by Lee Valentine
Blokus World Tour
Published by Funkitron
$19.99
Blokus World Tour (BWT) is published by a
Massachusetts-based company called Funkitron, Inc., under license from
Blokus' publisher Sekkoïa. Funkitron was founded in
2001 by Dave Walls. They specialize in "downloadable casual
games". They have produced a variety of board game-to-PC crossovers
such as Scrabble Deluxe, Scrabble Blast, and
Boggle Supreme. In BWT Funkitron has made a fun
solitaire program for playing Blokus.
This review assumes familiarity with Blokus' rules. For those
unfamiliar with the rules of Blokus, I'll describe them in the
next section, or you can click here for a full review of the Blokus board
game.
Hardware requirements
BWT runs only on the Windows operating system. Funkitron notes
that BWT is compatible with Windows 98, ME, 2000, and Windows XP,
but does not state whether it is Vista compatible. A computer with at
least a 500MHz processor, 64 megabytes of RAM, a sound card, and an
SVGA-compatible graphics card is recommended for playing BWT.
Blokus overview
Blokus (pronounced "Block Us") is a tile-laying strategy board game
designed to really test a player's spatial relations skills. The game is
played on a grid, with the goal being to fit as many of your own shaped
tiles onto the grid as possible while blocking your opponents' attempts to play
their own pieces.
Each player is given 21 distinct polyominos to
play with. A domino is an example of a polyomino (dominos are made up of
exactly two joined squares). For readers familiar with the video game
Tetris, that game uses tetrominos - polyominos made up of four square
sub-units. The polyominos in Blokus are all shapes made up of groupings
of congruent squares, where each square is connected to at least one
other square on the piece by an edge, rather than merely on a corner.
Using 21 shapes in Blokus allows for all the possible polyomino shapes
that can be made from one to five sub-squares that are legally
constructable based on the above specifications.
There are four colors of pieces in Blokus: blue, yellow, red, and green.
To begin, each player is assigned a starting square and set of 21
distinct polyominos of a specific color. Other than color, each set of
pieces is identical. A player's starting square is on a designated
corner of a 20 unit by 20 unit grid. The first piece played by each
player must cover his designated corner of the board. Each piece played
must fit entirely on the grid without overlapping any part of another
previously played piece. Each piece played after the first must have
at least one square of the new piece diagonally adjacent to a square on
one of your previously played pieces. However, no square of any newly
played piece can be orthogonally adjacent to any square on any of your
previously played pieces. There is no restriction about how your pieces
can be played relative to the pieces of other players, provided that
your pieces don't overlap theirs.
Players take turns in color order (blue, yellow, red, and green) playing
one piece at a time. Players continue playing in this fashion, skipping
over any player who can no longer legally play. When all players can no
longer play, the game is scored.
Scoring is based on the number of squares in each piece that you play.
BWT uses a slightly different scoring system than the classic
method for Blokus scoring. BWT's scoring is discussed
later in this review.
Modes of play
There are three basic modes of play in BWT. The first is Quick Play,
where you just choose a game (Blokus classic, Blokus two
player, or Blokus Duo), choose a number of opponents, determine
their skill rating, and then play. Next, is World Tour mode, which is a
series of games against computer opponents of ever-increasing
difficulty. Lastly, BWT includes a Challenge mode.
In the Challenge mode, you engage in Blokus puzzles (think old
school newspaper chess puzzles, but in Blokus terms). Each puzzle
tests a specific skill, like being given one piece which must be placed
so as to minimize the score and limit the placing options of three other
computer players. Another puzzle tests your ability to score as low as
possible while the computer players are trying to help to maximize your
score. Each challenge hones a specific skill useful in
Blokus games, or teaches you to identify a specific type of
weakness in your opponents' play.
In addition to the overt Challenge section, there is a Gold Blok awards
page, which gives you a little virtual trophy for overcoming certain
specific challenges in the game. These are not puzzles, so much as they
are reaching certain milestones in your Blokus career (like
coming back from a deficit of 10 points or more in a single game).
Unlike the Challenge pages, these sort of highlight your Blokus
games as opposed to teaching you a specifically applicable skill.
Blokus World Tour supports classic four player Blokus (one
color per player on a 20 x 20 board), classic two player Blokus
(each player plays two colors on a 20 x 20 board) and Blokus Duo
(each player controls one color on a 14 x 14 board). It does not support
a three player mode of play, or team play involving computer opponents.
Multi-player
BWT does allow for multiple players to play the game at the same
time, but it does not allow for play over the internet or over an
intranet. All the players involved have to sit in front of the same
computer. I think this is potentially a useful thing for couples and
families, and is often left out of most multi-player games which assume
that you'll always be playing against online opponents. Since all
information in Blokus is public, there was no reason not to
support this mode of play.
