OgreCave

Things are super: BASH-ing the Marvel out of me

February 5th, 2010: Allan Sugarbaker says...
Things are super: BASH-ing the Marvel out of me

A couple weeks back, and for the first time in over two decades, I joined in a superhero RPG session. This was big for me – I got burned out on comics long, long ago when Peter Parker was revealed as a cheap knock-off clone of the “real” Spiderman, or was revealed to eat babies in his spare time, or some nonsense. Sure, I dabbled from time to time thereafter, reading an issue or two of whatever my friends recommended, but for all intents and purposes, I had stopped pursuing comics as a hobby.

Anyway, in this case, it was BASH! Ultimate Edition by Basic Action Games that drew me back in – the invite was hard to pass up when it came from Chris Rutkowsky, the game’s creator. (My one-session impression: a clean, quick system with decent flexibility. We’ll have a full review soon-ish.) In all, I enjoyed myself quite a bit, and was surprised to continually flash back to memories of the old Marvel Super Heroes RPG, circa oh-god-I’m-getting-old (’84).

All of this is my round-about way of saying that, apparently, I’m not the only one reminiscing about the RPG of True Believers these days: earlier today, co-designer Jeff Grubb posted a nostalgic timeline-like list on the Marvel Super Heroes RPG that provides a glimpse into the secret wars world of designing not merely a spandex-clad roleplaying experience, but dealing with licensing issues (always a fun time). If you ever gamed in TSR’s version of the Marvel Universe, or wish you had, this is a must-read.

By the way, Basic Action Games just announced a print plus PDF bundle through IPR, so if you picked up a copy of the original edition from your Gamers Help Haiti downloads, and want to see more, this is your chance.

1 Comment »

Browse the archives