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	<title>OgreCave</title>
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	<link>http://ogrecave.com</link>
	<description>Unplugged gaming news and views</description>
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		<title>A few Kickstarters to kick at</title>
		<link>http://ogrecave.com/2012/04/11/a-few-kickstarters-to-kick-at/</link>
		<comments>http://ogrecave.com/2012/04/11/a-few-kickstarters-to-kick-at/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 05:19:00 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5168</guid>
		<description><![CDATA[These days, everyone&#8217;s trying to fund their game projects with Kickstarter. Heck, it&#8217;s the hottest topic of discussion on the convention seminar circuit: take your project to the masses and let them decide if you&#8217;ll be able to publish it. Well, masses &#8211; here&#8217;s a few items that have come up on our radar: Metamorphosis [...]]]></description>
			<content:encoded><![CDATA[<p>These days, everyone&#8217;s trying to fund their game projects with <a href=http://www.kickstarter.com>Kickstarter</a>. Heck, it&#8217;s the hottest topic of discussion on the convention seminar circuit: take your project to the masses and let <i>them</i> decide if you&#8217;ll be able to publish it. Well, masses &#8211; here&#8217;s a few items that have come up on our radar:</p>
<ul>
<li><a href=http://kck.st/HwxdXv><i>Metamorphosis Alpha Roleplaying Game</i></a> by Signal Fire Studios. Though <a href=http://ogrecave.com/interviews/random_jamie_chambers.shtml>we originally heard</a> <i>MA</i> would return as a <i>D&#038;D4E</i> setting, the new plan is to release a standalone 160-page RPG to relaunch the classic property. With 17 days left, this project is almost 50% of the way toward its $10k goal, so if you&#8217;re interested, check it out.
<li><a href=http://www.kickstarter.com/projects/2104088123/got-it><i>Got It!</i></a> by Tom Jolly: a fun, sometimes frantic math game he&#8217;s trying to get back in print. We reviewed it <a href=http://ogrecave.com/reviews/got_it.shtml>here</a> a while back. <i>Got It!</i> is nearly 30% funded with 24 days left, and with a modest goal of $3k, we&#8217;re hoping it succeeds.
<li><a href=http://kck.st/xfw8be><i>Zpocalypse: An Epic Zombie Survival Board Game</i></a> by Greenbrier Games. This detailed board game will have plastic figures, an interchangeable board, and is already nearly 400% funded! Jump in if you want to lend a hand (or get some backer rewards).
<li><a href=http://kck.st/AhTMWn><i>Dwimmermount: An Old School Fantasy RPG Megadungeon</i></a> by James Maliszewski. Already 350% funded, backers of this epic dungeon crawl are continuing to unlock designer notes, an additional level to explore, and more. The challenging dungeon, long hinted at on <a href=http://grognardia.blogspot.com>Grognardia</a>, will be available in versions compatible with <i>Labyrinth Lord</i> or the <i>Adventurer Conqueror King System</i>, both descended from the original fantasy RPG. This drive ends this weekend, so if you want in, climb aboard now.</ul>
]]></content:encoded>
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		<title>2012 Origins Awards nominees announced</title>
		<link>http://ogrecave.com/2012/03/22/2012-origins-awards-nominees-announced/</link>
		<comments>http://ogrecave.com/2012/03/22/2012-origins-awards-nominees-announced/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 05:20:40 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Miniatures Games]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5160</guid>
		<description><![CDATA[Retailer attendees at last week&#8217;s GAMA Trade Show made their choices, and now we&#8217;ve received word: the 2012 Origins Award nominees are officially up. As usual, the awards ceremony will be announced during the 2012 Origins Game Fair, Saturday, June 2, 2012 in Columbus, OH, and Origins attendees will vote for the winners. And now, [...]]]></description>
			<content:encoded><![CDATA[<p>Retailer attendees at last week&#8217;s GAMA Trade Show made their choices, and now we&#8217;ve received word: the 2012 Origins Award nominees are officially up. As usual, the awards ceremony will be announced during the 2012 Origins Game Fair, Saturday, June 2, 2012 in Columbus, OH, and Origins attendees will vote for the winners. And now, on with the list!</p>
<p><b>The 38th Annual Origins Awards Nominees</b></p>
<p><strong>Best Roleplaying Game</strong><br />
<em>Abney Park’s Airship Pirates</em> &#8211; Cubicle 7 Entertainment &#8211; &#8220;Captain&#8221; Robert Brown, Peter Cakebread, Andrew Peregrine, Ian Sturrock, Ken Walton<br />
<em>Arcanis</em> &#8211; Paradigm Concepts &#8211; Eric Wiener, Pedro Barrenechea, and Henry Lopez<br />
<em>Ashen Stars</em> &#8211; Pelgrane Press &#8211; Robin D. Laws<br />
<em>Leverage: The RPG</em> &#8211; Margaret Weis Productions &#8211; Cam Banks, Rob Donoghue, and Clark Valentine<br />
<em>The One Ring</em> &#8211; Cubicle 7 Entertainment &#8211; Amado Angulo, Marco Maggi, Dominic McDowall-Thomas, Francesco Nepitello</p>
<p><strong>Best Roleplaying Supplement or Adventure</strong><br />
<em>Bookhounds of London (Trail of Cthulhu)</em> &#8211; Pelgrane Press &#8211; Kenneth H. Hite<br />
<em>Dragon Age, Set 2 (Dragon Age)</em> &#8211; Green Ronin Publishing &#8211; Steve Kenson, T.S. Luikart, Chris Pramas, and Jeff Tidball<br />
<em>The Great Clans (L5R 4th Edition)</em> &#8211; AEG &#8211; Shawn Carman, Rob Hobart, Brian Yoon<br />
