Despite how it frequently appears, we at OgreCave actually want WizKids to succeed – we just want them to do it by making successful games, not successful lines of collectible plastic posing as games. The latter only does violence to the industry’s ecosystem, and it must be admitted even by the most partisan that WizKids could stand to do more of the former. So here comes Tsuro, a standalone board game that’s either abstract or has a theme the PR department just didn’t feel like talking about right now. I’d say from the “families” remark that it’s 2 to 4 players. We’ll see it in the fall. This certainly augurs well, although I am still firmly in the wait-and-see (and hope nothing egregiously wack happens with Crimson Coast) camp.