by Lee Valentine
Pandemic: On the Brink expansion
Published by Z-Man Games
Designed by Matt Leacock and Tom Lehmann
Contents: 35 cards, 12 wooden cubes, 12 pawns, 1 cure marker, 1 purple tile, 6 plastic petri dishes, and sticker sheet (for the petri dishes)
2-5 players
$29.99
This game is featured in the OgreCave Christmas Gift Guide 2009
Pandemic: OTB (OTB) is the new expansion set for
Pandemic, the popular cooperative game of disease eradication.
This time around, Pandemic designer Matt Leacock teams up with
Tom Lehmann for this series of devastating, disease-ridden innovations
to gaming. The expansion adds new Roles, new Events, multiple modes of
play, and some petri dishes for storing all your game components. This
set is not stand-alone, and requires the base game to play.
Overview of Pandemic
For those not already familiar with it, Pandemic is a cooperative
game where each player plays a member of the Center for Disease Control
out to stop four different diseases (five in OTB) from reaching
pandemic proportions and threatening the population of the world. Each
player takes on a specific Role such as a Scientist, Researcher, or
Operations Expert, and each Role grants its player special abilities to
tackle the diseases. In addition to a map of the world, the game comes
with a Player Draw Pile and an Infection Draw Pile. Both piles contain
the names of cities around the world and the type of disease that is
associated with each. Players try to collect sets of City cards from
the Player Draw Pile to turn in at Research Stations for the cures to
diseases.
At the end of each player's turn, cards from the Infection Draw Pile are
revealed to cause diseases to spring forth, intensify, or spread. The
four diseases are represented by four distinctly colored groups of 24
wooden cubes each (96 total). Every city on the board can hold up to
three cubes of a given color of disease. More than three cubes on a
single city will cause an Outbreak, which rapidly spreads the disease in
a chain reaction to all neighboring cities.
Sometimes negative cards in the Player Draw Pile called "Epidemics" are
drawn, causing a special draw from the Infection Draw Pile to select a
City that will be the target of a severe occurrence of a given disease.
The game engine causes a small sub-set of the world's cities to flare up
over and over again throughout the course of the game. Which cities
those are vary depending on the order of the cards in the Infection Draw
Pile, making each game a slightly different strategic challenge. The
base Pandemic game allows players to vary the difficulty by
putting between four and six Epidemic cards in the Player Draw Pile. To
help survive Epidemics, the Player Draw Pile also contains Event cards,
special one-shot powers that can benefit the heroes whenever they need
them most.
The game can end in one of four ways. First, the players can win by
finding cures to all four diseases (five in some variations included in
OTB). Second, players lose if they run out of cards in the
Player Draw Pile when they need to draw them. Third, players lose if
the world has had a total of eight Outbreaks of the various diseases.
Lastly, if you need to place a disease cube of a given color and you are
out of that color then you lose the game immediately. The pressure in
Pandemic clearly comes from the fact that there is just one way to win
and several ways to lose.
New Roles & Five-Player Play
There are six new heroic Roles introduced in OTB. The Archivist
has a larger hand size (eight instead of seven) and the ability to
retrieve cards from the Player Discard Pile. The Generalist has 5
actions per turn instead of the normal 4. The Containment Specialist
removes a disease cube for free every time he enters a city with
multiple cubes of one color. The Epidemiologist can take any one city
card per turn from any player in the same city as him (sort of the
inverse of the Researcher). The Troubleshooter peeks at the top few
cards of the Infection Draw Pile before deciding on actions for the
turn; he also has enhanced abilities to make Direct Flights. The Field
Operative is a variant of the Scientist from the original set - he
spends actions collecting disease cubes, and when he has three of one
color then he can turn them in with three city cards of the same color
to cure a disease. The Operations Expert from the original game has
been re-released with an extra power: he can take a flight to any city
from any Research Station by discarding any city card. I really thought
the original Operations Expert was invaluable already, but the new Roles
added powers which competed directly with the Operation's Expert's
niche, so it was deemed by the designers that he needed to be made more
powerful to remain a desirable Role.
A few of the new heroic Roles were interesting, but some seemed more
generally useful than others. The Archivist was flexible, powerful, and
easy to work into any situation. In contrast, the Troubleshooter seemed
difficult to really use to his full potential in two-player play, and
seems best used to pick up the slack of a larger team, dealing with a
single trouble spot per turn. Some of the new Roles are merely minor
variations on original Roles. As another person noted on an online
forum, in two-player play with the Epidemiologist and Researcher, there
is so much overlap in effect that it is like the Epidemiologist does not
even have a power. Most of the variations here seem primarily aimed at
adding some unfamiliarity to make it more difficult to instantly know
how your team should manage the board.