The multi-player mode does not support team play. In BWT's
multi-player mode everyone plays head-to-head. Multi-player play only
applies to the Quick Game mode, and not to the Challenge, or World Tour
mode, or so it seems. However, the software can track skill ratings,
player-by-player, for up to four different human players on the same
computer.
Three human players can play at the same time on BWT, but the
computer always generates a fourth computer player instead of allowing
the human players to alternate playing green, as per the standard
Blokus rules for three players.
Unfortunately, and this was a true disappointment for me, BWT had
no option for online play, either through a Blokus server or even
by using a direct peer-to-peer, client/host connection. When you play a
game with "World Tour" in the title, the end user is very
likely going to expect some kind of multi-player online option, so I
found the title of the game somewhat misleading.
World Tour mode
There are apparently eight different difficulty levels of computer opponents
in the World Tour option.
World Tour features ten tournaments, with 16 different computer players
to beat. Each one is represented by a large, cartoonish avatar. Most of
the avatars are well-drawn, and there is some light animation to the
avatars, such as a change of expression when a given character wins the
game. Oddly enough, while there are a lot of computer player avatars,
there are exactly four you can choose from when picking your own avatar in
the game.
Differences from classic Blokus
Blokus World Tour modifies normal Blokus scoring. Rather
than scoring a negative point for each square you don't place, in
Blokus World Tour you score one point for each square on each
polyomino that you place. This is mathematically analogous, and is
actually a bit more intuitive. The negative scoring used in classic
Blokus board game play is an artifact of needing a quick scoring
mechanism for counting by hand at the end of the game (where you
presumably have few pieces), while positive scoring is trivial when done
by computer. It's also a little more emotionally satisfying to have a
score like 84 instead of -5.
Blokus World Tour introduces another scoring mechanism called the
Round Score to show how good you are across multiple games in a
tournament. The premise of Round Scoring is that it tries to measure you
against the field of players you just played against. Consider the
following example: Player A has 80 points, player B has 70 points,
player C has 60 points, and player D has 50 points. For each player, the
Round score starts at 0 and adds one point for every point relatively
speaking you are ahead of every other player and subtracts one for every
point you are relatively behind another player. So, in this example,
player A is +10 ahead of player B, +20 ahead of C, and +30 ahead of D,
for a total Round Score of +60. B has a Round Score of +20. C has a
Round Score of -20. D has a Round Score of -60. This formula is
explained absolutely nowhere in Blokus World Tour, and is
something you just have to calculate for yourself. The computer uses the
Round Scores to determine seatings and pairings when playing in World
Tour Mode.
In addition to scoring changes, BWT introduces another rules
change from standard Blokus play. BWT allows a player who
just cannot figure out where to play to skip his turn, and then play
continues around the table with the next player. Skipping once does not
prevent you from playing on a subsequent turn. I've never found
this particular option necessary given the Hint feature (see
below), and given that skipping would be primarily useful to speed
up multi-player online play, which does not exist in BWT.
A few bugs & oversights
A few things about the programming left something to be desired. The
first error occurs while playing in full screen display mode rather than
in a framed application window. In windowed mode I could easily ALT-Tab
between applications with no problem. Attempting to ALT-Tab in full
screen mode caused my computer to crash. This error was only apparent
in the trial version I downloaded and has not been a problem with the
full version of the software.
Both the trial and full versions of the software had problems operating
smoothly in windowed mode. In that mode a few of the buttons (such as
"Menu", "Options", and "Help") did not
sense a mouse over normally, making them difficult or impossible to
click. None of the in-game controls were affected in windowed mode, but
to access the main menu and the Quit function I did have to exit from
windowed mode using the Windows maximize button to get to full screen
mode before I could hit some of BWT's menu buttons.
In addition to the aforementioned bugs, in Blokus Duo mode, there
are a variety of naming errors with non-player characters. This is
mostly centered on pop-up dialogs saying which player starts. For
example, there is a "Name here, you start", error for computer
characters in Blokus Duo mode. Similarly, I have seen the
non-player character Emma called "Chip" in the same startup
dialog box for Blokus Duo.
Another apparent error was the ranking of Round Scores. Nominally
BWT computes Round Scores (as described earlier) while playing in
World Tour mode and apparently sorts them in descending order to handle
seatings and pairings. However, the program does not seem to
consistently sort negative Round Scores in descending order. This seems
to be an error, but the lack of documentation for this feature of
the program makes it impossible to say for certain.
