchausen</i>, and you&#8217;ve heard about the Diana Jones Awards he started. <i>Wait,</i> you say &ndash; <i>didn&#8217;t he leave the game publishing business?</i> Well, yes, but he&#8217;s back to Kickstart <i>Alas Vegas</i>, a new roleplaying game he&#8217;s designed. Just <a href="http://ogrecave.com/interviews/james_wallis_alas_vegas.shtml">read the interview</a> and all will become clear. <i>Wait,</i> you say &ndash; <i>isn&#8217;t it Valentine&#8217;s Day?</i> Yes. Don&#8217;t be weird about it.</p>
]]></content:encoded>
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		<title>Lynn Willis, Chaosium designer and editor, dies</title>
		<link>http://ogrecave.com/2013/01/18/lynn-willis-chaosium-designer-and-editor-dies/</link>
		<comments>http://ogrecave.com/2013/01/18/lynn-willis-chaosium-designer-and-editor-dies/#comments</comments>
		<pubDate>Sat, 19 Jan 2013 02:04:04 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5235</guid>
		<description><![CDATA[Earlier today Chaosium announced that Lynn Willis, the man who influenced countless gamers and guided a veritable sea of gaming products into their grateful hands, has passed away. His work on the Call of Cthulhu line alone reads like a greatest hits list of roleplaying. Here&#8217;s the press release: We are sad to announce the [...]]]></description>
				<content:encoded><![CDATA[<p>Earlier today <a href=http://www.chaosium.com>Chaosium</a> announced that Lynn Willis, the man who influenced countless gamers and guided a veritable sea of gaming products into their grateful hands, has passed away. His work on the <i>Call of Cthulhu</i> line alone reads like a greatest hits list of roleplaying. Here&#8217;s the press release:<br />
<blockquote><i>We are sad to announce the death of Lynn Willis, a pillar of Chaosium, Call of Cthulhu, and of the roleplaying community. Lynn had been combating aging and illness for several years, and passed while in a hospital for treatment. He is survived by his wife Marcia, and a community of friends and admirers.</p>
<p>Lynn began in gaming as a board game designer, and entered Chaosium with Lords of the Middle Sea. He was the third employee of Chaosium, first as an editor and then as the mastermind behind the entire Call of Cthulhu line, as well as other projects, for the decades that he was among us. He loved his work and brought all his abilities to the job. He was incredibly smart, astonishingly widely read, detail oriented, and capable. He is largely responsible for the high quality, playability, and popularity of the leading horror RPG in our field. A complete list of his gaming accomplishments can be found at <a href=http://catalog.chaosium.com/pages.php?pID=10&#038;CDpath=1&#038;keywords=lynn>http://catalog.chaosium.com/pages.php?pID=10&#038;CDpath=1&#038;keywords=lynn</a></p>
<p>He will be missed. We trust that he is at peace. We give his wife Marcia our thanks and blessings for her devoted love and support for Lynn, and wish her joy and success in her future endeavors and memories of the past. </p>
<p>Charlie Krank, President Chaosium Inc.<br />
Greg Stafford, Founder Chaosium Inc.</i></p></blockquote>
<p>I only spoke to Lynn once or twice in my time working next door to Chaosium, but it was easy to get a sense of his passion for gaming – he was always tucked away in his office, cooking up more Chaosium goodness. He will certainly be missed. The staff of OgreCave wishes the best to the Willis family, and all the folks at Chaosium.</p>
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		<title>Forbidden Desert, sequel to Forbidden Island, announced</title>
		<link>http://ogrecave.com/2013/01/08/forbidden-desert-sequel-to-forbidden-island-announced/</link>
		<comments>http://ogrecave.com/2013/01/08/forbidden-desert-sequel-to-forbidden-island-announced/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 02:37:14 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[boardgame]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[Forbidden Island]]></category>
		<category><![CDATA[Pandemic]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5225</guid>
		<description><![CDATA[Earlier today, Gamewright officially announced the upcoming sequel to the hit cooperative boardgame Forbidden Island, entitled Forbidden Desert. As the press release (below) states, &#8220;In Forbidden Desert, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a [...]]]></description>
				<content:encoded><![CDATA[<p>Earlier today, <a href="http://www.gamewright.com">Gamewright</a> officially announced the upcoming sequel to the hit cooperative boardgame <i>Forbidden Island</i>, entitled <i>Forbidden Desert</i>. As the press release (below) states, &#8220;In <i>Forbidden Desert</i>, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city.&#8221; (Which, as you may have guessed, will be in four pieces, much like the four artifacts in <i>Forbidden Island</i>.) Designed once again by <i>Pandemic</i> creator Matt Leacock, the sequel game will release this spring, arriving first at the New York Toy Fair mid-February. <i>Forbidden Desert</i> will also imitate its predesessor with an attractive full-color tin while carrying a low price tag ($24.99).</p>
<p>
If you missed it, our <a href=http://ogrecave.com/newsupdate/?p=133&#038;utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+OgreCaveNewsUpdate+%28OgreCave+Gaming+News+Update%29><i>Gaming News Update</i> podcast interview with designer Matt Leacock</a>, from when <i>Forbidden Island</i> was released, is worth a listen for his insights on designing cooperative games.</p>
<p><span id="more-5225"></span><br />
<b>Gamewright press release follows:</b>
<p><em>Gamewright Embarks on a New Forbidden Adventure in 2013</em><br />
Forbidden Desert, by Matt Leacock, takes cooperative games by storm</p>
