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	<title>OgreCave</title>
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	<link>http://ogrecave.com</link>
	<description>Unplugged gaming news and views</description>
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		<title>Catalyst monetary trouble rumor gets official reply</title>
		<link>http://ogrecave.com/2010/03/18/catalyst-monetary-trouble-rumor-gets-official-reply/</link>
		<comments>http://ogrecave.com/2010/03/18/catalyst-monetary-trouble-rumor-gets-official-reply/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:57:10 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4086</guid>
		<description><![CDATA[For most of us, it started two days ago when a former freelancer for Catalyst Game Labs, going by the login &#8220;Frank Trollman&#8221;, posted his take on recent rumors concerning CGL&#8217;s future. In Trollman&#8217;s post (copied below, after the jump), &#8220;reliable sources&#8221; claimed that approximately $850,000 had been discovered to be &#8220;missing outright&#8221; from the [...]]]></description>
			<content:encoded><![CDATA[<p>For most of us, it started two days ago when a former freelancer for <a target=blank href=http://www.catalystgamelabs.com>Catalyst Game Labs</a>, going by the login &#8220;Frank Trollman&#8221;, posted his take on recent rumors concerning CGL&#8217;s future. In <a target=blank href=http://forums.dumpshock.com/index.php?showtopic=30230>Trollman&#8217;s post</a> (copied below, after the jump), &#8220;reliable sources&#8221; claimed that approximately $850,000 had been discovered to be &#8220;missing outright&#8221; from the company&#8217;s coffers. While this rumor may have initially been spread due growing frustration from multiple freelancers over unpaid work, subsequent to this rumor breaking out into the wild, it was revealed that Jennifer Harding (<i>Shadowrun</i> Assistant Line Developer and CGL Office Manager), <a target=blank href=http://adamjury.com/2010/no-longer-with-catalyst>Adam Jury</a> (CGL layout &#038; design powerhouse), and possibly another employee, had announced their resignations (though not due to being fired or forced out). This official statement was issued by Catalyst late Tuesday:</p>
<blockquote><p><i>Catalyst Game Labs recently completed a detailed financial review of the company. We learned that over the past several years the company has achieved dramatic growth in terms of demand, increased total revenues and strong sales with an increasing market share in the gaming industry, despite a lackluster economy. We are thrilled by that news and are eager to move forward with our upcoming original game Leviathans, along with our other new casual games. We also remain committed to plans for our beloved licensed games: Shadowrun, BattleTech, Eclipse Phase, and CthuluTech.</p>
<p>While we wish the review had only uncovered positive news, we also discovered our accounting procedures had not been updated as the company continued to grow. The result was that business funds had been co-mingled with the personal funds of one of the owners. We believe the missing funds were the result of bad habits that began alongside the creation of the company, which was initially a small hobby group. Upon further investigation, in which the owner has willingly participated, the owner in question now owes the company a significant balance and is working to help rectify the situation.</p>
<p>The current group of owners was presented with this information on Monday. Administrative organization for the company is under review, and accounting procedures have been restructured, to correct the situation and provide more stringent oversight. We feel the management team at Catalyst did the responsible thing by seeking this financial review and we will continue to restructure as needed. We are in discussions with our partners and freelancers to remedy any back payments that may also be due as a result of this review.</p>
<p>We are embarrassed that this situation did occur but we hope our eagerness to make these changes, along with our reputation for making great games, will encourage you to stand by us. We understand that for a few employees the news was too stressful and we wish them all the best in their new endeavors. However, the majority of the team remains and will continue to bring great entertainment to you all. We appreciate the support our friends, freelancers, and fans have provided us in the past and look forward to a successful future.</i></p></blockquote>
