In a release titled “The End of Hecatomb” (oddly subtitled on the Hecatomb page as being an announcement on the futureof Hecatomb), the game’s design lead and all-around nice guy Ryan Miller announces the end of the game’s commercial life. It would have been a great standalone game, probably… but WotC’s goal for the product was to announce to the world that they’re willing to be all scary and dark again. I’m not sure that a non-collectible product could have done that. But I’m also not sure the message sunk in. I guess it’s time to take a closer look at the level of the Dreamblade content.
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