<p>Newton, MA – A fierce sandstorm is about to stir up the world of tabletop games with the release of Forbidden Desert, a brand new cooperative family board game by designer Matt Leacock and published by Gamewright. In Forbidden Desert, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. The game is a follow-up to the best-selling Forbidden Island and marks the first time that Gamewright has published a sequel to one of their games.</p>
<p>“When we launched Forbidden Island back in 2010, we had an inkling that we had hit game on our hands, but never to the point that we’d be prompted to publish a sequel,” says Jason Schneider, Gamewright’s director of product development and marketing. “I’m beyond thrilled to see this vision come to fruition.”</p>
<p>One of the key challenges posed to inventor Matt Leacock was to create a game that would contain familiar elements while offering up a completely different in-game experience. “In addition, we wanted it to be simultaneously approachable to new players while upping the ante for those who felt they had mastered Forbidden Island,” says Schneider. All this resulted in a fresh new game based around an innovative set of mechanics, such as an ever-shifting board, individual resource management, and unique method for locating the flying machine parts.</p>
<p>Forbidden Desert will make its trade debut at the New York International Toy Fair (February 10-13) and will be available for public release later in spring of 2013. The game will come in an attractive tin package and retail for a suggested $24.99.</p>
<p>Forbidden Desert TM </p>
<p>Thirst for Survival<br />
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You&#8217;ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert!</p>
<p>Contents<br />
49 cards<br />
48 sand markers<br />
24 tiles<br />
6 pawns<br />
5 water level markers<br />
4 flying machine parts<br />
1 flying machine model<br />
1 sand storm meter<br />
1 stand storm meter stand<br />
1 sand storm level marker<br />
Rules of play  </p>
<p>Players: 2-5<br />
Ages: 10+<br />
Playing time: 45 minutes<br />
Suggested Retail: $24.99<br />
Availability: Spring 2013</p>
<p>About Gamewright</p>
<p>Gamewright, a leading manufacturer of family games, is best known for such household hits as Slamwich®, Rat-a-Tat Cat®, In a Pickle™, and the Scrambled States of America™ Game. Gamewright prides itself on making games that foster laughter, learning, friendship and fun. Kids, parents, grandparents, and educators all agree that Gamewright makes some of the best games on the planet. For more information, please visit www.gamewright.com.</p>
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		<title>Gaming News Update podcast &#8211; Free RPG Day (KublaCon 2012)</title>
		<link>http://ogrecave.com/2012/06/08/gaming-news-update-podcast-free-rpg-day-kublacon-2012/</link>
		<comments>http://ogrecave.com/2012/06/08/gaming-news-update-podcast-free-rpg-day-kublacon-2012/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 23:17:52 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5207</guid>
		<description><![CDATA[We&#8217;re getting the last bits of KublaCon 2012 out of our system at OgreCave by posting a podcast episode about Free RPG Day 2012. Since it&#8217;s coming up in just over a week on Saturday, June 16, you may be wondering what to expect from the annual event (now in its sixth year!). In this [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://ogrecave.com/audio/ogrecast_small.jpg" border="0" alt="" width="150" height="150" align="right" />We&#8217;re getting the last bits of <a href="http://www.kublacon.com">KublaCon 2012</a> out of our system at OgreCave by posting a podcast episode about <a href="http://www.freerpgday.com">Free RPG Day 2012</a>. Since it&#8217;s coming up in just over a week on Saturday, June 16, you may be wondering what to expect from the annual event (now in its sixth year!). In this <i>Gaming News Update</i> interview, <a href="http://ogrecave.com/audio/gaming_news_update/OC_GNU_Free_RPG_Day_KublaCon2012.mp3">Aldo Ghiozzi of Impressions Advertising &#038; Marketing (and Free RPG Day)</a> talks about the influence of Kickstarter on this year&#8217;s giveaway offerings, how <i>Queen of the Demonweb Pits</i> nearly got reprinted, melting candy dice, and more. Nearly twenty companies – from Catalyst Game Labs and Fantasy Flight Games, to Goodman Games, Paizo Publishing, and Wizards of the Coast – are contributing free goodies this year. Wouldn&#8217;t you like to hear more?</p>
<p><a href="https://www.facebook.com/photo.php?fbid=10150967171191649&#038;set=a.10150967169536649.447751.128873686648&#038;type=3&#038;theater"><img src="/reviews/freeRPGday2012_sm.jpg" height="90" width="135" alt="Free RPG offerings" align="left" style="margin-right: 6px;">Don&#8217;t forget to visit <a href="http://www.facebook.com/ogrecave">OgreCave’s Facebook page</a> to check out our KublaCon 2012 image gallery, and while you&#8217;re there, become a fan of OgreCave to hear everything that echoes forth from the Cave. Also, we&#8217;ve been <a href="http://ogrecave.com/podcasts">podcasting</a>  off and on for quite a while now – check out our other KublaCon interviews, or scroll back to even older episodes we barely even remember anymore. </p>
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		<title>Gaming News Update podcast &#8211; Signal Fire Studios (KublaCon 2012)</title>
		<link>http://ogrecave.com/2012/06/06/gaming-news-update-podcast-signal-fire-studios-kublacon-2012/</link>
		<comments>http://ogrecave.com/2012/06/06/gaming-news-update-podcast-signal-fire-studios-kublacon-2012/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 01:36:32 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5200</guid>