<em>Monster Vault (D&#038;D 4E)</em> &#8211; Wizards of the Coast &#8211; Rodney Thompson, Logan Bonner, &#038; Matthew Sernett<br />
<em>Shadows over Scotland (Call of Cthulhu)</em> &#8211; Cubicle 7 Entertainment &#8211; Stuart Boon</p>
<p><strong>Best Board Game</strong><br />
<em>Conquest of Nerath</em> &#8211; Wizards of the Coast &#8211; Richard Baker, Mons Johnson, &#038; Peter Lee<br />
<em>Automobile</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Hibernia</em> &#8211; Closet Nerd &#8211; Eric Vogel<br />
<em>High Noon Saloon</em> &#8211; Slugfest Games &#8211; Cliff Bohm &#038; Geoff Bottone<br />
<em>Pastiche</em> &#8211; Gryphon Games &#8211; Sean D. MacDonald</p>
<p><strong>Best Traditional Card Game</strong><br />
<em>Cthulhu Gloom</em> &#8211; Atlas Games &#8211; Keith Baker<br />
<em>NUTS!</em> &#8211; Wildfire LLC &#8211; Matthew Grau<br />
<em>Red Dragon Inn 3</em> &#8211; Slugfest Games &#8211; Geoff Bottone, Jeff Morrow, and Cliff Bohm<br />
<em>Star Trek Deck Building Game</em> &#8211; BANDAI &#8211; Alex Bykov<br />
<em>Struggle for Catan</em> &#8211; Mayfair Games &#8211; Klaus Teuber</p>
<p><strong>Best Family, Party or Children’s Game</strong><br />
<em>BEARS!</em> &#8211; Fireside Games &#8211; Anne-Marie De Witt<br />
<em>Faux-Cabulary</em> &#8211; Out of the Box Publishing &#8211; Matthew Nuccio<br />
<em>Get Bit!</em> &#8211; Mayday Games &#8211; Dave Chalker<br />
<em>Scavengers</em> &#8211; Zombie State Games &#8211; John Werner<br />
<em>Space Mission</em> &#8211; Schmidt Spiele &#8211; Matthew Worden</p>
<p><strong>Best Miniatures Figure or Line</strong><br />
<em>Forge Father Huscarl</em> &#8211; Mantic<br />
<em>Giant Sized X-Men Heroclix</em> &#8211; Wizkids/NECA<br />
<em>St. Luke</em> &#8211; Dark Age<br />
<em>Storm Strider</em> &#8211; Privateer Press<br />
<em>Zombie Wedding Party</em> &#8211; Studio Miniatures</p>
<p><strong>Best Miniatures Rules or Expansion</strong><br />
<em>Battletech: The Wars of Reaving</em> &#8211; Catalyst Game Labs &#8211; Ben H. Rome, Herbert A. Beas, Paul Sjardijn<br />
<em>Carnevale: The Miniatures Game</em> &#8211; Vesper-on Games &#8211; David Esbri<br />
<em>Light Bikes</em> &#8211; Glory Games &#8211; J. P. Trostle<br />
<em>Street Fighter Starter Set</em> &#8211; Wizkids/NECA &#8211; Wizkids/NECA<br />
<em>Tomorrow’s War</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Warmachine: Wrath</em> &#8211; Privateer Press &#8211; David Carl, Bryan Cutler, Doug Seacat, Jason Soles, Matt Wilson</p>
<p><strong>Best Collectible Card Game or Expansion</strong><br />
<em>Legend of the Five Rings: Second City</em> &#8211; AEG<br />
<em>Magic the Gathering : Innistrad</em> &#8211; Wizards of the Coast<br />
<em>Pokemon Black &#038; White: Emerging Powers</em> &#8211; Nintendo<br />
<em>World of Warcraft: Dungeon Decks</em> &#8211; Cryptozoic Entertainment<br />
<em>World of Warcraft: The Throne of Tides</em> &#8211; Cryptozoic Entertainment</p>
<p><strong>Best Game Accessory</strong><br />
<em>Dungeon Tiles: The Witchlight Fens</em> &#8211; Wizards of the Coast &#8211; Peter Lee &#038; Jason Engle<br />
<em>Dice Earrings</em> &#8211; GameScience &#8211; GameScience<br />
<em>Dungeon Masters Keep</em> &#8211; Gale Force Nine &#8211; Gale Force Nine<br />
<em>Munchkin Zombies 2: Armed &#038; Dangerous</em> &#8211; Steve Jackson Games &#8211; Steve Jackson<br />
<em>Shadowrun Runner’s Toolkit</em> &#8211; Catalyst Game Labs &#8211; Elissa Carey, Rusty Childers, Cole Davidson, Mark Dynna, Adam Jury, Robyn King-Nitschke, Adam Large, Drew Littell, Elizabeth Nold, Brandie Tarvin, Peter Taylor, Malik Toms, Michael Wich, Russell Zimmerman </p>
<p><strong>Best Game-Related Publication</strong><br />
<em>Cliffourd the Big Red God</em> &#8211; Atlas Games &#8211; Kenneth H. Hite &#038; Andy Hopp<br />
<em>The Kobold Guide to Board Game Design</em> &#8211; Open Design LLC &#8211; Mike Selinker with Rob Daviau, James Ernest, Matt Forbeck, Richard Garfield, Dave Howell, Steve Jackson, John Kovalic, Richard C. Levy, Andrew Looney, Michelle Nephew, Paul Peterson, Lisa Steenson, Jeff Tidball, Teeuwynn Woodruff, and Dale Yu<br />
<em>Designers &#038; Dragons</em> &#8211; Mongoose Publishing &#8211; Shannon Appelcline<br />
<em>Untold Adventures</em> &#8211; Wizards of the Coast &#8211; Alan Dean Foster, Mike Resnick, Kevin J. Anderson, John Shirley, Jay Lake, Sarah Zettel, and many more.<br />
<em>Everything I Need to Know I Learned From Dungeons &#038; Dragons</em> &#8211; Wizards of the Coast &#8211; Shelley Mazzanoble</p>
<p><strong>Best Historical Board Game</strong><br />
<em>Strike of the Eagle</em> &#8211; Academy Games -Brian Bennett, Uwe Eickert, Robert Zak<br />
<em>Test of Fire: Bull Run 1861</em> &#8211; Mayfair Games &#8211; Martin Wallace<br />
<em>Band of Brothers: Screaming Eagles</em> &#8211; Worthington Games &#8211; Jim Krohn<br />
<em>Lost Battles</em> &#8211; Fifth Column Games &#8211; Philip Sabin<br />
<em>No Retreat! The Russian Front</em> &#8211; GMT &#8211; Carl Paradis<br />
<em>World War II Barbarossa 1941</em> &#8211; Zvesda &#8211; Konstantin Krivenko</p>
<p><strong>Best Historical Miniatures Rules or Expansion</strong><br />
<em>SAGA &#8211; Gripping Beast</em> &#8211; Studio Tomahawk<br />
<em>Waterloo &#8211; Warhammer Historical</em> &#8211; Mark Latham<br />
<em>Flames of War: Cassino</em> &#8211; Battlefront Miniatures Ltd. &#8211;  Battlefront Miniatures Ltd.<br />
<em>Command Combat: Civil War 1861</em> &#8211; Bandwagon Books &#8211; Jeff McArthur<br />
