Fantasy Flight’s acclaimed mini-d20 setting Grimm from last year is getting the standalone treatment next month (supposedly next month, at least), with its own system and a greatly expanded page count. Grimm was one of the better-realized entries in the ooohh-childhood-is-scary RPG boomlet we had a while back, so it’s good to see this; nonetheless, I have my fingers crossed that the system gets stripped down substantially. I can’t think of many settings better suited to role-playing’s insurgent development ethos of making rules for, and out of, storytelling… rather than just injecting numbers and dice into the middle of story, like cream filling in a Twinkie.