About OgreCave and its staff

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)

Archive highlights
GAMA Trade Show 2008 report, part 2
GAMA Trade Show 2008 report, part 1
Frag Beta Capsule Review (4/14/01)
Battle Cattle Minis Preview (2/28/01)

Reviews - Wild Wool
by Demian Katz

Wild Wool boxWild Wool
Published by LEGO (2010)
Designed by Jesper C. Nielsen
Contents: 1 die, 117 LEGO pieces, 1 rulebook, 1 set of building instructions
2-4 players

If you grew up playing with LEGO blocks, chances are you still have a certain affection for them. At least, this is still the case for me. When I heard a few months ago that LEGO was releasing a series of board games, some designed by Reiner Knizia, I was intrigued. When I finally saw a display of these games at the store, I couldn't stop myself from buying the inexpensive one marked "limited edition." I don't regret the decision, and I'll probably have more LEGO games in my collection before too long.

Putting It Together
Of course, part of the joy of LEGO is working through the little instruction booklets that show you how to put the pieces together. It's been a couple of decades since I last did this, but I enjoyed the nostalgia trip. At the end, I had four LEGO sheep and a LEGO wolf. Thanks to some pieces that I'm pretty sure didn't exist in my youth, the wolf's tail moves up and down and the sheep's heads are similarly adjustable. The sheep also have LEGO bumps all the way around their bodies so that they can grow "wool" in the form of white LEGO cubes. The game includes a couple of extra small pieces, presumably to replace any that are lost. These can probably be put to good use elsewhere!

Wild Wool piecesAlso worth mentioning is the LEGO die, which is a feature of most (if not all) of the new LEGO game series. It's a six-sided die with four LEGO bumps on each side. By snapping in flat LEGO panels, you can customize the options presented by the die. In this game, one side gets a big "x2" while the other sides get two colors each. A little wrench is provided to help pry the sides off if you want to change the layout of the die.

The current crop of LEGO games cover a fairly broad range of ages, and Wild Wool aims at the young end of the spectrum – ages 5 and up. This, combined with the fact that it is not one of Reiner Knizia's designs, means that it is not exactly a gamers' game. In fact, it is rather reminiscent of Cootie in that it consists of rolling the die and moving plastic pieces around. However, the game deserves some credit for being a little more thought provoking than much of the competition. Many games for small children put the players completely at the mercy of fate. At least Wild Wool gives you a choice on most turns. At the start of the game, everyone gets a sheep. If you roll the "x2" side, you get to add two pieces of wool to your sheep. If you roll any other side, you get to choose one of two possible actions based on the two colors represented. Options include adding a piece of wool to your sheep, shearing your sheep (thus keeping all of its wool for scoring at the end of the game), trading sheep with another player, or using the wolf to scare off all of a sheep's wool. Any player who has a fully wool-covered sheep at the beginning of his or her turn gets a bonus shearing action... but keeping a sheep that woolly can be challenging! The game ends when the wool supply runs out, at which point all sheep are sheared one last time, and the person with the most wool wins.

As you can see, it's a cute but fairly inconsequential game... except for one other important detail: you can customize it. In keeping with the LEGO spirit of creativity and experimentation, the rulebook includes a number of variants: different ways of using the wolf, different die layouts, how to turn it into a reflex game, etc. These variants are accompanied by suggestions for devising your own improvements as well as an online forum for sharing your creations with other players. If you know a creative child you would like to groom as a game designer (or at least a BoardGameGeek user), you could do far worse than to give the gift of LEGO.

Wild Wool was obviously not designed for my demographic – yet the draw of LEGO is strong, and I have to admit that I actually enjoyed playing it. I certainly plan on investigating some of the more complex offerings in the line. I admire the way the game is designed to encourage customization and creativity. If you're looking for a dose of nostalgia or a gift for a young gamer-to-be, Wild Wool is a good choice.


Back to reviews index

Site copyright 2001-2010 Allan Sugarbaker. Trademarks/copyrights mentioned are owned by their respective owners.