Dogma-riffic!

Tired of the way all computer games and video games are the same? So is Ernest Adams, a game developer who’s worked for Bullfrog among other high-profile PC game companies. He’s taken the Dogme 95 rules that made a splash last year in the film world, and applied them to the computer game industry. The result is a great read, brought to our attention by Plastic, my second favorite weblog. The discussion is here.