		<description><![CDATA[It had been a while since we caught up with Signal Fire Studios, so we made sure to sit down with Jamie Chambers at KublaCon 2012 and hear what his company&#8217;s been up to lately. In this Gaming News Update interview, Jamie clues us in to the latest developments: the Building an Elder God card [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://ogrecave.com/audio/ogrecast_small.jpg" border="0" alt="" width="150" height="150" align="right" />It had been a while since we caught up with <a href="https://www.signalfirestudios.com">Signal Fire Studios</a>, so we made sure to sit down with <a href="http://ogrecave.com/audio/gaming_news_update/OC_GNU_Signal_Fire_KublaCon2012.mp3">Jamie Chambers</a> at <a href="http://www.kublacon.com">KublaCon 2012</a> and hear what his company&#8217;s been up to lately. In this <i>Gaming News Update</i> interview, Jamie clues us in to the latest developments: the <i>Building an Elder God</i> card game; how the <i>Metamorphosis Alpha RPG</i> is progressing; makes a creepy mention of <i>When Shadows Rise</i>; gives us a description of the <i>Pantheon</i> card game; heck, Jamie even mentions the twisted children&#8217;s book <i>The Very Hungry Cthulhupiller</i>. And who could forget Ponythulhu? </p>
<p>Be sure to visit <a href="http://www.facebook.com/ogrecave">OgreCave’s Facebook page</a> to check out our KublaCon 2012 image gallery, and while you&#8217;re there, become a fan of OgreCave to hear everything that echoes forth from the Cave. We&#8217;ll have another <a href="http://ogrecave.com/podcasts">podcast episode</a> up from KublaCon 2012 shortly, so stay tuned.</p>
]]></content:encoded>
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		<title>Gaming News Update podcast &#8211; Crafty Games (KublaCon 2012)</title>
		<link>http://ogrecave.com/2012/06/04/gaming-news-update-podcast-crafty-games-kublacon-2012/</link>
		<comments>http://ogrecave.com/2012/06/04/gaming-news-update-podcast-crafty-games-kublacon-2012/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 05:03:02 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[D20]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5192</guid>
		<description><![CDATA[KublaCon 2012 has come and gone, and OgreCave was there to get latest news from Crafty Games. In this Gaming News Update interview, Patrick Kapera of Crafty Games gives us the details on the Mistborn RPG, which has enjoyed an unprecedented level of involvement from Brandon Sanderson, the author of the popular fantasy novels. Then [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://ogrecave.com/audio/ogrecast_small.jpg" border="0" alt="" width="150" height="150" align="right" /><a href="http://www.kublacon.com">KublaCon 2012</a> has come and gone, and OgreCave was there to get latest news from <a href="http://www.crafty-games.com">Crafty Games</a>. In this <i>Gaming News Update</i> interview, <a href="http://ogrecave.com/audio/gaming_news_update/OC_GNU_Crafty_Games_KublaCon2012.mp3">Patrick Kapera of Crafty Games</a> gives us the details on the <i>Mistborn RPG</i>, which has enjoyed an unprecedented level of involvement from Brandon Sanderson, the author of the popular fantasy novels. Then we hear about the <i>SpyCraft 3.0</i>-compatible <i>10,000 Bullets</i>, a gritty modern setting along the lines of <i>The Wire</i> or <i>Grand Theft Auto</i>. Naturally, a quick mention of the game that started it all, <i>SpyCraft</i>, will be made. Patrick hints at even more as well.</p>
<p>Be sure to visit <a href="http://www.facebook.com/ogrecave">OgreCave’s Facebook page</a> to check out our KublaCon 2012 image gallery, and while you&#8217;re there, become a fan of OgreCave to hear everything that echoes forth from the Cave. We&#8217;ll have a couple more <a href="http://ogrecave.com/podcasts">podcast episodes</a> up from KublaCon 2012 shortly, so check back soon.</p>
]]></content:encoded>
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		<title>2012 Origins Award winners announced</title>
		<link>http://ogrecave.com/2012/06/04/2012-origins-award-winners-announced/</link>
		<comments>http://ogrecave.com/2012/06/04/2012-origins-award-winners-announced/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 16:13:57 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Miniatures Games]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5189</guid>
		<description><![CDATA[Gamers lucky enough to attend the 2012 Origins Game Fair this past Saturday got to see the winners in person (and apparently some chair balancing and other mischief from James Ernest). From all accounts, there was much celebrating and revelry in Columbus, OH, and the Calliope statue went home with many deserving companies. Our congrats [...]]]></description>
				<content:encoded><![CDATA[<p>Gamers lucky enough to attend the 2012 Origins Game Fair this past Saturday got to see the winners in person (and apparently some chair balancing and other mischief from James Ernest). From all accounts, there was much celebrating and revelry in Columbus, OH, and the Calliope statue went home with many deserving companies. Our congrats to all of this year&#8217;s winners! (listed below)</p>
<p><b>The 38th Annual Origins Awards Nominees and Winners</b></p>
<p><strong>Best Roleplaying Game</strong><br />
<em>Abney Park’s Airship Pirates</em> &#8211; Cubicle 7 Entertainment &#8211; &#8220;Captain&#8221; Robert Brown, Peter Cakebread, Andrew Peregrine, Ian Sturrock, Ken Walton<br />
<em>Arcanis</em> &#8211; Paradigm Concepts &#8211; Eric Wiener, Pedro Barrenechea, and Henry Lopez<br />
<em>Ashen Stars</em> &#8211; Pelgrane Press &#8211; Robin D. Laws<br />
<em>Leverage: The RPG</em> &#8211; Margaret Weis Productions &#8211; Cam Banks, Rob Donoghue, and Clark Valentine<br />
<em>The One Ring</em> &#8211; Cubicle 7 Entertainment &#8211; Amado Angulo, Marco Maggi, Dominic McDowall-Thomas, Francesco Nepitello<br />
<b>WINNER:</b> <em>Arcanis</em> &#8211; Paradigm Concepts</p>
<p><strong>Best Roleplaying Supplement or Adventure</strong><br />
<em>Bookhounds of London (Trail of Cthulhu)</em> &#8211; Pelgrane Press &#8211; Kenneth H. Hite<br />
<em>Dragon Age, Set 2 (Dragon Age)</em> &#8211; Green Ronin Publishing &#8211; Steve Kenson, T.S. Luikart, Chris Pramas, and Jeff Tidball<br />
<em>The Great Clans (L5R 4th Edition)</em> &#8211; AEG &#8211; Shawn Carman, Rob Hobart, Brian Yoon<br />