<p>Speculation over Catalyst&#8217;s future will undoubtedly continue, with some seeing the press release as mere spin tactics, but some fans have been encouraged by the forthright company response and admission of problems. Gamers may want to keep watch for any news of the <i>Shadowrun</i> and <i>BattleTech</i> licenses lapsing and getting reeled in by Topps, or news of publisher changes for <i>Cthulhutech</i> (<a target=blank href=http://www.cthulhutech.com>WildFire</a>) or <i>Eclipse Phase</i> (<a target=blank href=http://www.eclipsephase.com>Posthuman Studios</a>) &#8211; any of which could be signs of more trouble at Catalyst.</p>
<p><span id="more-4086"></span><br />
<b>Dumpshock forum post made by &#8220;Frank Trollman&#8221;:</b></p>
<p><i>[<b>Editor's note:</b> While the post below claims to have reliable sources, until this information is confirmed, it should be considered as rumor.]</i></p>
<blockquote><p><i>OK, as you may well have been able to surmise from release schedules, Catalyst Game Labs is in a bit of a financial pickle, and it is somewhat unlikely that they will retain the license to make Shadowrun products. This is not because Shadowrun hasn&#8217;t been selling enough to cover expenses, but merely because a significant quantity of money is missing outright. Reliable sources put this figure at roughly $850,000. Which sounds like a lot, and it is. It is roughly 40% of Catalyst&#8217;s entire sales for last year, missing over a three year period. There will of course be lawsuits, and there are already people drawing up legal documents accusing Loren Coleman of having hired people to construct an extension on his house through the company as &#8220;freelance writers&#8221; and somehow reporting an estimated $100,000 of convention sales as $6,000. Whether that is actually true or not is &#8211; of course &#8211; a matter for the courts to decide. And decide they presumably will.</p>
<p>But what that means for Catalyst as a company is pretty bad. It costs several dollars to print a book even when the pdfs are finished and ready for publication. A print run of say, 50,000 books (like the print run of Runner Havens) would cost somewhere between $150,000 and $250,000 to print and ship to distributors. And while it eventually sold to distributors at ~$15 a book (a total take home of $750,000), it did so over a period of three years, during which time they were paying interest on loans and paying for storage, and advertisement and so on and so forth. A book like that isn&#8217;t actually taking home half a million in profits. Which is a bad thing, because it means that even if there was a complete book printed and ready to sell, even a total and rapid sell through would not pull the company out of the financial hole it is in &#8211; and the shortfall means that it does not have the cash on hand to start the ball rolling with a new major printing.</p>
<p>The tiny amount of drachmas that are left in the coffers are being used to print up tiny print runs of books that have sold through &#8211; another 3,000 books of Runner&#8217;s Companion for example (~$15,000 to start up, maybe $30-40k towards paying creditors if it sells out). There simply is not the startup cash to bring upcoming books like the SR4 sixth world almanac or corporate guide forward. The writing is there, but the printing costs are not. Beyond that, the freelancers have not been paid, and some of them are withholding copyright until they are &#8211; meaning that even a tiny print run of these new materials is simply not possible.</p>
<p>Many SR writers are quitting, have already quit, or have handed in notices contingent on demands which &#8211; word on the street &#8211; will not be met. And CGL does not even own Shadowrun, it leases the intellectual property from Topps. It seems unlikely that they will be able to make their licensing payment when the contract comes up for renewal &#8211; in a couple of months. At that time, CGL will cease being able to print Shadowrun or Battletech materials (they would presumably keep the license to Cthulhutech and Eclipse Phase for at least a little while longer, because those are separate contracts).</p>
<p>So what does this mean for the future of Shadowrun? It probably means that someone else will create a company and start making Shadowrun again. After all, freelancers work for very little, and a well selling book can bring in tens of thousands of dollars in profits. $850,000 of embezzlement is seemingly enough to sink the company (whoever ended up with the credsticks), but I must point out that there was indeed eight hundred and fifty thousand dollars to steal, so Shadowrun is not &#8211; as a concept &#8211; insoluble. And I also point out that something similar happened to Shadowrun before. Indeed, twice before, as both FanPro and FASA before it collapsed under the weight of people not paying debts and having bags with dollar bill signs vanish mysteriously in the middle of the night. It&#8217;s somewhat&#8230; poetic considering the subject matter of the game itself.</p>