Another oversight, in my opinion, was a lack of any kind of an owner's
manual. Without even a PDF user's manual for the product, even basic
questions like, "Can you play the game with multiple, non-computer
players at the same time?" and "Can you play this game over
the internet with another player?" were not overtly answered
anywhere. I had to find the answers through the trial and error
process. This lack of an owner's manual hampers the user from
finding out about the scope of the software's features. It does not, in
any way, make the actual play of Blokus more difficult, and the
software does a good job of explaining Blokus basics. Overall,
the user interface is quite intuitive insofar as playing the game by
yourself goes. Only multi-player play options (and a lack of internet
play) really desperately needed to be documented.
User interface - BWT versus Blokus Online
In addition to any of the
limitations of the software listed above, there is one big reason which
will keep a lot of people from purchasing this game - Blokus Online.
Sekkoïa, the makers of Blokus, has a large online
Blokus user community that can play Blokus any time of day
or night for free, right on their website. The software was programmed
in Adobe Flash, meaning that it is supported by one web browser or
another on most operating systems. The Flash version of Blokus
Online supports classic and Duo (two players on a 14 x 14 board) versions
of Blokus as well as Blokus Trigon. In the "Training
Room" at Blokus Online you can play against computer AIs, or
you can enter the regular rooms to play games against friends (by
password protecting the game and issuing electronic invitations). The
big downside to online play, in my opinion, is that a huge amount of
screen real estate is dedicated to chat windows and other online
elements, making the actual play space pretty small, and hard on the
eyes.
The play interface offered by Blokus World Tour is much larger
and much friendlier than the Blokus Online software. BWT
also allows the end user to choose the difficulty of the computer AIs
the player plays against, while in the Training Rooms of Blokus
Online, the software's difficulty level is hard coded. Gone in the
online version are the cute avatars of BWT.
BWT offers a couple of very strong features that Blokus
Online effectively lacks. The first of these is a Hint feature. There
are three levels of Hints in BWT. The first shows you all the
legal spots that you can place a piece on the board (corners that are
eligible for a new piece). The next Hint shows you all the places which
your piece cannot cover. And the last stage of Hint actually suggests a
play. These are fantastically useful for beginning Blokus
players, for young Blokus players, and for just about anybody
toward the end of the game if you don't want to spend five minutes finding
your next legal move. Since the software tells you, even without asking
for a Hint, if there is at least one legal move left for you, this,
combined with the "show legal moves" hint, speeds play without
detracting overly from the skill required to play the game; it helps
curb analysis paralysis. Blokus Online has a single tier Hint
system and it only shows you one randomly chosen possible play, which is
generally not a very useful feature when compared to what BWT
offers.
The second feature that BWT has over Blokus Online is
an Undo feature, which takes back a whole series of moves to let you
fix a misplay. Because of the Challenge mode, the Hint feature, the Undo
feature, the ability to choose the difficulty of computer AIs, the
larger and friendly user interface, and the ability to build your skills
up slowly in the World Tour mode, Blokus World Tour is a really
great piece of software for a beginning Blokus player. It will
hone your skills in stages. A beginner will strain her eyes a lot more
with Blokus Online, and will probably take longer learning the
same skills.
Sekkoïa, have designed
a new game called Blokus Trigon, which uses a hexagonal board and
pieces that have triangular segments instead of square segments common
to the standard Blokus polyominoes. Blokus Trigon is also
not supported by the Blokus World Tour software even though it is
supported by the free Blokus Online interface.
Conclusions
For what it is, BWT is very fun. It has a nice user interface,
and the boards are large and easy to see, even on a small monitor. In
contrast, I found Blokus Online annoyingly small to play on - too much
screen real estate was taken up by chat windows and network-related
information. So I personally prefer playing BWT to Blokus
Online when I'm in the mood for a game against the computer. I'd play
Blokus Online only to play against friends or to play Blokus
Trigon.
If you plan on playing Blokus offline a lot (while travelling),
or if you want a larger, friendlier, better interface than Blokus
Online offers, then Blokus World Tour is a nice piece of software
and is a good purchase. BWT is an exceptional
learning environment for new players - the challenges, the wide variety
of computer opponents, and interface features like "Hint" and
"Undo" make this an exceptional piece of software for
improving your Blokus game if you aren't already the city
champ.
Some online software vendors sell BWT for as low as $9.99, but
the standard going rate is $19.99. When compared to playing
Blokus for free online, this is not a decision to be taken
lightly, but for the right consumer, BWT is a good fit. If you
are an advanced Blokus player who wants to play mostly over the
internet, then Blokus World Tour is simply not for you.
Lee's ratings:
Overall Score: B (A for solitaire play, but some bugs and no internet play)
Documentation: B- (game rules clear, but no software manual)
Interface: B+ (great interface, but with a few bugs)
Computer Players: A (lots of good AIs of various skill levels)
Links
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