<em>Monster Vault (D&#038;D 4E)</em> &#8211; Wizards of the Coast &#8211; Rodney Thompson, Logan Bonner, &#038; Matthew Sernett<br />
<em>Shadows over Scotland (Call of Cthulhu)</em> &#8211; Cubicle 7 Entertainment &#8211; Stuart Boon<br />
<b>WINNER:</b> <em>Shadows over Scotland (Call of Cthulhu)</em> &#8211; Cubicle 7 Entertainment</p>
<p><strong>Best Board Game</strong><br />
<em>Conquest of Nerath</em> &#8211; Wizards of the Coast &#8211; Richard Baker, Mons Johnson, &#038; Peter Lee<br />
<em>Automobile</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Hibernia</em> &#8211; Closet Nerd &#8211; Eric Vogel<br />
<em>High Noon Saloon</em> &#8211; Slugfest Games &#8211; Cliff Bohm &#038; Geoff Bottone<br />
<em>Pastiche</em> &#8211; Gryphon Games &#8211; Sean D. MacDonald<br />
<b>WINNER:</b> <em>Conquest of Nerath</em> &#8211; Wizards of the Coast</p>
<p><strong>Best Traditional Card Game</strong><br />
<em>Cthulhu Gloom</em> &#8211; Atlas Games &#8211; Keith Baker<br />
<em>NUTS!</em> &#8211; Wildfire LLC &#8211; Matthew Grau<br />
<em>Red Dragon Inn 3</em> &#8211; Slugfest Games &#8211; Geoff Bottone, Jeff Morrow, and Cliff Bohm<br />
<em>Star Trek Deck Building Game</em> &#8211; BANDAI &#8211; Alex Bykov<br />
<em>Struggle for Catan</em> &#8211; Mayfair Games &#8211; Klaus Teuber<br />
<b>WINNER:</b> <em>NUTS!</em> &#8211; Wildfire LLC</p>
<p><strong>Best Family, Party or Children’s Game</strong><br />
<em>BEARS!</em> &#8211; Fireside Games &#8211; Anne-Marie De Witt<br />
<em>Faux-Cabulary</em> &#8211; Out of the Box Publishing &#8211; Matthew Nuccio<br />
<em>Get Bit!</em> &#8211; Mayday Games &#8211; Dave Chalker<br />
<em>Scavengers</em> &#8211; Zombie State Games &#8211; John Werner<br />
<em>Space Mission</em> &#8211; Schmidt Spiele &#8211; Matthew Worden<br />
<b>WINNER:</b> <em>Get Bit!</em> &#8211; Mayday Games</p>
<p><strong>Best Miniatures Figure or Line</strong><br />
<em>Forge Father Huscarl</em> &#8211; Mantic<br />
<em>Giant Sized X-Men Heroclix</em> &#8211; Wizkids/NECA<br />
<em>St. Luke</em> &#8211; Dark Age<br />
<em>Storm Strider</em> &#8211; Privateer Press<br />
<em>Zombie Wedding Party</em> &#8211; Studio Miniatures<br />
<b>WINNER:</b> <em>Storm Strider</em> &#8211; Privateer Press</p>
<p><strong>Best Miniatures Rules or Expansion</strong><br />
<em>Battletech: The Wars of Reaving</em> &#8211; Catalyst Game Labs &#8211; Ben H. Rome, Herbert A. Beas, Paul Sjardijn<br />
<em>Carnevale: The Miniatures Game</em> &#8211; Vesper-on Games &#8211; David Esbri<br />
<em>Light Bikes</em> &#8211; Glory Games &#8211; J. P. Trostle<br />
<em>Street Fighter Starter Set</em> &#8211; Wizkids/NECA &#8211; Wizkids/NECA<br />
<em>Tomorrow’s War</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Warmachine: Wrath</em> &#8211; Privateer Press &#8211; David Carl, Bryan Cutler, Doug Seacat, Jason Soles, Matt Wilson<br />
<b>WINNER:</b> <em>Battletech: The Wars of Reaving</em> &#8211; Catalyst Game Labs</p>
<p><strong>Best Collectible Card Game or Expansion</strong><br />
<em>Legend of the Five Rings: Second City</em> &#8211; AEG<br />
<em>Magic the Gathering : Innistrad</em> &#8211; Wizards of the Coast<br />
<em>Pokemon Black &#038; White: Emerging Powers</em> &#8211; Nintendo<br />
<em>World of Warcraft: Dungeon Decks</em> &#8211; Cryptozoic Entertainment<br />
<em>World of Warcraft: The Throne of Tides</em> &#8211; Cryptozoic Entertainment<br />
<b>WINNER:</b> <em>Magic the Gathering : Innistrad</em> &#8211; Wizards of the Coast</p>
<p><strong>Best Game Accessory</strong><br />
<em>Dungeon Tiles: The Witchlight Fens</em> &#8211; Wizards of the Coast &#8211; Peter Lee &#038; Jason Engle<br />
<em>Dice Earrings</em> &#8211; GameScience &#8211; GameScience<br />
<em>Dungeon Masters Keep</em> &#8211; Gale Force Nine &#8211; Gale Force Nine<br />
<em>Munchkin Zombies 2: Armed &#038; Dangerous</em> &#8211; Steve Jackson Games &#8211; Steve Jackson<br />
<em>Shadowrun Runner’s Toolkit</em> &#8211; Catalyst Game Labs &#8211; Elissa Carey, Rusty Childers, Cole Davidson, Mark Dynna, Adam Jury, Robyn King-Nitschke, Adam Large, Drew Littell, Elizabeth Nold, Brandie Tarvin, Peter Taylor, Malik Toms, Michael Wich, Russell Zimmerman<br />
<b>WINNER:</b> <em>Shadowrun Runner’s Toolkit</em> &#8211; Catalyst Game Labs</p>
<p><strong>Best Game-Related Publication</strong><br />
<em>Cliffourd the Big Red God</em> &#8211; Atlas Games &#8211; Kenneth H. Hite &#038; Andy Hopp<br />
<em>The Kobold Guide to Board Game Design</em> &#8211; Open Design LLC &#8211; Mike Selinker with Rob Daviau, James Ernest, Matt Forbeck, Richard Garfield, Dave Howell, Steve Jackson, John Kovalic, Richard C. Levy, Andrew Looney, Michelle Nephew, Paul Peterson, Lisa Steenson, Jeff Tidball, Teeuwynn Woodruff, and Dale Yu<br />
<em>Designers &#038; Dragons</em> &#8211; Mongoose Publishing &#8211; Shannon Appelcline<br />
<em>Untold Adventures</em> &#8211; Wizards of the Coast &#8211; Alan Dean Foster, Mike Resnick, Kevin J. Anderson, John Shirley, Jay Lake, Sarah Zettel, and many more.<br />
<em>Everything I Need to Know I Learned From Dungeons &#038; Dragons</em> &#8211; Wizards of the Coast &#8211; Shelley Mazzanoble<br />
<b>WINNER:</b> <em>The Kobold Guide to Board Game Design</em> &#8211; Open Design LLC</p>
<p><strong>Best Historical Board Game</strong><br />
<em>Strike of the Eagle</em> &#8211; Academy Games -Brian Bennett, Uwe Eickert, Robert Zak<br />
<em>Test of Fire: Bull Run 1861</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Band of Brothers: Screaming Eagles</em> &#8211; Worthington Games &#8211; Jim Krohn<br />
<em>Lost Battles</em> &#8211; Fifth Column Games &#8211; Philip Sabin<br />
<em>No Retreat! The Russian Front</em> &#8211; GMT &#8211; Carl Paradis<br />
<em>World War II Barbarossa 1941</em> &#8211; Zvesda &#8211; Konstantin Krivenko<br />
<b>WINNER:</b> <em>Strike of the Eagle</em> &#8211; Academy Games</p>
<p><strong>Best Historical Miniatures Rules or Expansion</strong><br />