<p>It is entirely probable indeed that when a new company comes to take the licence, many familiar faces will appear in the new company as if they had never left. Certainly back when FanPro collapsed back when I was working for the company, I simply started working for the new company as if nothing had changed. This happened back when FASA collapsed as well &#8211; those members of the team that were not extracted by Microsoft simply started turning in writing assignments to the new boss.</p>
<p>And yeah, I regularly go on shadowruns against Catalyst to find out what new releases are in store. Don&#8217;t you?</p>
<p>-Frank</i></p></blockquote>
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		<title>Spycraft Third Edition announced for 2011</title>
		<link>http://ogrecave.com/2010/03/17/spycraft-third-edition-announced-for-2011/</link>
		<comments>http://ogrecave.com/2010/03/17/spycraft-third-edition-announced-for-2011/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 02:50:33 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[D20]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4079</guid>
		<description><![CDATA[Crafty Games, having just gone rogue from Mongoose&#8217;s Flaming Cobra imprint and moving to Studio2, is planning several new releases over the coming months. Primary among the company&#8217;s announced projects is Spycraft: Third Edition, due Spring 2011. According to Crafty Games&#8217; Patrick Kapera, “Updating Spycraft gives us the chance not only to synchronize rules across [...]]]></description>
			<content:encoded><![CDATA[<p><a href=http://www.crafty-games.com>Crafty Games</a>, having just gone rogue from Mongoose&#8217;s <i>Flaming Cobra</i> imprint and moving to Studio2, is planning several new releases over the coming months. Primary among the company&#8217;s announced projects is <i>Spycraft: Third Edition</i>, due Spring 2011. According to Crafty Games&#8217; Patrick Kapera, “Updating <i>Spycraft</i> gives us the chance not only to synchronize rules across all our core games but also lets us bring the focus of the Spycraft brand back to espionage.&#8221; The new edition will make use of the Mastercraft system, and allow for increased customization and gamemaster tools. See the full press release below for more details.<br />
<span id="more-4079"></span></p>
<p><b>Crafty Games press release follows:</b></p>
<p><b><i>Crafty Games Announces Spycraft Third Edition</i></b></p>
<p>Omaha, NE, March 16, 2010 – Crafty Games today announces that its award-winning OGL action and intrigue game, Spycraft, will see a Third Edition, powered by the acclaimed Mastercraft system and with a renewed focus on espionage, in Spring 2011.</p>
<p>“We’ve been considering the merits of a new edition for some time and with the incredible success of Fantasy Craft and the Mastercraft system the pieces just came together,” said Patrick Kapera, Crafty Games partner. “Updating Spycraft gives us the chance not only to synchronize rules across all our core games but also lets us bring the focus of the Spycraft brand back to espionage. We can still stretch the genre with dedicated supplements and — with products like Ten Thousand Bullets — other compatible Mastercraft core books, and this really frees us up to dig into the Great Game in ways that we’ve never done before. This time around you can expect a lot more tradecraft and as much real world intelligence detail as we can manage (without getting our offices raided, of course).”</p>
<p>“Third Edition will be all about customization,” said Crafty Games partner Alex Flagg. “You’ll be able to build your own home office and your GM will be able to create criminal masterminds, henchmen, and minions of all stripes, and place them at the head of any type of organization he can imagine. Super-science will be adjustable as well, letting you run a game with everything from completely realistic gear to over-the-top gadgets bordering on magic. And of course the Mastercraft system lets you tweak the rules to support any flavor of play you want as well, though we’ll be expanding the rules for the heightened lethality so popular in recent spy thrillers.” </p>
<p>Crafty Games plans to release a final series of Spycraft 2.0 products through the summer, including the last of its Saturday Morning Spycraft PDFs and new fiction and adventures set in the World on Fire. The final Spycraft 2.0 product will be World on Fire: Born of Ashes, a definitive guide to the setting’s heroic factions along with the grand finale to the setting’s huge story arc and a new campaign for those setting their sights on the Alliance of Evil Geniuses. </p>
<p>Read the Crafty Games Spring 2010 State of the Company <a target=blank href=http://www.crafty-games.com/node/1013>here</a>.</p>
<p><b>About CRAFTY GAMES</b><br />