The new heroic Roles give Pandemic a total of eleven to choose
from. This was deemed enough for Z-Man games to include an extra player
reference card and two sentences of rules to expand Pandemic to
be a game for up to five players (which is really the four-player setup
with just an extra player added on).
New Events
OTB adds eight new Event cards, bringing the total up to 13.
However, Events feature a new rule: instead of using five events per
game session (as in the base game), all Events are shuffled prior to
play and two are selected per player and shuffled into the Player Draw
Pile. So, in a two-player game, there is one less Event than in the
original game. In three- to five-player games, however, there are more
Events and thus a larger overall deck size. This is a pretty thoughtful
addition which helps scale the game to the number of participants
nicely.
The new Events were thought provoking. Some directly granted overt
power by giving a player an extra couple of actions on his turn.
Another event, seemingly mundane at first glance, was actually quite
precious in that it fetches a previously discarded city card from the
Player Discard Pile. There's even a metagame card that lets one player
swap out his current Role for any of the unassigned Roles; I discarded
this early on as unnecessary, and it cost me my first game playing
OTB.
Three New Modes of Play
Pandemic always had the ability to adjust the difficulty level
from Introductory to Normal to Heroic by adding in extra Epidemic cards.
Some dedicated players of the game managed to regularly win at the
Heroic level of play (with six Epidemic cards), so OTB now
includes a seventh Epidemic card for a Legendary level of difficulty.
While this ratchets up the difficulty, it doesn't really change the
overall strategy. However, Leacock and Lehmann took care of players who
wanted to shake up game play by adding three new "Challenges" (i.e.,
modes of play).
In the Virulent Strain Challenge, Virulent Strain Epidemic cards replace
normal Epidemic cards. There are eight to choose from, and you randomly
select four to seven of them, based on your chosen difficulty level.
When the first one is drawn from the Player Deck, the most prolific
virus on the board becomes a "Virulent Strain". Each of these new
Epidemic cards includes a new game effect. Some of these are powerful
one-shot effects, while others have continuing effect on the game. All
of them make the Virulent Strain worse in just about every way
imaginable. Sometimes they make Outbreaks of the Virulent Strain worse.
One card makes the Virulent Strain harder to cure. Still another can
bring the Virulent Strain back onto the board even after it has been
completely eradicated. While eradicating a disease in Pandemic
is useful, it is normally a luxury, but not any more - the Virulent
Strain begs to be eradicated before it costs you the game. Normally in
Pandemic, players travel around in a rotating fashion, bouncing
from hot spot to hot spot, from disease to disease. Now somebody has to
stay on regular patrol around the Virulent Strain to keep it controlled.
I have only played this mode at Heroic Difficulty (5 Epidemics), but I
could largely control which disease became Virulent. Once that was
managed, I ignored the Virulent aspect both games by eradicating the
disease early on. Maybe at level 6 or 7 Difficulty the Virulent Strain
would matter more. While potentially a more difficult version of the
game, this variant added little to the overall themes displayed by
Pandemic.
The Mutation Challenge introduces a fifth disease (the Mutation) and 12
purple cubes to represent it. There are only half as many purple cubes
compared to other diseases, so the threat of losing the game to purple
is significant, as players can lose by all the normal means or by
running out of purple cubes when they need to add more to the board.
New cards in both the Infection Draw Pile and the Player Draw Pile are
what trigger the Mutation's appearance. Sometimes it appears by itself,
and sometimes it appears along with another disease. Unlike other
diseases, the Mutation is not geographically limited, and it can appear
anywhere on the map, making it difficult to eradicate. Sometimes much
of the game can pass without a single Mutation, and then it can explode
rapidly. The Mutation can be cured by discarding any five city cards at
a Research Station, at least one of which must be currently infected
with the Mutation. In this challenge, players win by curing all five
diseases, or by curing the basic four diseases and also having no purple
cubes on the board at the same time. Most of the time the Mutation is
not a threat in the early game, but when it flares up, it requires
immediate attention. This usually comes at the cost of precious city
cards to travel to a location with purple cubes on it; often, this
devours card resources intended for the cure of another disease. I
liked the Mutation Challenge better than the Virulent Strain because the
new disease spreads so differently than the other four diseases it
created some difference in the feel of the game, beyond simply making it
more difficult.
