by Matthew Pook
Backdrops
Publisher: Atlas Games
Written by Will Hindmarch
Illustrated by Steven Sanders, John Davis, and Scott Reeves
Price: $8.95
32-page saddle stitched soft cover
It is difficult to review Backdrops, the latest release from Atlas Games under
their d20 Penumbra imprint, without using words such as good, solid, dependable
and the like. This is because this is what Backdrops actually is: not
spectacular or exciting, but really, it is not meant to be...
This is a collection of some fourteen ready-to-use locations, suitable for almost
any d20 fantasy setting. Each location, or 'set' as author Will Hindmarch terms
them, is presented in the same format throughout: a two-page spread, with the
descriptive text, including any rules particular to that set, on the left hand
side and a nicely detailed map on the right. All of these are superbly drawn by
John Davis with the aid of Scott Reeves, and are marked in five-foot scale squares. As
all of the buildings are of different sizes, each comes with a note at the bottom
of page, which tells you the exact percentage you need to enlarge the map in
order to give you one-inch squares suitable for use with miniatures.
The mixture of 'sets' runs from the mundane, like the City Dungeon and the
Emporium Fleet Ship, to the interesting location with a secret to hide. The
Stables described in Backdrops can occasionally offer surprisingly intelligent steeds. A few times each
year, the Smithy hosts strange fiery dwarves that craft items of an arcane
nature. This is not to make light of the mundane locations, which are
still well described and they are the kind of place that every DM can find a use
for.
Actually, some of these locations are just ever so slightly unusual, and
therefore useful. Prime among them are the City Baths, the
Caravanserai and the previously mentioned City Dungeon. This latter set is not
the archetypal subterranean 'dungeon' of Dungeons & Dragons fame, but rather a
gaol house to hold pickpockets, burglars and other petty felons.
Besides the accompanying descriptive text, each set comes with something new to
the Open Gaming License. Some of these additions are magical in nature, such as
the Malcriptium, a nasty disease transmitted through written and spoken
communication and thus likely to be found in a library such as the Athenaeum. The
two types of mystical candles found in the Temple (of Guidance and of Insight, respectively) also contribute to the new magic. In other sets the additions are quite ordinary, such as the effects of smashing
items on sale when caught the Bazaar, guidelines to making
meal-winning performances at a Tavern and the dangers of moving around a rickety
old Wharf.
Each of these sets could be placed wherever the DM desires or might need
them. Alternatively, they could just as easily be placed all together in a single
city, should the DM want to help create a base for their campaign.
At the start of this review I described Backdrops as being solid, dependable and
also good. I should add to that short list by saying that this is a pleasingly
professional package, reasonably priced and as useful as the DM wants to make it.
The author would like to thank Roj at Wayland's Forge for his assistance