Sovereign Press has announced that Dragonlance: Key of Destiny has sold out of its entire 5,000 copy print run in just over a month. During these times of slower sales, this is encouraging news, especially for D20 and D&D products. Sovereign Press plans to reprint the adventure module, its first for the Dragonlance setting, in the fall.
Press release from Sovereign Press follows:
DRAGONLANCE: KEY OF DESTINY — SOLD OUT!
August 25, 2004 (Lake Geneva, Wisconsin) — Sovereign Press, Inc. is pleased to announce that its first Dragonlance adventure module, Key of Destiny, has sold out. Released in May of 2004, Key of Destiny sold through the initial print run of 5,000 copies in six weeks.
“We’re very excited about how well Key of Destiny has done,” states Jamie Chambers, Vice President of Sovereign Press. “When our warehouse told us we were out, it was a good moment.”
“Christopher Coyle did a great job on this adventure, and we’re glad it has been so well received by fans,” added Margaret Weis, owner of Sovereign Press, Inc. “From what we’re hearing, stores can’t keep it on the shelves. I think this proves that the market for exciting, creative adventures is still out there.”
Key of Destiny is the first in a trilogy of Dragonlance adventures using the revised d20 System rules to be published by Sovereign Press. The trilogy, designed to be run as an entire campaign, allows players to guide their characters from low to high levels while exploring the world of Krynn and working against the schemes of a terrifying villain.
Sovereign Press plans to re-print Key of Destiny in the fall.
About Sovereign Press, Inc.
Sovereign Press, Inc. is a publisher that specializes in bringing the worlds of fantasy fiction and roleplaying games together. Its current lines include Sovereign Stone™, created by artist Larry Elmore, and DragonlanceÆ, published under license from Wizards of the Coast. The company is based in Lake Geneva, Wisconsin, the birthplace of hobby roleplaying games, and is owned and operated by New York Times best-selling author, Margaret Weis.
About Wizards of the Coast
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE:HAS – News), is a worldwide leader in the trading card game and tabletop roleplaying game categories, and a leading developer and publisher of game-based entertainment products. The company holds an exclusive patent on trading card games and their method of play (TCGs) and produces one of the world’s best-selling TCGs, Magic: The GatheringÆ, as well as the celebrated Dungeons & DragonsÆ roleplaying game. Publisher of adventure games, family card and board games, and electronic media products, Wizards of the Coast is also one of the world’s premier book publishers of fantasy series fiction whose novels have made numerous appearances on The New York Times best-seller list and have sold millions of copies worldwide. For more information, visit the Wizards of the Coast website at http://wizards.com .
About Hasbro, Inc.
Hasbro (NYSE:HAS – News) is a worldwide leader in children’s and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.
Dragonlance, d20, d20 System, Dungeon Master and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the USA and other countries, and are used with permission. Sovereign Stone and Sovereign Press are trademarks owned by Sovereign Press, Inc.
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