<em>Force on Force, 2nd Edition</em> &#8211; Osprey Publishing/Ambush Alley Games &#8211; Shawn Carpenter, Robby Carpenter<br />
<em>Hail Caesar!</em> &#8211; Warlord Games &#8211; Rick Priestley</p>
<p><strong>Best Historical Miniatures Figure or Line</strong><br />
<em>Bolt Action WW2</em> &#8211; Warlord Games<br />
<em>Italian Wars</em> &#8211; Wargames Foundry<br />
<em>Sudan 1881-1885</em> &#8211; Perry Miniatures<br />
<em>Napoleon at War</em> &#8211; Man at War<br />
<em>Tropic Lightning Vietnam War</em> &#8211; Battlefront Miniatures Ltd.<br />
<em>Anglo Zulu War</em> &#8211; Empress Miniatures</p>
<p><strong>Best Play by Mail or Correspondance Game</strong><br />
<em>Continental Rails</em> &#8211; Production R Danard &#8211; John Van De Graaf<br />
<em>Hyborian War</em> &#8211; Reality Simulations Inc -Edward Schoonover<br />
<em>Phoenix: Beyond the Stellar Empire</em> &#8211; KJC Games<br />
<em>Cruenti Dei</em> &#8211; Sardarthion Press &#8211; Thom Ryng<br />
<em>Heroic Fantasy</em> &#8211; Flying Buffalo Inc &#8211; Rick Loomis and Steve MacGregor</p>
]]></content:encoded>
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		<title>Giving Cthulhu a G rating</title>
		<link>http://ogrecave.com/2012/03/07/giving-cthulhu-a-g-rating/</link>
		<comments>http://ogrecave.com/2012/03/07/giving-cthulhu-a-g-rating/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 04:11:15 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5140</guid>
		<description><![CDATA[In an article in The Guardian today, a reporter reflects on the softening of Lovecraftian merchandise &#8211; not its salability, mind you, but rather its hopeless horror being glossed over a bit in favor of a fluffy, cartoony look. This is nothing new: the Great Old Ones have been presented with their hard edges sanded [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/reviews/cthulhu_plush.jpg" height="117" width="150" alt="Cthulhu Gloom" align="right" border="0" style="margin-left: 6px">In an article in The Guardian today, a reporter reflects on the <a href="http://www.guardian.co.uk/books/booksblog/2012/mar/07/cuddly-cthulhu-hp-lovecraft-merchandising?INTCMP=SRCH">softening of Lovecraftian merchandise</a> &#8211; not its salability, mind you, but rather its hopeless horror being glossed over a bit in favor of a fluffy, cartoony look. This is nothing new: the Great Old Ones have been presented with their hard edges sanded off for many years now, and it certainly wasn&#8217;t to teach kids about the Cthulhu mythos &#8211; it was to <i>sell</i>. One of the nerdiest properties after <i>Dungeons &#038; Dragons</i> has always been Cthulhu (whether speaking of <a href=http://www.chaosium.com>Chaosium</a>&#8216;s <i>Call of Cthulhu</i>, or just the works of H.P. Lovecraft), and if there&#8217;s anything us nerds love, it&#8217;s toys and collectibles.</p>
<p>(As an aside, when I ask my 12-year-old daughter what she knows about Cthulhu, she tells me he&#8217;s &#8220;like an octopus guy, who&#8217;s really big, and lives underwater, and eats people, and there&#8217;s only one of him.&#8221; H.P. Lovecraft? Never heard of him. Yes, I know – I&#8217;ve failed to teach her. <i>I know</i>. You&#8217;re missing the point.)</p>
<p>Is the &#8220;cute-ifying&#8221; of all-powerful Cthulhu the makings of controversy, or just clever marketing? These days, there&#8217;s cute/plush/Bratz/LEGO/Hot Wheels versions of nearly every popular theme, including zombies, vampires, and demons. An untapped market is hard to resist, especially when the burden of screening and/or explaining the eldritch content is so easily passed to the parents. A Mini Plush Cthulhu (from <a href=http://www.toyvault.com>Toy Vault</a>) was the hot item to send to new gamer parents for a time (<a href="http://www.forbeck.com">Matt Forbeck</a> received four at once a while back), and that (innocent?) trend has broadened considerably since those days. Now Lovecraft fans can select everything from <a href=http://ogrecave.com/reviews/where_deep_ones_are.shtml>children&#8217;s book parodies</a> and <a href=http://ogrecave.com/reviews/cthulhu_dice.shtml>dice games</a> to <a href=http://www.bunnyslippers.com/novelty-slippers/cthulhu-animal-slippers.php?gclid=CI2NqY6u1q4CFeYERQod10DNfA>fuzzy Cthulhu slippers</a> and <a href=http://dreamlandtoyworks.com/my_little_cthulhu.html>My Little Cthulhu (complete with victims)</a>.</p>
<p>Ultimately, selling cute Cthulhu isn&#8217;t a bad thing at all. If companies can support Lovecraft fans with products they (or their children) enjoy, more power to them. Just because my daugther grew up around a large plush Cthulhu (which she pronounced &#8220;Toolu&#8221; until she was 5 or so), it doesn&#8217;t automatically mean she&#8217;ll be playing through <i><a href=http://www.ogrecave.com/reviews/mansions_madness.shtml>Mansions of Madness</a></i> anytime soon, if ever. That&#8217;s okay. She&#8217;s aware of Cthulhu (a startling notion, if you think about it&#8230;), and has a vague notion of a larger storyline that she can investigate at her leisure.</p>
<p>If she ever does, though, I&#8217;d better teach her more about Lovecraft, or the guys at Chaosium will <a href=http://ogrecave.com/2004/04/01/chaosium-rpgnet-exchange-threats>sic the gugs on me</a> again.</p>
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		<title>D&amp;D Next and limits to growth</title>
		<link>http://ogrecave.com/2012/01/31/dd-next-and-limits-to-growth/</link>
		<comments>http://ogrecave.com/2012/01/31/dd-next-and-limits-to-growth/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 20:05:23 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5131</guid>