Crafty Games, LLC was founded in 2005 by the creative team behind the popular Spycraft, Stargate SG-1, and Spycraft 2.0 roleplaying games, and offers an array of critically acclaimed products in print and PDF. Its reputation for high-quality, engaging games has earned nominations for multiple EN World (&#8220;ENnie&#8221;) fan awards and the prestigious Diana Jones Award for Excellence in Gaming. Crafty Games&#8217; newest project, Fantasy Craft, is available now. Find out more at www.crafty-games.com</p>
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		<title>Accumulated things we should mention</title>
		<link>http://ogrecave.com/2010/03/12/accumulated-things-we-should-mention/</link>
		<comments>http://ogrecave.com/2010/03/12/accumulated-things-we-should-mention/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:52:28 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4077</guid>
		<description><![CDATA[Sleep is Death, a two-player game for PC and Mac in which one player acts like they&#8217;re playing a basic point-and-click RPG, and the other has 30 seconds per turn to arrange the world&#8217;s graphics around them to make it seem like they are. Yes, they get to prepare some of the graphics. Yes, this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sleepisdeath.net/">Sleep is Death</a>, a two-player game for PC and Mac in which one player acts like they&#8217;re playing a basic point-and-click RPG, and the other has 30 seconds per turn to arrange the world&#8217;s graphics around them to make it seem like they are. Yes, they get to prepare some of the graphics. Yes, this is as simple and completely awesome as it sounds. Stupid cheap, too.</p>
<p><a href="http://www.wired.com/geekdad/2010/03/iconica-not-just-another-pretty-face/">Iconica, a gorgeous indie card game</a> being sold on Etsy. The linked post is subtitled &#8220;Not Just Another Pretty Face,&#8221; but frankly doesn&#8217;t make much of a case for that; the game seems like it might be a little samey and tough to learn, and the world-building seems pretty generic. But oh, that design. I&#8217;m also interested in Etsy as a venue for sales of actual independent games, as opposed to just crafts based on video games.</p>
<p><a href="http://www.deathwatchrpg.com/edge_minisite.asp?eidm=108">Deathwatch, the third core Warhammer 40K roleplaying game</a>, has been announced. I only bring it up because I keep seeing threads about it and thinking, &#8220;that&#8217;s a bit harsh, it seems like the system has plenty of support and I don&#8217;t know why anyone would think it was dyi&#8211; OH WAIT&#8221;</p>
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		<title>OgreCave review &#8211; Basic Action Super Heroes!</title>
		<link>http://ogrecave.com/2010/03/11/ogrecave-review-basic-action-super-heroes/</link>
		<comments>http://ogrecave.com/2010/03/11/ogrecave-review-basic-action-super-heroes/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 22:51:26 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4072</guid>
		<description><![CDATA[To help get you through to Friday, Andy has provided us with his thoughts on the Basic Action Super Heroes! Ultimate Edition Role Playing Game by Basic Action Games. While readers might remember that BASH! made me get all nostalgic recently, Andy has approached the game from a purely analytical viewpoint. What did he think [...]]]></description>
			<content:encoded><![CDATA[<p>To help get you through to Friday, Andy has provided us with his thoughts on the <i><a href=http://www.ogrecave.com/reviews/bash_ultimate.shtml>Basic Action Super Heroes! Ultimate Edition Role Playing Game</a></i> by <a href=http://www.bashrpg.com>Basic Action Games</a>. While readers might remember that <i>BASH!</i> <a href=http://ogrecave.com/2010/02/05/things-are-super-bash-ing-the-marvel-out-of-me/>made me get all nostalgic recently</a>, Andy has approached the game from a purely analytical viewpoint. What did he think of this supers RPG system? <a href=http://ogrecave.com/reviews/bash_ultimate.shtml>Click through</a> and read on.</p>
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		<slash:comments>0</slash:comments>
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		<title>Free Darkness to celebrate Read an E-Book Week</title>
		<link>http://ogrecave.com/2010/03/10/free-darkness-to-celebrate-read-an-e-book-week/</link>
		<comments>http://ogrecave.com/2010/03/10/free-darkness-to-celebrate-read-an-e-book-week/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 09:08:40 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4068</guid>