<em>SAGA &#8211; Gripping Beast</em> &#8211; Studio Tomahawk<br />
<em>Waterloo &#8211; Warhammer Historical</em> &#8211; Mark Latham<br />
<em>Flames of War: Cassino</em> &#8211; Battlefront Miniatures Ltd. &#8211;  Battlefront Miniatures Ltd.<br />
<em>Command Combat: Civil War 1861</em> &#8211; Bandwagon Books &#8211; Jeff McArthur<br />
<em>Force on Force, 2nd Edition</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Hail Caesar!</em> &#8211; Warlord Games &#8211; Rick Priestley<br />
<b>WINNER:</b> <em>Flames of War: Cassino</em> &#8211; Battlefront Miniatures Ltd.</p>
<p><strong>Best Historical Miniatures Figure or Line</strong><br />
<em>Bolt Action WW2</em> &#8211; Warlord Games<br />
<em>Italian Wars</em> &#8211; Wargames Foundry<br />
<em>Sudan 1881-1885</em> &#8211; Perry Miniatures<br />
<em>Napoleon at War</em> &#8211; Man at War<br />
<em>Tropic Lightning Vietnam War</em> &#8211; Battlefront Miniatures Ltd.<br />
<em>Anglo Zulu War</em> &#8211; Empress Miniatures<br />
<b>WINNER:</b> <em>Bolt Action WW2</em> &#8211; Warlord Games</p>
<p><strong>Best Play by Mail or Correspondance Game</strong><br />
<em>Continental Rails</em> &#8211; Production R Danard &#8211; John Van De Graaf<br />
<em>Hyborian War</em> &#8211; Reality Simulations Inc -Edward Schoonover<br />
<em>Phoenix: Beyond the Stellar Empire</em> &#8211; KJC Games<br />
<em>Cruenti Dei</em> &#8211; Sardarthion Press &#8211; Thom Ryng<br />
<em>Heroic Fantasy</em> &#8211; Flying Buffalo Inc &#8211; Rick Loomis and Steve MacGregor<br />
<b>WINNER:</b> <em>Heroic Fantasy</em> &#8211; Flying Buffalo Inc</p>
]]></content:encoded>
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		<title>A few Kickstarters to kick at</title>
		<link>http://ogrecave.com/2012/04/11/a-few-kickstarters-to-kick-at/</link>
		<comments>http://ogrecave.com/2012/04/11/a-few-kickstarters-to-kick-at/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 05:19:00 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5168</guid>
		<description><![CDATA[These days, everyone&#8217;s trying to fund their game projects with Kickstarter. Heck, it&#8217;s the hottest topic of discussion on the convention seminar circuit: take your project to the masses and let them decide if you&#8217;ll be able to publish it. Well, masses &#8211; here&#8217;s a few items that have come up on our radar: Metamorphosis [...]]]></description>
				<content:encoded><![CDATA[<p>These days, everyone&#8217;s trying to fund their game projects with <a href=http://www.kickstarter.com>Kickstarter</a>. Heck, it&#8217;s the hottest topic of discussion on the convention seminar circuit: take your project to the masses and let <i>them</i> decide if you&#8217;ll be able to publish it. Well, masses &#8211; here&#8217;s a few items that have come up on our radar:</p>
<ul>
<li><a href=http://kck.st/HwxdXv><i>Metamorphosis Alpha Roleplaying Game</i></a> by Signal Fire Studios. Though <a href=http://ogrecave.com/interviews/random_jamie_chambers.shtml>we originally heard</a> <i>MA</i> would return as a <i>D&#038;D4E</i> setting, the new plan is to release a standalone 160-page RPG to relaunch the classic property. With 17 days left, this project is almost 50% of the way toward its $10k goal, so if you&#8217;re interested, check it out.
<li><a href=http://www.kickstarter.com/projects/2104088123/got-it><i>Got It!</i></a> by Tom Jolly: a fun, sometimes frantic math game he&#8217;s trying to get back in print. We reviewed it <a href=http://ogrecave.com/reviews/got_it.shtml>here</a> a while back. <i>Got It!</i> is nearly 30% funded with 24 days left, and with a modest goal of $3k, we&#8217;re hoping it succeeds.
<li><a href=http://kck.st/xfw8be><i>Zpocalypse: An Epic Zombie Survival Board Game</i></a> by Greenbrier Games. This detailed board game will have plastic figures, an interchangeable board, and is already nearly 400% funded! Jump in if you want to lend a hand (or get some backer rewards).
<li><a href=http://kck.st/AhTMWn><i>Dwimmermount: An Old School Fantasy RPG Megadungeon</i></a> by James Maliszewski. Already 350% funded, backers of this epic dungeon crawl are continuing to unlock designer notes, an additional level to explore, and more. The challenging dungeon, long hinted at on <a href=http://grognardia.blogspot.com>Grognardia</a>, will be available in versions compatible with <i>Labyrinth Lord</i> or the <i>Adventurer Conqueror King System</i>, both descended from the original fantasy RPG. This drive ends this weekend, so if you want in, climb aboard now.</ul>
]]></content:encoded>
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		<title>2012 Origins Awards nominees announced</title>
		<link>http://ogrecave.com/2012/03/22/2012-origins-awards-nominees-announced/</link>
		<comments>http://ogrecave.com/2012/03/22/2012-origins-awards-nominees-announced/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 05:20:40 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
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		<category><![CDATA[Pathfinder]]></category>
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		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5160</guid>
		<description><![CDATA[Retailer attendees at last week&#8217;s GAMA Trade Show made their choices, and now we&#8217;ve received word: the 2012 Origins Award nominees are officially up. As usual, the awards ceremony will be announced during the 2012 Origins Game Fair, Saturday, June 2, 2012 in Columbus, OH, and Origins attendees will vote for the winners. And now, [...]]]></description>
				<content:encoded><![CDATA[<p>Retailer attendees at last week&#8217;s GAMA Trade Show made their choices, and now we&#8217;ve received word: the 2012 Origins Award nominees are officially up. As usual, the awards ceremony will be announced during the 2012 Origins Game Fair, Saturday, June 2, 2012 in Columbus, OH, and Origins attendees will vote for the winners. And now, on with the list!</p>