		<description><![CDATA[From a somewhat disturbing post over on Story Games: And yet another different D&#038;D freelancer friend said: &#8220;This is why D&#038;D 4E is called an indie game. It tells you how to play. Many of us know that the rules are better than they have ever been design wise but that&#8217;s not the point. Look [...]]]></description>
			<content:encoded><![CDATA[<p>From a <a href="http://story-games.com/forums/comments.php?DiscussionID=15726&#038;page=1#Item_0">somewhat disturbing post</a> over on Story Games: </p>
<blockquote><p>And yet another different D&#038;D freelancer friend said: </p>
<p><em>&#8220;This is why D&#038;D 4E is called an indie game. It tells you how to play. Many of us know that the rules are better than they have ever been design wise but that&#8217;s not the point. Look at Iron Heroes designed by Mike Mearls. The same people who loved that game, a game which was similar to 4E in many ways, hated 4E. Why? They actually like the rules in many cases. But they don&#8217;t want to be told this is the way to play. These games are about people. They are about friends. And you don&#8217;t know my friends better than I do.&#8221;</em></p></blockquote>
<p>Now, that&#8217;s just the opinion of one alleged freelancer, and even if we took it as truth, it doesn&#8217;t pose a large problem&#8230; unless you&#8217;re interested in the accessibility of D&#038;D. The trouble with not telling people how to play is it limits the game&#8217;s growth to the oral tradition. A new group, as in people who don&#8217;t know (or don&#8217;t <i>know</i> they know) anyone else who plays, must fill in that deliberately larger gap between the rules and the table all on their own, which A) has a lot of <a href="http://bankuei.wordpress.com/2009/12/15/the-roots-of-the-big-problems/">known bad side effects</a>, and B) simply fails more often &#8211; often enough that I&#8217;d guess it doesn&#8217;t replace players faster than they drop out.</p>
<p>By returning to not (fully) telling you how to play, Wizards is accepting that D&#038;D is inaccessible from the outside and that the best it can do is reclaim some old players. <a href="http://ogrecave.com/2012/01/09/so-i-guess-theres-gonna-be-a-new-dd-or-something/">As we&#8217;ve discussed</a>, with D&#038;D Next they&#8217;re likely really just aiming to win back recent converts to Pathfinder. That&#8217;ll do, corporately speaking; that&#8217;ll hold the line. It disappoints those of us who&#8217;d rather that D&#038;D were closer to a living part of gaming culture than an archival piece, but it does suit Hasbro&#8217;s general M.O. and stated reason for investing in D&#038;D at all: getting value out of a brand through an array of ancillary products. Hell, I kind of don&#8217;t know why they don&#8217;t just distribute the core RPG books for free. (They haven&#8217;t said they won&#8217;t, of course; in my view it&#8217;d be a smart way to return to the PDF market.)</p>
<p>There are ways, though, that Wizards could make the oral tradition more effective. They&#8217;ve announced that they are <a href="http://www.wizards.com/DND/Article.aspx?x=dnd/4pr/20120113">revamping the D&#038;D website</a>, which is good, but my confidence is a little low that they&#8217;ll be able to do what&#8217;s really required: utterly changing their online corporate voice. If they did manage it, they could <i>be</i> the oral tradition, the place people go to see and hear what this hobby is and what it looks like when people live it. The right selection of official YouTube videos alone would be a great step towards clearing away the annoyingly persistent confusion about just exactly what it is you <i>do</i> when you play D&#038;D. </p>
<p>That would possibly reopen the door to the world at large. But from what we know right now, that isn&#8217;t a goal.</p>
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		<title>So I guess there&#8217;s also gonna be an old D&amp;D</title>
		<link>http://ogrecave.com/2012/01/20/so-i-guess-theres-also-gonna-be-an-old-dd/</link>
		<comments>http://ogrecave.com/2012/01/20/so-i-guess-theres-also-gonna-be-an-old-dd/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 23:45:45 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5119</guid>
		<description><![CDATA[Yesterday Wizards announced they&#8217;ll be reprinting the 1st Edition AD&#038;D core books in new collectible (in the pre-Magic sense of the word, thanks) editions this April. We can only assume that the choice of reprinting this particular edition, rather than the white box or something else you can&#8217;t readily find in free boxes on the [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday Wizards announced they&#8217;ll be <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02410000">reprinting the 1st Edition AD&#038;D core books</a> in new collectible (in the pre-Magic sense of the word, thanks) editions this April. We can only assume that the choice of reprinting this particular edition, rather than the white box or something else you can&#8217;t readily find in free boxes on the curb, was chosen for reasons of rights and convenience on Wizards&#8217; part. It would certainly speak volumes about the supposed commitment to embracing all editions in D&#038;D Next if some other reprints got the same treatment.</p>