OTB includes another way to use the purple disease other than the
Mutation Challenge. It is called "The Bio-Terrorist Challenge" - by far
the best new thing about this product. This challenge is fun, engaging,
and really increases the difficulty and the choices the heroes have to
make. Unlike Pandemic's normal mode of play, which is purely
cooperative, here one player is a villainous Bio-Terrorist and moves
mostly in secret, similar to Scotland Yard or Fury of
Dracula. This variant is playable with two or three heroes and one
Bio-Terrorist, but is not suitable for a five-player game. The
Bio-Terrorist does not draw Player cards, but instead draws from the
Infection Draw Pile and uses special rules to sow the purple disease
onto the board. He can also sabotage Research Stations, crippling the
heroes' ability to move around the board; he can do so as fast as the
players can build them unless the Operations Expert Role is being
played. The Bio-Terrorist can be temporarily captured by finding him,
but this merely delays him until his inevitable escape. Winning,
losing, and curing the purple disease are handled as per the Mutation
Challenge, with a couple of different twists. The Bio-Terrorist wins if
the players lose and there is at least one purple cube on the board,
otherwise he loses as well. However, he loses if the purple disease is
ever eradicated, presumably with the heroes continuing to battle the
remaining diseases (though the rules are not explicit about this).
OTB comes with a special pad to notate the secret movements of
the Bio-Terrorist, but there is no villain player screen as I've come to
expect from other hidden movement games. While there is a very tiny
version of the game map on the player notepad, the Bio-Terrorist player
is forced to stare at the full board for his play decisions because he
will need to know which cities have various types of diseases on them.
Unfortunately, there is a design error on the notepad, where the map
lists a route between Washington and Madrid which doesn't exist in the
original game. Since this is an error that could affect game play, and
since this notepad is one of the primary new components in OTB,
it affected my ratings of the game. A printable PDF
version of the map is available that has this error corrected.
The Mutation Challenge can be combined with the Virulent Strain Epidemic
cards to make for an exceptionally hard game, though most of the time
the Mutation and the Virulent Strain will not end up being one and the
same. I have tried this with just four Virulent Strain Epidemic cards
and it was still fairly difficult. The Bio-Terrorist Challenge can be
combined with the Virulent Strain Epidemic cards, but cannot be combined
with the Mutation Challenge (since Mutation and Bio-Terrorist both use
purple cubes differently).
Game Components & Packaging
The final major part of OTB is new component packaging. The set
includes six plastic petri dishes and labels for each, to house most of
the components (other than the boards and cards) from both the main set
and the expansion. The labels look like they came straight out of a
messy bio-terror lab somewhere; the graphic designer did a great job
here. The petri dishes are made of lightweight plastic, but will do an
adequate job of housing most of the game's wooden bits. The petri
dishes are not separated in the box, and so when I opened my OTB
box, I found some of the petri dishes to be a bit scratched up.
Unfortunately, I have also heard reports that if you have the original
edition of the Pandemi c game which came with larger Research
Station pieces, then you may have trouble squeezing them in to their
designated petri dish. The dishes themselves are a clever inclusion
which was prompted by online Pandemic fan community members who
themselves came up with the idea of using petri dishes. Unfortunately,
when I tried to store the dishes in the original game box, the lid no
longer closed down evenly; one end wobbled about half an inch from
closing properly, and the other end sat a little high too. Since I was
afraid that the box might slide open in this condition, I haven't made
use of the petri dishes. Some fans will love them in spite of the
packaging problems they might raise. As for myself, I use a plastic,
Plano 3449 five-compartment locking box that fits pretty conveniently
into the components tray of the original game. It takes up little table
space, it snaps shut, and my Pandemic box lid closes down better
than it does with the petri dishes. Had I not previously bought the
Plano box for a few bucks, I think I would be more inclined to switch to
the petri dishes. Had Z-Man Games simply made the OTB box a bit
larger so that it held all the components of both the original game and
this expansion, then I might have switched over to using the Petri
dishes.
A few additional minor components are included like a "cured/eradicated"
disease token for the purple disease. There are also four blank cards
for your own Role and Event creations. The new Events, the Virulent
Strain Epidemic cards, and the Mutation Challenge cards require some
additional setup before each game. As a result, I felt the need to
separate each of these sets of cards into their own plastic gripseal
bags. Unfortunately, I had to provide my own, as Z-Man Games did not
provide them for me.
All of the cards and other components are of the same high quality as
those included in the second printing of the Pandemic game.
Players who have the first printing of Pandemic (which had gloss
cards without a linen finish) will find that the new cards do not match
their original cards, but Z-Man Games has a deck exchange program which
is available by contacting them via their website.