<p><b>The 38th Annual Origins Awards Nominees</b></p>
<p><strong>Best Roleplaying Game</strong><br />
<em>Abney Park’s Airship Pirates</em> &#8211; Cubicle 7 Entertainment &#8211; &#8220;Captain&#8221; Robert Brown, Peter Cakebread, Andrew Peregrine, Ian Sturrock, Ken Walton<br />
<em>Arcanis</em> &#8211; Paradigm Concepts &#8211; Eric Wiener, Pedro Barrenechea, and Henry Lopez<br />
<em>Ashen Stars</em> &#8211; Pelgrane Press &#8211; Robin D. Laws<br />
<em>Leverage: The RPG</em> &#8211; Margaret Weis Productions &#8211; Cam Banks, Rob Donoghue, and Clark Valentine<br />
<em>The One Ring</em> &#8211; Cubicle 7 Entertainment &#8211; Amado Angulo, Marco Maggi, Dominic McDowall-Thomas, Francesco Nepitello</p>
<p><strong>Best Roleplaying Supplement or Adventure</strong><br />
<em>Bookhounds of London (Trail of Cthulhu)</em> &#8211; Pelgrane Press &#8211; Kenneth H. Hite<br />
<em>Dragon Age, Set 2 (Dragon Age)</em> &#8211; Green Ronin Publishing &#8211; Steve Kenson, T.S. Luikart, Chris Pramas, and Jeff Tidball<br />
<em>The Great Clans (L5R 4th Edition)</em> &#8211; AEG &#8211; Shawn Carman, Rob Hobart, Brian Yoon<br />
<em>Monster Vault (D&#038;D 4E)</em> &#8211; Wizards of the Coast &#8211; Rodney Thompson, Logan Bonner, &#038; Matthew Sernett<br />
<em>Shadows over Scotland (Call of Cthulhu)</em> &#8211; Cubicle 7 Entertainment &#8211; Stuart Boon</p>
<p><strong>Best Board Game</strong><br />
<em>Conquest of Nerath</em> &#8211; Wizards of the Coast &#8211; Richard Baker, Mons Johnson, &#038; Peter Lee<br />
<em>Automobile</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Hibernia</em> &#8211; Closet Nerd &#8211; Eric Vogel<br />
<em>High Noon Saloon</em> &#8211; Slugfest Games &#8211; Cliff Bohm &#038; Geoff Bottone<br />
<em>Pastiche</em> &#8211; Gryphon Games &#8211; Sean D. MacDonald</p>
<p><strong>Best Traditional Card Game</strong><br />
<em>Cthulhu Gloom</em> &#8211; Atlas Games &#8211; Keith Baker<br />
<em>NUTS!</em> &#8211; Wildfire LLC &#8211; Matthew Grau<br />
<em>Red Dragon Inn 3</em> &#8211; Slugfest Games &#8211; Geoff Bottone, Jeff Morrow, and Cliff Bohm<br />
<em>Star Trek Deck Building Game</em> &#8211; BANDAI &#8211; Alex Bykov<br />
<em>Struggle for Catan</em> &#8211; Mayfair Games &#8211; Klaus Teuber</p>
<p><strong>Best Family, Party or Children’s Game</strong><br />
<em>BEARS!</em> &#8211; Fireside Games &#8211; Anne-Marie De Witt<br />
<em>Faux-Cabulary</em> &#8211; Out of the Box Publishing &#8211; Matthew Nuccio<br />
<em>Get Bit!</em> &#8211; Mayday Games &#8211; Dave Chalker<br />
<em>Scavengers</em> &#8211; Zombie State Games &#8211; John Werner<br />
<em>Space Mission</em> &#8211; Schmidt Spiele &#8211; Matthew Worden</p>
<p><strong>Best Miniatures Figure or Line</strong><br />
<em>Forge Father Huscarl</em> &#8211; Mantic<br />
<em>Giant Sized X-Men Heroclix</em> &#8211; Wizkids/NECA<br />
<em>St. Luke</em> &#8211; Dark Age<br />
<em>Storm Strider</em> &#8211; Privateer Press<br />
<em>Zombie Wedding Party</em> &#8211; Studio Miniatures</p>
<p><strong>Best Miniatures Rules or Expansion</strong><br />
<em>Battletech: The Wars of Reaving</em> &#8211; Catalyst Game Labs &#8211; Ben H. Rome, Herbert A. Beas, Paul Sjardijn<br />
<em>Carnevale: The Miniatures Game</em> &#8211; Vesper-on Games &#8211; David Esbri<br />
<em>Light Bikes</em> &#8211; Glory Games &#8211; J. P. Trostle<br />
<em>Street Fighter Starter Set</em> &#8211; Wizkids/NECA &#8211; Wizkids/NECA<br />
<em>Tomorrow’s War</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Warmachine: Wrath</em> &#8211; Privateer Press &#8211; David Carl, Bryan Cutler, Doug Seacat, Jason Soles, Matt Wilson</p>
<p><strong>Best Collectible Card Game or Expansion</strong><br />
<em>Legend of the Five Rings: Second City</em> &#8211; AEG<br />
<em>Magic the Gathering : Innistrad</em> &#8211; Wizards of the Coast<br />
<em>Pokemon Black &#038; White: Emerging Powers</em> &#8211; Nintendo<br />
<em>World of Warcraft: Dungeon Decks</em> &#8211; Cryptozoic Entertainment<br />
<em>World of Warcraft: The Throne of Tides</em> &#8211; Cryptozoic Entertainment</p>
<p><strong>Best Game Accessory</strong><br />
<em>Dungeon Tiles: The Witchlight Fens</em> &#8211; Wizards of the Coast &#8211; Peter Lee &#038; Jason Engle<br />
<em>Dice Earrings</em> &#8211; GameScience &#8211; GameScience<br />
<em>Dungeon Masters Keep</em> &#8211; Gale Force Nine &#8211; Gale Force Nine<br />
<em>Munchkin Zombies 2: Armed &#038; Dangerous</em> &#8211; Steve Jackson Games &#8211; Steve Jackson<br />
<em>Shadowrun Runner’s Toolkit</em> &#8211; Catalyst Game Labs &#8211; Elissa Carey, Rusty Childers, Cole Davidson, Mark Dynna, Adam Jury, Robyn King-Nitschke, Adam Large, Drew Littell, Elizabeth Nold, Brandie Tarvin, Peter Taylor, Malik Toms, Michael Wich, Russell Zimmerman </p>
<p><strong>Best Game-Related Publication</strong><br />
<em>Cliffourd the Big Red God</em> &#8211; Atlas Games &#8211; Kenneth H. Hite &#038; Andy Hopp<br />
<em>The Kobold Guide to Board Game Design</em> &#8211; Open Design LLC &#8211; Mike Selinker with Rob Daviau, James Ernest, Matt Forbeck, Richard Garfield, Dave Howell, Steve Jackson, John Kovalic, Richard C. Levy, Andrew Looney, Michelle Nephew, Paul Peterson, Lisa Steenson, Jeff Tidball, Teeuwynn Woodruff, and Dale Yu<br />
<em>Designers &#038; Dragons</em> &#8211; Mongoose Publishing &#8211; Shannon Appelcline<br />
<em>Untold Adventures</em> &#8211; Wizards of the Coast &#8211; Alan Dean Foster, Mike Resnick, Kevin J. Anderson, John Shirley, Jay Lake, Sarah Zettel, and many more.<br />
<em>Everything I Need to Know I Learned From Dungeons &#038; Dragons</em> &#8211; Wizards of the Coast &#8211; Shelley Mazzanoble</p>
<p><strong>Best Historical Board Game</strong><br />
<em>Strike of the Eagle</em> &#8211; Academy Games -Brian Bennett, Uwe Eickert, Robert Zak<br />
<em>Test of Fire: Bull Run 1861</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Band of Brothers: Screaming Eagles</em> &#8211; Worthington Games &#8211; Jim Krohn<br />
