by Lee Valentine
Marvel Heroscape: The
Conflict Begins
Published by Hasbro
10 miniature figures, 39
tiles (1-7 hexes each), 2 yellow glyphs, 12 combat dice, a d20, 8 order
markers, 23 wound markers, 1 round marker, 1 warehouse ruin with a
breakaway wall and detachable floor, and 11 army and terrain feature
game cards
$32.99
Marvel Heroscape: The Conflict Begins ("Marvel
Heroscape") is the newest addition to the Heroscape
wargaming line by Hasbro. Heroscape is an expandable,
customizable miniatures game. However, it is not collectible (i.e., the
components are not randomized). Heroscape products feature
pre-painted miniatures and terrain objects.
The terrain objects really make Heroscape unique. In most other
wargames, wargamers are stuck building their own terrain and bringing
out strings and rulers to measure movement. Or alternately, they are
played on 2D maps. Heroscape, by contrast, comes with a variety
of plastic hex tiles that snap together at the edges. The terrain hexes
are also stackable, so that they can create terrain of different
heights. In addition to terrain hexes, Marvel Heroscape contains
a building face with a removable/destructible wall.
Gameplay
In Marvel Heroscape each character has a point value, and players
are alloted a specific number of points to build their team with. Players
draft characters to fill out their teams, drawing from a selection of popular Marvel Comics characters. This set comes with 10
characters, including 5 heroes and 5 villains: Hulk, Spider-Man, Captain
America, Iron Man, Silver Surfer, Doctor Doom, Red Skull, Venom,
Abomination, and Thanos.
Unlike Wizkids' HeroClix games,
the miniatures in Heroscape contain no game data printed on the
figures. Instead, game data is printed on a separate character card
associated with each miniature. The character card presents the
character's relative size and attributes, rating the character's normal
attack power, defensive power, movement speed, and attack range. In
addition to these standard measures, each character has one or more
special attacks or special abilities printed on the card.
Movement is easily handled. A figure can move up to
it's movement range (measured in hexes) across a chain of adjacent
hexes. Characters cannot end on the same hex as another character, but
can pass through hexes containing friendly figures. When a character
moves to a hex that's adjacent to an enemy figure his movement typically
stops unless the moving character was using flight or some other special
movement power which allows a character to choose when to stop and
engage an enemy.
Attacking and defending is also quite simple in Heroscape. The game includes
12 custom six-sided dice, each with a blank face, two faces with blue
shields, and three faces with red skulls. The attacker rolls a number of
dice equal to his Attack value and counts the resulting skulls. The
defender rolls a number of dice equal to his Defense value and counts
the number of shields. If more skulls than shields are rolled, the
excess skulls each do one wound to the defending character. Each
character has a number of Life Points printed on its character card, and
the character is removed from play when its wounds equal or exceed its
Life Points.
In addition to the custom six-sided dice, each Heroscape Master
Set includes a twenty-sided die which is used to roll for initiative every turn and
for checks associated with various special abilities.
The turn sequencing in Heroscape is really outstanding compared
to many other skirmish wargames. In wargames like HeroClix, if
one player is playing a small army of characters and the other player is
playing a single behemoth of a character, the army acts much more
frequently than the behemoth. For example, HeroClix damages
characters who take actions on consecutive turns and eventually forces
them to stop taking consecutive actions. Heroscape gives the
whole team an action pool which can be applied as the player sees fit,
applying them all to one character or spreading them out over several
characters.
To explain more fully, Heroscape players are each alloted four order markers labeled
"1", "2", "3", and "X". Each
round of play is made up of three turns where each player attacks and
defends with a character. At the start of each round of play, each
player assigns each of his order markers to one of his characters. The
"X" is a decoy and does nothing. The other numbers represent
which turn the character will attack on. Given that you can assign all
your order markers to one character, you aren't automatically in a death
spiral doing nothing when you are down to one character. Initiative is
rolled with the d20 and the high roller goes first during each turn of a
given round. This may not sound very innovative, but it really is. I
have hated playing other wargames and choosing a large, expensive unit
and going once while my opponent goes many times in a row. This method
keeps both players really in the game from start to finish.
It is theoretically possible with other Heroscape sets to have
more than one character attack during a given turn. These multiple
attacks are possible with Squads (groups of weaker characters, with one
life point each, associated with a single character card). There are no
Squads that come with Marvel Heroscape.
All Heroscape games are played out in scenarios. Each scenario
has a specific terrain map, specific objectives, and often has specific
rules to add flavor to the scenario. Marvel Heroscape has a
variety of interesting scenarios that have a lot of comic book flavor
and which really make for some interesting tactical and strategic
decisions.