		<description><![CDATA[Apparently, it&#8217;s Read an E-Book Week &#8211; certainly a trendy event, what with all the Kindles, Kindle-likes, and upcoming iPads pushing the book market that direction. In order to celebrate and promote the medium, DriveThruRPG and White Wolf Publishing have a free electronic offering for gamers. Those who stop by DriveThruRPG.com before the end of [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently, it&#8217;s <a href=http://www.ebookweek.com/index.html>Read an E-Book Week</a> &#8211; certainly a trendy event, what with all the Kindles, Kindle-likes, and upcoming iPads pushing the book market that direction. In order to celebrate and promote the medium, <a href=http://www.drivethrurpg.com>DriveThruRPG</a> and <a href=http://www.white-wolf.com>White Wolf Publishing</a> have a free electronic offering for gamers. Those who stop by DriveThruRPG.com before the end of this Saturday, March 13, can <a href=http://rpg.drivethrustuff.com/product_info.php?products_id=1124&#038;SRC=ebookweek2010&#038;it=1>download a free copy of the <i>World of Darkness</i> rulebook</a>. Yes, the full, 200+ page core system book from a few years back is yours for the taking. But maybe you&#8217;ve already got a queue of electronic books you&#8217;re reading your way through &#8211; what&#8217;re you reading this week?</p>
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		<slash:comments>5</slash:comments>
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		<title>Ogres tweet and have Faces</title>
		<link>http://ogrecave.com/2010/03/05/ogres-tweet-and-have-faces/</link>
		<comments>http://ogrecave.com/2010/03/05/ogres-tweet-and-have-faces/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 05:13:06 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[OgreCave]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4059</guid>
		<description><![CDATA[In case you aren&#8217;t in the know just yet, OgreCave&#8217;s voice is echoing in more directions than ever before. For those who have joined the massive Facebook nation, you can become our fan at OgreCave&#8217;s Facebook page, facebook.com/OgreCave, and find bonus goodies there like our Oddness Observed by Ogres gallery. Also, most everything posted there [...]]]></description>
			<content:encoded><![CDATA[<p>In case you aren&#8217;t in the know just yet, OgreCave&#8217;s voice is echoing in more directions than ever before. For those who have joined the massive <a href=http://www.facebook.com>Facebook</a> nation, you can become our fan at OgreCave&#8217;s Facebook page, <a href=http://www.facebook.com/OgreCave>facebook.com/OgreCave</a>, and find bonus goodies there like our <a href=http://www.facebook.com/album.php?aid=153737&#038;id=128873686648><i>Oddness Observed by Ogres</i> gallery</a>. Also, most everything posted there and here on the main site gets announced on our <a href=http://www.twitter.com>Twitter</a> feed, at <a href=http://twitter.com/OgreCave>twitter.com/OgreCave</a>, so if you&#8217;re inclined to be as connected as possible, we&#8217;ve established a side cavern to the Cave there. We&#8217;ll have these linked in the sidebar for future reference shortly, and if we set up shop anywhere else, you&#8217;ll be the first to know.</p>
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		<title>Windhammer Gamebook Competition Entering Third Year</title>
		<link>http://ogrecave.com/2010/03/05/windhammer-gamebook-competition-entering-third-year/</link>
		<comments>http://ogrecave.com/2010/03/05/windhammer-gamebook-competition-entering-third-year/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 01:04:29 +0000</pubDate>
		<dc:creator>Demian Katz</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gamebooks]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4060</guid>
		<description><![CDATA[In case you missed out on the first two years, the third annual Windhammer Prize is posting its rules and schedule early to allow plenty of time for writing and judging original gamebooks.  While this hasn&#8217;t quite reached the scale of the computer-based Interactive Fiction Competition, it&#8217;s a similar opportunity to be creative in [...]]]></description>
			<content:encoded><![CDATA[<p>In case you missed out on the first two years, the third annual <a href="http://www.arborell.com/windhammer_prize_2010.html">Windhammer Prize</a> is posting its rules and schedule early to allow plenty of time for writing and judging original gamebooks.  While this hasn&#8217;t quite reached the scale of the computer-based <a href="http://ifcomp.org/">Interactive Fiction Competition</a>, it&#8217;s a similar opportunity to be creative in a medium with a lot of potential, and I hope it keeps growing.  Do your part and check it out!  Oh, and did I mention the cash prize?</p>
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		<title>PAX East on final approach, and selling out fast</title>
		<link>http://ogrecave.com/2010/02/25/pax-east-on-final-approach-and-selling-out-fast/</link>
		<comments>http://ogrecave.com/2010/02/25/pax-east-on-final-approach-and-selling-out-fast/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:07:15 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4047</guid>