<em>Lost Battles</em> &#8211; Fifth Column Games &#8211; Philip Sabin<br />
<em>No Retreat! The Russian Front</em> &#8211; GMT &#8211; Carl Paradis<br />
<em>World War II Barbarossa 1941</em> &#8211; Zvesda &#8211; Konstantin Krivenko</p>
<p><strong>Best Historical Miniatures Rules or Expansion</strong><br />
<em>SAGA &#8211; Gripping Beast</em> &#8211; Studio Tomahawk<br />
<em>Waterloo &#8211; Warhammer Historical</em> &#8211; Mark Latham<br />
<em>Flames of War: Cassino</em> &#8211; Battlefront Miniatures Ltd. &#8211;  Battlefront Miniatures Ltd.<br />
<em>Command Combat: Civil War 1861</em> &#8211; Bandwagon Books &#8211; Jeff McArthur<br />
<em>Force on Force, 2nd Edition</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Hail Caesar!</em> &#8211; Warlord Games &#8211; Rick Priestley</p>
<p><strong>Best Historical Miniatures Figure or Line</strong><br />
<em>Bolt Action WW2</em> &#8211; Warlord Games<br />
<em>Italian Wars</em> &#8211; Wargames Foundry<br />
<em>Sudan 1881-1885</em> &#8211; Perry Miniatures<br />
<em>Napoleon at War</em> &#8211; Man at War<br />
<em>Tropic Lightning Vietnam War</em> &#8211; Battlefront Miniatures Ltd.<br />
<em>Anglo Zulu War</em> &#8211; Empress Miniatures</p>
<p><strong>Best Play by Mail or Correspondance Game</strong><br />
<em>Continental Rails</em> &#8211; Production R Danard &#8211; John Van De Graaf<br />
<em>Hyborian War</em> &#8211; Reality Simulations Inc -Edward Schoonover<br />
<em>Phoenix: Beyond the Stellar Empire</em> &#8211; KJC Games<br />
<em>Cruenti Dei</em> &#8211; Sardarthion Press &#8211; Thom Ryng<br />
<em>Heroic Fantasy</em> &#8211; Flying Buffalo Inc &#8211; Rick Loomis and Steve MacGregor</p>
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		<title>Giving Cthulhu a G rating</title>
		<link>http://ogrecave.com/2012/03/07/giving-cthulhu-a-g-rating/</link>
		<comments>http://ogrecave.com/2012/03/07/giving-cthulhu-a-g-rating/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 04:11:15 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5140</guid>
		<description><![CDATA[In an article in The Guardian today, a reporter reflects on the softening of Lovecraftian merchandise &#8211; not its salability, mind you, but rather its hopeless horror being glossed over a bit in favor of a fluffy, cartoony look. This is nothing new: the Great Old Ones have been presented with their hard edges sanded [...]]]></description>
				<content:encoded><![CDATA[<p><img src="/reviews/cthulhu_plush.jpg" height="117" width="150" alt="Cthulhu Gloom" align="right" border="0" style="margin-left: 6px">In an article in The Guardian today, a reporter reflects on the <a href="http://www.guardian.co.uk/books/booksblog/2012/mar/07/cuddly-cthulhu-hp-lovecraft-merchandising?INTCMP=SRCH">softening of Lovecraftian merchandise</a> &#8211; not its salability, mind you, but rather its hopeless horror being glossed over a bit in favor of a fluffy, cartoony look. This is nothing new: the Great Old Ones have been presented with their hard edges sanded off for many years now, and it certainly wasn&#8217;t to teach kids about the Cthulhu mythos &#8211; it was to <i>sell</i>. One of the nerdiest properties after <i>Dungeons &#038; Dragons</i> has always been Cthulhu (whether speaking of <a href=http://www.chaosium.com>Chaosium</a>&#8216;s <i>Call of Cthulhu</i>, or just the works of H.P. Lovecraft), and if there&#8217;s anything us nerds love, it&#8217;s toys and collectibles.</p>
<p>(As an aside, when I ask my 12-year-old daughter what she knows about Cthulhu, she tells me he&#8217;s &#8220;like an octopus guy, who&#8217;s really big, and lives underwater, and eats people, and there&#8217;s only one of him.&#8221; H.P. Lovecraft? Never heard of him. Yes, I know – I&#8217;ve failed to teach her. <i>I know</i>. You&#8217;re missing the point.)</p>
<p>Is the &#8220;cute-ifying&#8221; of all-powerful Cthulhu the makings of controversy, or just clever marketing? These days, there&#8217;s cute/plush/Bratz/LEGO/Hot Wheels versions of nearly every popular theme, including zombies, vampires, and demons. An untapped market is hard to resist, especially when the burden of screening and/or explaining the eldritch content is so easily passed to the parents. A Mini Plush Cthulhu (from <a href=http://www.toyvault.com>Toy Vault</a>) was the hot item to send to new gamer parents for a time (<a href="http://www.forbeck.com">Matt Forbeck</a> received four at once a while back), and that (innocent?) trend has broadened considerably since those days. Now Lovecraft fans can select everything from <a href=http://ogrecave.com/reviews/where_deep_ones_are.shtml>children&#8217;s book parodies</a> and <a href=http://ogrecave.com/reviews/cthulhu_dice.shtml>dice games</a> to <a href=http://www.bunnyslippers.com/novelty-slippers/cthulhu-animal-slippers.php?gclid=CI2NqY6u1q4CFeYERQod10DNfA>fuzzy Cthulhu slippers</a> and <a href=http://dreamlandtoyworks.com/my_little_cthulhu.html>My Little Cthulhu (complete with victims)</a>.</p>
<p>Ultimately, selling cute Cthulhu isn&#8217;t a bad thing at all. If companies can support Lovecraft fans with products they (or their children) enjoy, more power to them. Just because my daugther grew up around a large plush Cthulhu (which she pronounced &#8220;Toolu&#8221; until she was 5 or so), it doesn&#8217;t automatically mean she&#8217;ll be playing through <i><a href=http://www.ogrecave.com/reviews/mansions_madness.shtml>Mansions of Madness</a></i> anytime soon, if ever. That&#8217;s okay. She&#8217;s aware of Cthulhu (a startling notion, if you think about it&#8230;), and has a vague notion of a larger storyline that she can investigate at her leisure.</p>
<p>If she ever does, though, I&#8217;d better teach her more about Lovecraft, or the guys at Chaosium will <a href=http://ogrecave.com/2004/04/01/chaosium-rpgnet-exchange-threats>sic the gugs on me</a> again.</p>
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		<title>D&amp;D Next and limits to growth</title>