<p><b>EDIT Mike is a jerk:</b> it makes a certain amount of sense that this is a reprint of the last major edition of D&#038;D that Gary Gygax was personally invested in, since the books are a benefit for the <a href="http://gygaxmemorialfund.com/">Gygax Memorial Fund</a>. Okay then.</p>
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		<title>So I guess there&#8217;s gonna be a new D&amp;D or something</title>
		<link>http://ogrecave.com/2012/01/09/so-i-guess-theres-gonna-be-a-new-dd-or-something/</link>
		<comments>http://ogrecave.com/2012/01/09/so-i-guess-theres-gonna-be-a-new-dd-or-something/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 01:33:05 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5124</guid>
		<description><![CDATA[Taste the excitement. For those who missed, D&#038;D Next (that&#8217;s all they&#8217;re calling it thus far) has been announced, and an open playtest set to begin in the spring can be yours if you go click on one of a selection of shiny red buttons. Here&#8217;s what I had to say on the Twits: I [...]]]></description>
			<content:encoded><![CDATA[<p>Taste the excitement. For those who missed, D&#038;D Next (that&#8217;s all they&#8217;re calling it thus far) has been <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109">announced</a>, and an open playtest set to begin in the spring can be yours if you go click on one of a selection of shiny red buttons. Here&#8217;s what I had to say <a href="http://twitter.com/ogrecave">on the Twits</a>:</p>
<ul>
<li> I don&#8217;t envy WotC right now. They can&#8217;t possibly do it right for most people, and most people will say so.</li>
<li>All WotC&#8217;s horses and all WotC&#8217;s men want to put the fractured play base together again. (4E didn&#8217;t start the breaks, but did worsen &#8216;em.)</li>
<li>And amazingly, they have something resembling clear messaging about just that! It&#8217;s all over <a href="http://is.gd/kgig4r">this Mearls interview</a>.</li>
<li>The danger now lies in how that openness comes across. 4E&#8217;s strength was you could come in totally cold and actually have a successful game.</li>
<li>A D&#038;D-for-everyone has a hard job if it wants to be that accessible. (As I&#8217;ve written lately, I think Risk Legacy can be a guide here.)</li>
</ul>
<p>On the &#8220;D&#038;D Next&#8221; topic: this is significant. Everyone on Twitter, and I&#8217;m sure other places as well, is screaming about &#8220;5E&#8221; but no one at Wizards is saying the number 5. That&#8217;s because (turn back now if you fear rampant speculation) Wizards wants &#8220;editions&#8221; to go away. They create confusion amongst consumers. Wizards doesn&#8217;t much care about our nerdfights &#8211; there will always be nerdfights &#8211; but once it got so bad that Pathfinder actually made a dent in the consciousness of consumers outside the nerd bubble, that got their attention. By and large, the mass of D&#038;D players (the ones who get it at Walmart-or-whatever) don&#8217;t even notice independent games, and certainly not fantasy ones; Wizards would like it very much if those folks never notice those games again.</p>
<p>And as far as listening to your fans&#8230; it can be done right, and it can be done wrong. For now, I&#8217;ll call it a good thing that it&#8217;s going to be done at all. </p>
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		<title>2011 in games (or: I resolve to remember to post)</title>
		<link>http://ogrecave.com/2012/01/04/2011-in-games-or-i-resolve-to-remember-to-post/</link>
		<comments>http://ogrecave.com/2012/01/04/2011-in-games-or-i-resolve-to-remember-to-post/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 23:44:13 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5120</guid>
		<description><![CDATA[Risk Legacy is the game of the year. I know, I know, but: even if the persistent nuisance of the core Risk die mechanic isn&#8217;t something you can overlook, think of the effect that Legacy will have on future games from (the wealthier amongst) other game publishers. Specifically, imagine what co-op games will do with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://boardgamegeek.com/boardgame/105134/risk-legacy">Risk Legacy</a> is the game of the year. <a href="http://twitter.com/#!/OgreCave/status/110585545503154176">I know</a>, <a href="http://twitter.com/#!/OgreCave/status/144879197276479488">I know</a>, but: even if the persistent nuisance of the core Risk die mechanic isn&#8217;t something you can overlook, think of the effect that Legacy will have on future games from (the wealthier amongst) other game publishers. Specifically, imagine what co-op games will do with it. More generally, look at how Legacy introduces new mechanics slowly over time and compare it to the <a href="http://storybythethroat.wordpress.com/2009/09/21/fluency-play/">Fluency Play</a> model. Then think of those poor bastards who read about, say, Agricola in the newspaper&#8217;s annual board game review and decide to try to use it to institute game night with their family. They&#8217;re going to create a lot of confusion, and probably an impression that games in general aren&#8217;t for them. The same game, with most of the complexity <i>initially</i> hidden inside little &#8220;achievement&#8221; envelopes, would be many times more learnable and accessible. The problem isn&#8217;t confined to new or casual gamers, either; ask me how I&#8217;m doing at absorbing the rules of Eclipse. Better yet, don&#8217;t.</p>