		<description><![CDATA[One month from tomorrow, on March 26, PAX East, the second location for the Penny Arcade Expo, will hit Boston, MA full force. The new show, a spinoff of the original PAX in Seattle (dubbed &#8220;PAX Prime&#8221; by many), had already sold out of full-show passes over three weeks ago, and with only a few [...]]]></description>
			<content:encoded><![CDATA[<p>One month from tomorrow, on March 26, PAX East, the second location for the <a href=http://www.paxsite.com>Penny Arcade Expo</a>, will hit Boston, MA full force. The new show, a spinoff of the original PAX in Seattle (dubbed &#8220;PAX Prime&#8221; by many), had already sold out of full-show passes over three weeks ago, and with only a few hundred single day passes currently left for Friday and Sunday &#8211; well, if you were on the fence about going, you&#8217;d better commit or forget. This inaugural show&#8217;s <a href=http://www.paxsite.com/paxeast/schedule.php>official schedule</a> just went up yesterday, adding to the considerable excitement that resulted two weeks ago when <a href=http://wilwheaton.typepad.com/wwdnbackup/2010/02/i-am-delivering-the-inaugural-keynote-at-pax-east.html>Wil Wheaton was announced as PAX East&#8217;s keynote speaker</a>. If you can&#8217;t make it out to Boston, OgreCave will have a representative at the show in the form of Lee Valentine, frequent Cave dweller and one of our staff writers. Actually, he&#8217;ll be there whether you attend or not, so&#8230; yeah.</p>
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		<title>Winter is coming, and branding fail is already here</title>
		<link>http://ogrecave.com/2010/02/23/winter-is-coming-and-branding-fail-is-already-here/</link>
		<comments>http://ogrecave.com/2010/02/23/winter-is-coming-and-branding-fail-is-already-here/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 01:35:44 +0000</pubDate>
		<dc:creator>Mike Sugarbaker</dc:creator>
				<category><![CDATA[Board Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4044</guid>
		<description><![CDATA[Fantasy Flight president and founder Christian Petersen on the upcoming &#8220;Battles of Westeros: A BattleLore Game&#8221;: &#8220;We acquired BattleLore to be our core brand for medieval tactical warfare games (in the scale represented in the classic BattleLore game). The BattleLore name is not necessarily tied to Richard’s &#8216;Command and Colors&#8217; system.&#8221;
Right, right, Christian, because you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>Fantasy Flight president and founder <a href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1121">Christian Petersen on the upcoming &#8220;Battles of Westeros: A BattleLore Game&#8221;:</a> &#8220;We acquired BattleLore to be our core brand for medieval tactical warfare games (in the scale represented in the classic BattleLore game). The BattleLore name is not necessarily tied to Richard’s &#8216;Command and Colors&#8217; system.&#8221;</p>
<p>Right, right, Christian, because you&#8217;re the one who gets to decide what names are tied to in people&#8217;s heads. <i>Yyyyyeahnotreally.</i> Any competent marketer will tell you that brands don&#8217;t move like that (and yes, for those of you who begin frothing and spitting as soon as the M word crosses your screens, BattleLore certainly <i>is</i> already a brand as well as the name of a game; Days of Wonder&#8217;s brilliant launch campaign saw to that). But once a brand is tied to something conceptually, if you try to change that link, you&#8217;re vulnerable to all sorts of emotional reactions from fans (should your brand be lucky enough to have fans), including one of the worst: betrayal. I hope FFG is ready to hear BattleLore fans complain bitterly about Westeros no matter how it differs, and to watch more hardcore gamers turn up their noses just because the name BattleLore is there.</p>
<p>Elsewhere in the linked mini-interview is an enlightening tidbit on why DoW sold BattleLore in the first place; look for it. As for Westeros, I&#8217;m interested to see it for what it is on its own terms, but&#8230; no release date.</p>
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		<title>OgreCave Gaming News Update: Holy podcast! A Hero Games interview!</title>
		<link>http://ogrecave.com/2010/02/21/ogrecave-gaming-news-update-holy-podcast-a-hero-games-interview/</link>
		<comments>http://ogrecave.com/2010/02/21/ogrecave-gaming-news-update-holy-podcast-a-hero-games-interview/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 08:30:58 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Computer and Console Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4037</guid>