		<link>http://ogrecave.com/2012/01/31/dd-next-and-limits-to-growth/</link>
		<comments>http://ogrecave.com/2012/01/31/dd-next-and-limits-to-growth/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 20:05:23 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5131</guid>
		<description><![CDATA[From a somewhat disturbing post over on Story Games: And yet another different D&#038;D freelancer friend said: &#8220;This is why D&#038;D 4E is called an indie game. It tells you how to play. Many of us know that the rules are better than they have ever been design wise but that&#8217;s not the point. Look [...]]]></description>
				<content:encoded><![CDATA[<p>From a <a href="http://story-games.com/forums/comments.php?DiscussionID=15726&#038;page=1#Item_0">somewhat disturbing post</a> over on Story Games: </p>
<blockquote><p>And yet another different D&#038;D freelancer friend said: </p>
<p><em>&#8220;This is why D&#038;D 4E is called an indie game. It tells you how to play. Many of us know that the rules are better than they have ever been design wise but that&#8217;s not the point. Look at Iron Heroes designed by Mike Mearls. The same people who loved that game, a game which was similar to 4E in many ways, hated 4E. Why? They actually like the rules in many cases. But they don&#8217;t want to be told this is the way to play. These games are about people. They are about friends. And you don&#8217;t know my friends better than I do.&#8221;</em></p></blockquote>
<p>Now, that&#8217;s just the opinion of one alleged freelancer, and even if we took it as truth, it doesn&#8217;t pose a large problem&#8230; unless you&#8217;re interested in the accessibility of D&#038;D. The trouble with not telling people how to play is it limits the game&#8217;s growth to the oral tradition. A new group, as in people who don&#8217;t know (or don&#8217;t <i>know</i> they know) anyone else who plays, must fill in that deliberately larger gap between the rules and the table all on their own, which A) has a lot of <a href="http://bankuei.wordpress.com/2009/12/15/the-roots-of-the-big-problems/">known bad side effects</a>, and B) simply fails more often &#8211; often enough that I&#8217;d guess it doesn&#8217;t replace players faster than they drop out.</p>
<p>By returning to not (fully) telling you how to play, Wizards is accepting that D&#038;D is inaccessible from the outside and that the best it can do is reclaim some old players. <a href="http://ogrecave.com/2012/01/09/so-i-guess-theres-gonna-be-a-new-dd-or-something/">As we&#8217;ve discussed</a>, with D&#038;D Next they&#8217;re likely really just aiming to win back recent converts to Pathfinder. That&#8217;ll do, corporately speaking; that&#8217;ll hold the line. It disappoints those of us who&#8217;d rather that D&#038;D were closer to a living part of gaming culture than an archival piece, but it does suit Hasbro&#8217;s general M.O. and stated reason for investing in D&#038;D at all: getting value out of a brand through an array of ancillary products. Hell, I kind of don&#8217;t know why they don&#8217;t just distribute the core RPG books for free. (They haven&#8217;t said they won&#8217;t, of course; in my view it&#8217;d be a smart way to return to the PDF market.)</p>
<p>There are ways, though, that Wizards could make the oral tradition more effective. They&#8217;ve announced that they are <a href="http://www.wizards.com/DND/Article.aspx?x=dnd/4pr/20120113">revamping the D&#038;D website</a>, which is good, but my confidence is a little low that they&#8217;ll be able to do what&#8217;s really required: utterly changing their online corporate voice. If they did manage it, they could <i>be</i> the oral tradition, the place people go to see and hear what this hobby is and what it looks like when people live it. The right selection of official YouTube videos alone would be a great step towards clearing away the annoyingly persistent confusion about just exactly what it is you <i>do</i> when you play D&#038;D. </p>
<p>That would possibly reopen the door to the world at large. But from what we know right now, that isn&#8217;t a goal.</p>
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		<title>So I guess there&#8217;s also gonna be an old D&amp;D</title>
		<link>http://ogrecave.com/2012/01/20/so-i-guess-theres-also-gonna-be-an-old-dd/</link>
		<comments>http://ogrecave.com/2012/01/20/so-i-guess-theres-also-gonna-be-an-old-dd/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 23:45:45 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5119</guid>
		<description><![CDATA[Yesterday Wizards announced they&#8217;ll be reprinting the 1st Edition AD&#038;D core books in new collectible (in the pre-Magic sense of the word, thanks) editions this April. We can only assume that the choice of reprinting this particular edition, rather than the white box or something else you can&#8217;t readily find in free boxes on the [...]]]></description>
				<content:encoded><![CDATA[<p>Yesterday Wizards announced they&#8217;ll be <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02410000">reprinting the 1st Edition AD&#038;D core books</a> in new collectible (in the pre-Magic sense of the word, thanks) editions this April. We can only assume that the choice of reprinting this particular edition, rather than the white box or something else you can&#8217;t readily find in free boxes on the curb, was chosen for reasons of rights and convenience on Wizards&#8217; part. It would certainly speak volumes about the supposed commitment to embracing all editions in D&#038;D Next if some other reprints got the same treatment.</p>
<p><b>EDIT Mike is a jerk:</b> it makes a certain amount of sense that this is a reprint of the last major edition of D&#038;D that Gary Gygax was personally invested in, since the books are a benefit for the <a href="http://gygaxmemorialfund.com/">Gygax Memorial Fund</a>. Okay then.</p>
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