To take advantage of Heroscape's special terrain movement rules
and to fully build a nice 3D set you'll really want to buy some other
Heroscape sets such as the Rise of the Valkyrie Master Set. That
will give you a lot of terrain to click together.
Heroscape has a lot of fan support on Heroscapers.com, and they have
detailed discussions about terrain and props that you can print on cardstock to supplement
your plastic hex tiles. There's also a PDF fan 'zine called HSCodex, Issue #8 of
which contains information on throwing objects, a staple element of
supers battles, and one that I was sort of disappointed to see left out
of the Marvel Heroscape rulebook itself. The upside of this is
that the Heroscape rules represent a really solid core which makes it
very easy to design custom scenarios and rules around, encouraging fan created support materials.
For a while I was a serious Heroclix player, but both myself and
my friend who played a couple of Heroscape games with me
preferred Heroscape to Heroclix. Heroclix is a more
strategic game, but Heroclix doesn't play as smoothly the first
time out and doesn't have quite the same supers feel that Marvel
Heroscape has managed to capture.
Components & Rules
Marvel Heroscape is a "Master Set" for
Heroscape, meaning that it contains rules, miniatures, character
cards, terrain, dice, and a few other bits sufficient to make it a stand
alone set, playable right out of the box. Non-Master sets are merely
expandable add-ons to Master sets, containing more characters or more
terrain objects. Marvel Heroscape is fully compatible with other
Heroscape products. This set adds 39 new plastic terrain tiles of
various sizes, including gray "concrete" tiles and black "asphalt"
tiles, plus a two-story warehouse wall with a breakaway section.
Theoretically Heroscape can be played in a "basic" game
mode where each character has no special abilities and can take only one
wound each before being removed from the board, but, as a practical
matter, the Master Game is easy enough to play that I can't see anyone
playing the basic game except with small children. For gamers with kids,
though, it's nice to have a simpler learning option to break the kids
into the game.
The terrain objects are really interesting and useful, but do take some
time to snap together into a custom scenario map. The miniatures are of
high quality, but the packaging can leave some of the figures leaning a
little bit forward on a couple of the miniature bases. The building face
with the breakaway/destructible wall is a really interesting
feature.
The set comes with a large 20 page full-color booklet. The booklet
features basic game rules, Master game rules, and a variety of
scenarios. The rulebook is well-written, clear, and supplemented with
lots of photo examples.
For Retailers
If you are a speciality hobby game or comic book retailer, you'll be
glad to hear that Marvel Heroscape shows well and will
help to sell itself if you have the space to setup a nice table display.
Unfortunately, some hobby game distributors give reduced discounts on
Hasbro products, and so you may find it very tough to compete with big
box stores like Target if you don't display and demo the game - that's
your sole advantage on this sort of product.
Later in 2008, Hasbro's subsidiary Wizards of the Coast will release Marvel
Heroscape: The Reinforcements Arrive. That expansion will
feature 10 more characters: Doctor Octopus, Black Panther, Bullseye,
Punisher, Invisible Woman, Human Torch, Thing, Super Skrull, Beast, and
Sandman. These 10 characters will be sold in two different 5 character
boosters retailing for $12.99 per pack.
Conclusions
I really enjoyed playing Marvel Heroscape. It has a fast
resolution system, interesting scenarios, interesting character powers,
and an action system that will keep each player in the fight until his
last character is KO'd. However, given that this set comes with
substantially fewer characters and terrain objects than the Rise of
the Valkyrie Master Set, I think this game has somewhat less bang
for your buck ($32.99) than the slightly more expensive Rise of the
Valkyrie Master Set ($39.99). That said, it's a great introduction
to the Heroscape line, and is a really fun stand-alone
game in its own right.
If you are looking for a new superhero game, and particularly if you
like light war or strategy games, then this is definitely one to look
at. I think it's simple enough to get started fast, and deep enough to
have replay value. The scenarios concept really is where the replay
value is outstanding. When you are ready for more advanced games, pick
up the Rise of the Valkyrie Master Set, where there are more
rules on terrain and combat and many highly varied types of figures. I
think Marvel Heroscape is a good purchase, and I'm happy I made
it. If you are a comic fan, be sure to pick up this game.
Lee's Ratings:
Overall Score: B+ (A- if you already own another Master set)
Rules: B+
Component Appearance: B+
Component Quality: B+
Ease of Learning: B+
Time to Learn: 15 minutes
Time to Play: 30 to 60 minutes (plus setup)
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