		<description><![CDATA[What&#8217;s that you say? You remember when the Ogres used to have voices, echoing from deep within the Cave in podcast form? So do we. Now that some problematic software issues seem to be resolved, we&#8217;re going to ease back into some recordings of gaming goodness, starting a new episode of the OgreCave Gaming News [...]]]></description>
			<content:encoded><![CDATA[<p><a href=http://ogrecave.com/newsupdate><img src="http://ogrecave.com/audio/ogrecast_small.jpg" height="150" width="150" align="right" border="0"></a>What&#8217;s that you say? You remember when the Ogres used to have voices, echoing from deep within the Cave in podcast form? So do we. Now that some problematic software issues seem to be resolved, we&#8217;re going to ease back into some recordings of gaming goodness, starting a new episode of the <a href=http://ogrecave.com/newsupdate><i>OgreCave Gaming News Update</i></a>. The relaunch episode kicks things off with <a href=http://ogrecave.com/newsupdate/?p=121>my interview of Hero Games&#8217; Darren Watts</a>, recorded at <a href=http://www.dundracon.com>DunDraCon 34</a> last weekend. In the episode, we briefly discuss <i>Champions</i> for <i>Hero: Sixth Edition</i>, which <a href=http://www.herogames.com>Hero</a> sold preview copies of at the show. Darren also talks about upcoming 2010 releases, including early details of his <i>Champions Beyond</i> project, and fields unexpected questions from a young assistant interviewer (my daughter).</p>
<p>
Have a listen, tell us what you think, and let us know if any glitches turn up. We&#8217;ll be hard at work getting the <i>OgreCave Audio Report</i> back up to speed as well.</p>
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		<title>OgreCave review &#8211; WEGS 101: Old Skool</title>
		<link>http://ogrecave.com/2010/02/19/ogrecave-review-wegs-101-old-skool/</link>
		<comments>http://ogrecave.com/2010/02/19/ogrecave-review-wegs-101-old-skool/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 13:30:24 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4032</guid>
		<description><![CDATA[Just what the heck is WEGS? Demian had a close look at the Wickedly Errant Game System in his review of WEGS 101: Old Skool by Gamewick Games. In a rather saturated fantasy roleplaying market, does WEGS manage to rise above the pack, or does it blend in with the rest of its competitors? Read [...]]]></description>
			<content:encoded><![CDATA[<p>Just what the heck is <i>WEGS</i>? Demian had a close look at the <i>Wickedly Errant Game System</i> in his review of <i><a href=http://ogrecave.com/reviews/wegs_101.shtml>WEGS 101: Old Skool</a></i> by <a href=http://gamewick.com/>Gamewick Games</a>. In a rather saturated fantasy roleplaying market, does <i>WEGS</i> manage to rise above the pack, or does it blend in with the rest of its competitors? <a href=http://ogrecave.com/reviews/wegs_101.shtml>Read on</a> to find out.</p>
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		<title>OgreCave reviews &#8211; Doctor Who RPG</title>
		<link>http://ogrecave.com/2010/02/17/ogrecave-reviews-doctor-who-rpg/</link>
		<comments>http://ogrecave.com/2010/02/17/ogrecave-reviews-doctor-who-rpg/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 04:09:13 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4027</guid>
		<description><![CDATA[To help ease you through the week, Demian sent in his review of Doctor Who: Adventures in Time and Space, the recent roleplaying release from Cubicle 7. Demian has experience with previous Dr Who games, so like many of us, he was curious about the latest system to take on the good Doctor. Click through [...]]]></description>
			<content:encoded><![CDATA[<p>To help ease you through the week, Demian sent in his review of <i><a href=http://www.ogrecave.com/reviews/dr_who.shtml>Doctor Who: Adventures in Time and Space</a></i>, the recent roleplaying release from <a href=http://www.cubicle-7.com/>Cubicle 7</a>. Demian has experience with previous <i>Dr Who</i> games, so like many of us, he was curious about the latest system to take on the good Doctor. <a href=http://www.ogrecave.com/reviews/dr_who.shtml>Click through</a> to see what he learned about the game, and while you&#8217;re at it, <a href=http://www.ogrecave.com/reviews>feel free to browse</a>.</p>
<p>
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		<title>Thunderstone Sells Out for Alderac</title>
		<link>http://ogrecave.com/2010/02/17/thunderstone-sells-out-for-alderac/</link>
		<comments>http://ogrecave.com/2010/02/17/thunderstone-sells-out-for-alderac/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 13:35:55 +0000</pubDate>
		<dc:creator>Lee Valentine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alderac Entertainment Group]]></category>
		<category><![CDATA[Thunderstone]]></category>
		<category><![CDATA[Wrath of the Elements]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4022</guid>