<p>And that&#8217;s all leaving aside the sheer joy of playing the thing &#8211; which, to be fair, may be due in part to shock value that&#8217;ll fade once more games of this nature hit the market. (At the very least, I want to see Monopoly Legacy.) This is the new best practice for doing any kind of campaign play in a board game. Don&#8217;t just spell out a campaign in the back half of the rulebook, make it <i>theater.</i> Risk Legacy oozes theatricality starting when you crack the seal on the box, and going forward through just about every step (except the rulebook, which is more straightforward for obvious reasons). This is the essence of what a campaign is for, as role-players know; hell, it&#8217;s the reason role-playing was made.</p>
<p>This is just my pick. Allan may have a different one. Also if you don&#8217;t own <a href="http://boardgamegeek.com/boardgame/37919/ascending-empires">Ascending Empires</a> we can&#8217;t be friends, so don&#8217;t think you can slack off there.</p>
<p>So yeah, we didn&#8217;t do a gift guide. Let&#8217;s be real, you didn&#8217;t have any money to buy people things with anyway. Pook very kindly put <a href="http://rlyehreviews.blogspot.com/2011/12/ogrecavecom-christmas-list.html">some of his picks</a> up in various categories; I don&#8217;t feel super qualified to make a call on RPG of 2011, in part because I seem to be doomed to stay 6 months behind, at least, on actually playing anything. I&#8217;m tempted to say that the RPG of the year is <a href="http://kickstarter.com/">Kickstarter</a> &#8211; if you get your build right, that&#8217;s one hell of a reward cycle.</p>
<p>Give us your picks in the comments. Just keep your damn Skyrim off my lawn.</p>
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		<title>Merry Christmas and happy holidays from OgreCave.com!</title>
		<link>http://ogrecave.com/2011/12/25/merry-christmas-and-happy-holidays-from-ogrecave-com/</link>
		<comments>http://ogrecave.com/2011/12/25/merry-christmas-and-happy-holidays-from-ogrecave-com/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 20:39:32 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[OgreCave]]></category>
		<category><![CDATA[Pathfinder]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5115</guid>
		<description><![CDATA[While some of the OgreCave crew have been taking a little time off (call &#8216;em mental health days, call &#8216;em school/divorce/new baby recovery days – whatever), causing us to skip this year&#8217;s OgreCave Christmas Gift Guide, longtime Cave Dweller Matthew Pook has scraped together a quick list of gift suggestions that would make any Ogre [...]]]></description>
			<content:encoded><![CDATA[<p>While some of the OgreCave crew have been taking a little time off (call &#8216;em mental health days, call &#8216;em school/divorce/new baby recovery days – whatever), causing us to skip this year&#8217;s <i>OgreCave Christmas Gift Guide</i>, longtime Cave Dweller Matthew Pook has scraped together a quick list of gift suggestions that would make any Ogre proud. Anyone still searching for beyond-last-minute gift ideas &#8211; or wondering what to spend holiday gift certificates on &#8211; should head over to read <a href=http://rlyehreviews.blogspot.com/2011/12/ogrecavecom-christmas-list.html><i>Reviews from R&#8217;lyeh: The OgreCave.com Christmas List</i></a>. The rest of the staff here at OgreCave appreciates the assist, Matthew. We&#8217;ll have your back next time, for sure.</p>
<p>Of course, if you really need a gift <i>now</i>, you can always resort to an electronic goodie or two. <i>Pathfinder RPG</i> fans might enjoy <a href="http://www.wolflair.com/index.php?context=hero_lab&#038;page=starter_edition"><i>Hero Labs</i> for the <i>Pathfinder Beginner Box</i></a> (Lone Wolf Development; Free!); and gamers in general are likely to find something worthwhile in the <a href="http://store.steampowered.com/sub/13058/">Super Indie Bundle</a>, offered on  Steam for a limited time &#8211; 10 games for $19.99 is hard to beat!</p>
<p>Be well, and happy holidays!</p>
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		<title>Perigon launches tomorrow</title>
		<link>http://ogrecave.com/2011/11/18/perigon-launches-tomorrow/</link>
		<comments>http://ogrecave.com/2011/11/18/perigon-launches-tomorrow/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 20:00:31 +0000</pubDate>
		<dc:creator>Demian Katz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5108</guid>
		<description><![CDATA[While there&#8217;s always some new Eurogame or RPG coming along, it seems less often that you hear about a new, interesting all-wood abstract strategy game&#8230; I&#8217;ll do my best to remedy that &#8212; I&#8217;m told that a new one is hitting the market tomorrow! In Perigon from Clarendon Games, each player controls four pieces that [...]]]></description>
			<content:encoded><![CDATA[<p>While there&#8217;s always some new Eurogame or RPG coming along, it seems less often that you hear about a new, interesting all-wood abstract strategy game&#8230;  I&#8217;ll do my best to remedy that &#8212; I&#8217;m told that a new one is hitting the market tomorrow!</p>
<p>In <a href="http://www.clarendongames.com/product.php?xProd=3&#038;xSec=2" title="Perigon">Perigon</a> from <a href="http://www.clarendongames.com/" title="Clarendon Games">Clarendon Games</a>, each player controls four pieces that live in grooves in the board and move by rotating around intersections of the grooves.  There is also a neutral flag piece which can only be moved by connecting to it with your own pieces.  The object of the game is to capture the flag and move it through your opponent&#8217;s side of the board and onto a goal line.  Of course, like many simple but deep strategy games, it&#8217;s probably easier to play than to describe &#8212; you might get a better idea of how it works by watching <a href="http://www.youtube.com/watch?v=Z8tImwNsOWw&#038;noredirect=1">this video</a>.</p>