Rule Clarity
OTB comes with its own rulebook. I did have a handful of minor
disappointments with the components as presented after reading the
rulebook. One Event and one Virulent Strain Epidemic had a number of
very specific card-to-card interactions that weren't even hinted at on
the cards themselves; the rules exceptions have to be brute force
memorized from the rulebook. Also, one of the Virulent Strain Epidemic
cards ("Chronic Effect") was very poorly worded, and should receive an
erratum, because when interpreted very literally it is either ambiguous
or does not work as the designer intended. In this latter instance I
had to go to an online forum to find out how to interpret "Chronic
Effect."
Other than these few issues, the rules in OTB seemed quite clean.
The rulebook included sufficient graphics and play examples that I
think players will have little problem learning how to play the new
Challenges. One area of potential concern is that the Mutation
Challenge and the Bio-Terrorist Challenge use slightly different rules
for the purple disease cubes. There is some chance that this will cause
some players cognitive dissonance the first time or two that this is
played out of the box. Even this concern will fade after a couple of
plays through each new game variant. Leacock and Lehmann did a nice job
on the rulebook overall.
Conclusions
I did have a few complaints about OTB. First, I feel that the
expansion should have been about $5.00 cheaper for what came in
OTB. That could be just me, because I don't strongly value the
petri dishes that make up the vast bulk of the volume of the new stuff
in the OTB box, and wished that they fit better in the original
game box. Second, I feel that while this set does shake up the strategy
a bit, and certainly makes the game harder, OTB only truly breaks
new ground with the Bio-Terrorist challenge. A lot of the other new
options are really "thinking inside the box" variants of what we've
already come to expect from Pandemic. Diseases spread faster or
slower, or appear nearer or farther away. There aren't many deeply
thematic elements being introduced, like medical equipment, ways to set
up a quarantine zone, or significant differences between the diseases
that appear in different geographic areas (the "Virulent Strain" aside).
Third, there's almost no discussion in the OTB rulebook about
how each new type of Challenge impacts the difficulty of the game.
Which is harder, playing with seven normal Epidemic cards or six
Virulent Strain Epidemic cards? Is playing with five Epidemics and the
Mutation Challenge as hard as playing with six normal Epidemics? I
don't know, because the rules don't say, and only quite a number of
plays through the new options will let me know.
These complaints aside, OTB is overall a very good expansion for
a fine game. The Bio-Terrorist Challenge will keep Pandemic
fresh for some time to come because it adds player-vs.-player
interaction in addition to the chaotic disease-generating engine of the
original Pandemic game. The Mutation Challenge and the Virulent
Strain can increase the difficulty for those looking for tougher
challenges. I feel that most Pandemic players will find that
there's a lot of worthwhile gaming in the small OTB box. It's a
purchase definitely worth considering. For real fans of Pandemic
who have mastered the strategies of the base set, find it too easy, and
feel like they have "played it out", Pandemic: On the Brink will
breathe new life into your Pandemic games.
For Retailers
OTB has a striking front box cover of a black, red, and tan map
of the world and the game's title superimposed over a faint biohazard
symbol. It's quite eye-catching. Unfortunately the back of the box is
very text heavy and did not really show pictures of any of the new
components. Since this is an expansion set, this is not the deal
breaker that it might be for retail sales for a stand-alone game. If
you read through it all, the text on the back of the box does a decent
job of setting player expectations about what they will find inside the
product.
Pandemic is a very fun and popular hobby game. It's no surprise
then that Pandemic: On the Brink has been getting attention
online and is eagerly anticipated by fans. So, in the short run, you
can expect to sell quite a few copies of this one. There were some
delays with the anticipated release of this product, so you may have to
let your local Pandemic players know that the expansion has been
released. My advice is to offer one of your alpha gamers some store
credit in exchange for him coming in a few times to demo the game, petri
dishes and all, in all of the new modes of play. That should help boost
sales. If your store is affected by Gen Con sales, keep in mind when
placing orders with distributors that OTB was available in
limited quantities at Gen Con Indy 2009 about a month before its general
release through distribution.
Lee's Ratings:
Overall: B+ (great expansion, but with packaging problems and a significant printing error)
Playability: A-
Appearance: B+ (nice overall, with one piece of substandard art)
Rules Clarity: B+ (solid overall, with a few problem cards)
Components: B+ (nice looking components with some problems with the Bio-Terrorist play aids)
Packaging: B+ (petri dishes should fit better in the original box, with instructions on how to pack the game with the new components; the game needed to come with some gripseal bags to separate out the new challenge cards)
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