		<description><![CDATA[Thunderstone has had strong sales for Alderac Entertainment Group.  AEG is currently sold out of the product. They are planning another print run equalling the size of the first one.  They also intend to print the game in 5 other languages shortly (via partners).  Thunderstone: Wrath of the Elements, the first expansion [...]]]></description>
			<content:encoded><![CDATA[<p><em>Thunderstone</em> has had strong sales for <a href="http://www.alderac.com/thunderstone/">Alderac Entertainment Group</a>.  AEG is currently sold out of the product. They are planning another print run equalling the size of the first one.  They also intend to print the game in 5 other languages shortly (via partners).  <em>Thunderstone: Wrath of the Elements</em>, the first expansion for the game, should have an estimated launch in the second quarter of 2010. Check out our <a href="http://www.ogrecave.com/reviews/thunderstone.shtml">recent review of <em>Thunderstone</em></a>.</p>
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		<title>DunDraCon 34: Dungeon Crawl Classics RPG in development</title>
		<link>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/</link>
		<comments>http://ogrecave.com/2010/02/16/dundracon-34-dungeon-crawl-classics-rpg-in-development/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:02:01 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[D20]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4018</guid>
		<description><![CDATA[Though Goodman Games hasn&#8217;t announced it yet, and Joseph Goodman&#8217;s only given vague hints of &#8220;something fun in the works&#8221;, a few of us at DunDraCon 34 this past weekend got a taste of this secret RPG project. Goodman was playtesting an early version of the Dungeon Crawl Classics RPG, which was exactly what fans [...]]]></description>
			<content:encoded><![CDATA[<p>Though <a href=http://www.goodman-games.com>Goodman Games</a> hasn&#8217;t announced it yet, and Joseph Goodman&#8217;s only given <a href=http://www.goodman-games.com/forums/viewtopic.php?f=20&#038;t=5304>vague hints</a> of &#8220;something fun in the works&#8221;, a few of us at <a href=http://www.dundracon.com>DunDraCon 34</a> this past weekend got a taste of this secret RPG project. Goodman was playtesting an early version of the <i>Dungeon Crawl Classics RPG</i>, which was exactly what fans of the <i>DCC</i> adventures would imagine &#8211; a streamlined, deadly, 1st Edition <i>D&#038;D</i> throwback with some <i>D&#038;D 3.5e</i> influences. As already mentioned, no release date or details have been announced as yet, but I&#8217;d wager we may see it in stores early 2011, possibly sooner. In the session I joined, character building took less than five minutes, and cast each of us as not one, not two, but <i>three</i> 0-level peasants out to strike it rich as glamorous adventurers. You can probably guess why we made so many characters &#8211; yes, the mortality rate caused comparisons to a session of <i>Paranoia</i>, but we had some truly horrible luck as well. We&#8217;ll talk more about my preview of the <i>Dungeon Crawl Classics RPG</i> in the OgreCave Audio Report (which the Ogre shamans are casting resurrection on as I write this) sometime next week.</p>
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		<title>OgreCave review &#8211; Thunderstone</title>
		<link>http://ogrecave.com/2010/02/12/ogrecave-review-thunderstone/</link>
		<comments>http://ogrecave.com/2010/02/12/ogrecave-review-thunderstone/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 14:00:01 +0000</pubDate>
		<dc:creator>Allan Sugarbaker</dc:creator>
				<category><![CDATA[Card Games]]></category>

		<guid isPermaLink="false">http://ogrecave.com/?p=4013</guid>
		<description><![CDATA[Before I head off to DunDraCon for the weekend, I&#8217;ve posted Lee&#8217;s latest review. This time, Lee has provided us with his thoughts on Thunderstone by Alderac Entertainment Group. This new card game is a deck-construction title along the lines of Dominion, and hopes to tap into that game&#8217;s large fanbase. Have a look, or [...]]]></description>
			<content:encoded><![CDATA[<p>Before I head off to <a href=http://www.dundracon.com>DunDraCon</a> for the weekend, I&#8217;ve posted Lee&#8217;s latest review. This time, Lee has provided us with his thoughts on <i><a href=http://www.ogrecave.com/reviews/thunderstone.shtml>Thunderstone</a></i> by <a href=http://www.alderac.com>Alderac Entertainment Group</a>. This new card game is a deck-construction title along the lines of <i>Dominion</i>, and hopes to tap into that game&#8217;s large fanbase. Have a look, or browse through our <a href=http://www.ogrecave.com/reviews>other reviews</a> for more gaming recommendations.</p>
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