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		<title>OgreCave review: Cthulhu Gloom</title>
		<link>http://ogrecave.com/2011/10/31/ogrecave-review-cthulhu-gloom/</link>
		<comments>http://ogrecave.com/2011/10/31/ogrecave-review-cthulhu-gloom/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 18:46:21 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5093</guid>
		<description><![CDATA[&#8216;Tis Halloween, and while we&#8217;ve been dealing with Real Life TM issues a lot lately, the Cave dwellers don&#8217;t want to leave you in the dark&#8230; at least, not without something creepy to stalk you. So today we offer Demian&#8217;s review of Atlas Games&#8217; Cthulhu Gloom. Is it better than the original game? More importantly, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ogrecave.com/reviews/cthulhu_gloom.shtml"><img src="/reviews/cthulhu_gloom.jpg" height="98" width="150" alt="Cthulhu Gloom" align="right" border="0" style="margin-left: 6px"></a>&#8216;Tis Halloween, and while we&#8217;ve been dealing with Real Life <sup>TM</sup> issues a lot lately, the Cave dwellers don&#8217;t want to leave you in the dark&#8230; at least, not without something creepy to stalk you. So today we offer Demian&#8217;s <a href="http://ogrecave.com/reviews">review</a> of Atlas Games&#8217; <i><a href="http://ogrecave.com/reviews/cthulhu_gloom.shtml">Cthulhu Gloom</a></i>. Is it better than the original game? More importantly, is it fun? If you&#8217;re lucky, and offer him some candy, Demian might tell you. <br clear="right" /></p>
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		<title>2011 Windhammer Prize Voting Begins</title>
		<link>http://ogrecave.com/2011/09/15/2011-windhammer-prize-voting-begins/</link>
		<comments>http://ogrecave.com/2011/09/15/2011-windhammer-prize-voting-begins/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 20:04:15 +0000</pubDate>
		<dc:creator>Demian Katz</dc:creator>
				<category><![CDATA[Gamebooks]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5089</guid>
		<description><![CDATA[The entries in the 2011 Windhammer Prize for Short Gamebook Fiction have been made public, and voting is open until October 30th. If you&#8217;re a fan of interactive fiction and want to reap the fruits of this year&#8217;s competition, just visit this page. As the competition page so eloquently puts it, &#8220;within these entries can [...]]]></description>
			<content:encoded><![CDATA[<p>The entries in the 2011 Windhammer Prize for Short Gamebook Fiction have been made public, and voting is open until October 30th.  If you&#8217;re a fan of interactive fiction and want to reap the fruits of this year&#8217;s competition, just visit <a href="http://www.arborell.com/windhammer_prize_2011.html">this page</a>.  As the competition page so eloquently puts it, &#8220;within these entries can be found humour and madness, domestic terrorism and desperate stands, and the dangers that can be found in both inner and outer space.&#8221;</p>
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		<title>OgreCave reviews: ScrumBrawl, D&amp;D Shadow Plague</title>
		<link>http://ogrecave.com/2011/09/06/ogrecave-reviews-scrumbrawl-dd-shadow-plague/</link>
		<comments>http://ogrecave.com/2011/09/06/ogrecave-reviews-scrumbrawl-dd-shadow-plague/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 14:15:27 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5076</guid>
		<description><![CDATA[To welcome you back from the long weekend, we&#8217;ve posted two new reviews today. First, Dennis has taken a look at a new take on &#8220;fantasy sports&#8221; in the form of VicTim Games&#8217; ScrumBrawl. This fast-paced arena sport board game pits fantasy beasts against each other in such a deadly game, the ball might even [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ogrecave.com/reviews/scrumbrawl.shtml"><img src="/reviews/scrumbrawl.jpg" height="125" width="125" alt="ScrumBrawl" align="right" border="0" style="margin-left: 6px"></a>To welcome you back from the long weekend, we&#8217;ve posted two new <a href="http://ogrecave.com/reviews">reviews</a> today. First, Dennis has taken a look at a new take on &#8220;fantasy sports&#8221; in the form of VicTim Games&#8217; <a href="http://ogrecave.com/reviews/scrumbrawl.shtml"><i>ScrumBrawl</i></a>. This fast-paced arena sport board game pits fantasy beasts against each other in such a deadly game, the ball might even explode! Then Daron clues us in to the first graphic novel reviewed at the Cave, <i><a href="http://ogrecave.com/reviews/dd_shadowplague.shtml">Dungeons &#038; Dragons: Shadow Plague, Volume 1</a></i>. Though the comic brings certain clich&eacute;s back to the table, Daron still thought we should know what <i>Shadow Plague</i> has to offer. Have a look &#8211; we&#8217;ll have more reviews dished up shortly, so check back early and often.<br clear="right" /></p>
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		<title>OgreCave &#8211; coming out of hibernation</title>
		<link>http://ogrecave.com/2011/08/26/ogrecave-coming-out-of-hibernation/</link>
		<comments>http://ogrecave.com/2011/08/26/ogrecave-coming-out-of-hibernation/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 17:10:33 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5064</guid>
