by Demian Katz
Nile: The Game of Ancient Agriculture (2010)
Published by Minion Games
Designed by Daniel Callister (additional design by James Mathe)
Art & card design by Chuck Whelon
Editing & layout by Clay Gardner
Contents: 92 cards plus instructions
2-5 players
$16.99
This game is featured in the OgreCave Christmas Gift Guide 2010.
Though its theme ostensibly involves growing crops in Egypt,
Nile is actually an abstract strategy game that should hold
the interest of traditional card game fans whether they care
about ancient agriculture or not. The rules are fairly straightforward, though
there are two key twists that help make the game challenging and
competitive. The first twist is that there are only five crops, yet no
two players may grow the same crop at the same time. One player's field
can be wiped out if an opponent plants a larger field of the same crop.
The second twist is that during scoring at the end of the game, the
winner is the player who has the most cards in their least numerous
stockpiled commodity. This means that you need to focus on harvesting a
balanced set of crops, since big pay-offs in one crop are worthless if
you fail to diversify in the others. A player with only one card in
each of the five crops will beat a player with dozens of cards
distributed between only four of the five crops.
During the course of the game, each player's turn follows a few standard
steps. First, the top card of the draw deck is turned over to determine
the one or two crop types that flood this turn. Players with flooded
crops automatically harvest the top planted cards from these crops and
stockpile them for later. Flooding is also important because the
flooded crop type(s) cannot be planted on the current turn. Next comes
trading, where a pair of cards from the hand or stockpile may be cashed
in for one of two possible effects: to draw a single replacement card,
or to repeat the flood phase with a new card. After this comes card
play, during which crops may be planted to new or existing fields, or
"speculation cards" may be played to bet on the outcome of the next
flood, with extra cards being awarded for successful predictions.
Finally, the turn ends with the drawing of two cards to restock the
hand.
The length of the game varies depending on the number of players – for
each participant, the entire deck is reshuffled once, so for example, in
a four-player game, you play through the deck four times. To add an
element of unpredictability to the proceedings, the deck contains a
"plague of locusts" card which, when drawn, wipes out the largest field
(or fields, in case of a tie). The plague helps you keep track of how
many reshuffles remain before the end of the game, since it's usually
not too hard to remember how many times it has appeared!
The biggest complaint I can level at the game is
that I'm unhappy with the physical quality of the cards; although they
look good and have a nice surface texture, they're a little too thick,
which makes them hard to shuffle and seems to contribute to fast wear –
I noticed small tears appearing on the sides after only a couple of
plays. I'm sure the game will survive well enough to remain playable
for quite some time, but it already looks a little rough. Given that I
expect to be pulling this out periodically, I wish it were a bit
sturdier! Still, I'd rather have a good game that looks well-loved than
an indestructible game that I don't actually want to play!
Conclusions
It's hard to do Nile justice in a review, since it is the sort of
game that is considerably more fun to play than to read about. On paper,
the latest humorous "draw and play" game probably sounds more
interesting than, say, Canasta... but which one will people still
be playing in fifty years? Obviously, I'm not saying that Nile
is the next Canasta, but in a card game market where it's very
easy to churn out a funny but insubstantial product, it's nice to see a
smaller company build something on intriguing gameplay rather than sheer
novelty value. Nile is definitely worth a look if you like
fast-playing, aggressive card games, and unlike much of the competition,
it's likely to keep you coming back for more.
Links:
Related reviews on OgreCave: |
|