		<description><![CDATA[So, you&#8217;ve probably noticed a distinct lack of&#8230; well, anything here for a bit. More of a bit than usual, that is. We&#8217;ve had multiple CaveDwellers going through major Real LifeTM events, both happy (congrats to Lee and Demian on their newborn babies!) and unhappy (working through divorce, myself). This last item has been the [...]]]></description>
			<content:encoded><![CDATA[<p>So, you&#8217;ve probably noticed a distinct lack of&#8230; well, anything here for a bit. More of a bit than usual, that is. We&#8217;ve had multiple CaveDwellers going through major Real Life<sup>TM</sup> events, both happy (congrats to Lee and Demian on their newborn babies!) and unhappy (working through divorce, myself). This last item has been the main issue impeding site progress. But rest assured, OgreCave has plans in the works, and you&#8217;ll be seeing more new <a href=http://www.ogrecave.com/reviews>reviews</a> (Lee has managed a few lengthy reviews, for example, despite recently becoming a father), coverage of gaming events (PAX coverage will commence shortly &#8211; watch <a href=http://www.facebook.com/ogrecave>our Facebook page</a>!), and our <a href=http://ogrecave.com/podcasts>podcastery</a> <I>will</I> resume. So to sum up: if you missed us, we&#8217;re sorry, and thanks, &#8216;cuz we&#8217;re not done; if you didn&#8217;t&#8230; well, we&#8217;ll show you why you should have.</p>
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		<title>2011 ENnie Award winners announced</title>
		<link>http://ogrecave.com/2011/08/06/2011-ennie-award-winners-announced/</link>
		<comments>http://ogrecave.com/2011/08/06/2011-ennie-award-winners-announced/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 20:01:00 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5058</guid>
		<description><![CDATA[Marking the midpoint of Gen Con Indy for the past several years, the ENnie Awards were held again last night at the convention. For the second time in a row, Paizo Publishing swept the awards, coming away with nine gold awards, including Best Production Values, Best Setting, Best Supplement, Best Adventure, Fan&#8217;s Choice for Best [...]]]></description>
			<content:encoded><![CDATA[<p>Marking the midpoint of <a href=http://www.gencon.com>Gen Con Indy</a> for the past several years, the ENnie Awards were held again last night at the convention. For the <a href=http://ogrecave.com/2010/08/07/paizos-jason-bulmahn-offers-bribe-to-facebook-fans>second time in a row</a>, Paizo Publishing swept the awards, coming away with nine gold awards, including Best Production Values, Best Setting, Best Supplement, Best Adventure, Fan&#8217;s Choice for Best Publisher (Wizards of the Coast took the silver), and Product of the Year (for the <i>Pathfinder: Advanced Player&#8217;s Guide</i>). <a href=http://www.ennie-awards.com/blog/wp-content/uploads/2011/08/2011_Winners.pdf>This year&#8217;s winners</a> also included multiple nods to <i>The Dresden Files RPG</i>, which won for Best Writing, Best Rules, Best New Game, and Best Game, and took second for Product of the Year. Wizards of the Coast grabbed a gold award as well, for its <i>Castle Ravenloft Boardgame</i>, and a few silvers. As always, OgreCave congratulates all the winners and nominees – merely appearing on a list of such formidable products is quite an achievement.</p>
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		<title>History repeats and expands itself at RPG.net</title>
		<link>http://ogrecave.com/2011/08/04/history-repeats-and-expands-itself-at-rpg-net/</link>
		<comments>http://ogrecave.com/2011/08/04/history-repeats-and-expands-itself-at-rpg-net/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 07:08:28 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Miniatures Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=5054</guid>
		<description><![CDATA[There&#8217;s an item of interest over at RPGnet, and it brings attention to a massive research project many gamers will be interested in. Shannon Applecline&#8217;s Designers &#038; Dragons: The Column launched today, bringing back his detailed histories of various game companies – from Atlas Games to Wizards of the Coast – that first appeared in [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an item of interest over at <a href=http://www.rpg.net>RPGnet</a>, and it brings attention to a massive research project many gamers will be interested in. Shannon Applecline&#8217;s <i>Designers &#038; Dragons: The Column</i> launched today, bringing back his detailed histories of various game companies – from Atlas Games to Wizards of the Coast – that first appeared in his <i><a href=http://www.rpg.net/columns/list-column.phtml?colname=briefhistory>A Brief History of Game</a></i> columns. Obviously the <a href=http://www.rpg.net/columns/designers-and-dragons/designers-and-dragons1.phtml>new column</a> is primarily timed to give some love to <i><a href=http://www.mongoosepublishing.com/home/detail.php?qsID=2062&#038;qsSeries=>Designers &#038; Dragons</a></i>, Shannon&#8217;s book coming soon from Mongoose Publishing, which compiles and greatly expands his old columns. However, in the months ahead the new column will expand its historical coverage to encompass a wider range of companies. Keep an eye out for these – it&#8217;s often surprising to hear how your favorite publishers got their starts, or how they faded away.</p>
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