It would seem there’s considerable excitement about WotC‘s next rulebook for D&D 3.5, the impressively-titled Dungeon Master’s Guide II. According to the company, orders from the hobby market are already so strong that DMG II will be the biggest release ever for the game (aside from the core rulebooks). Industry favorites such as Jesse Decker and Robin Laws developed the nearly 300-page tome, which is the first DMG sequel to be created for any iteration of the D&D game system.
Wizards of the Coast press release follows:
A Sequel With No Equal: Dungeon Master’s Guide™ II
The Dungeon Master’s Guide™ II comes out this month, and distributor orders for this book have been tremendous. With the exception of the Monster Manuals, the Dungeon Master’s Guide™ II is the first-ever sequel to a core book in any edition of D&D.
The Dungeon Master’s Guide™ II is a follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master’s Guide™ II builds upon existing materials in the Dungeon Master’s Guide™. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. The guide is full of time-saving tools, with many game elements ready built to bring to the gaming table.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings, including attention to play style, speeding up play, types of players, non-player character stats, new rules for destiny, on-the-fly character modifications, and group power characteristics. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. Dungeon Masters and players alike will be especially interested in the new section on magic items, which discusses new ways of utilizing traditional items and introduces many new items written to fill specific niches in gameplay.
About the authors:
JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Complete Adventurer™, Races of Stone™ and Unearthed Arcana™. Before joining the RPG R&D team, Jesse served as Editor-in-Chief of Dragon® Magazine.
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine™ and co-authoring Races of Stone™ and Unearthed Arcana™.
CHRIS THOMASSON, before joining Wizards of the Coast, Inc. as an RPG editor, served as Editor-in-Chief of the Origins-award-winning Dungeon® Magazine. His design credits include Fiend Folio™ and Monster Manual™ III, as well as Bow and Blade for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring Codex Anathema: The Book of Aberrations™, Races of Faerûn™, and Frostburn: Mastering the Perils of Ice and Snow™.
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying games Feng Shui, Heroquest, and Dying Earth, and the eponymously-titled book of gaming advice, Robin’s Laws of Good Gamemastering.
Dungeon Master’s Guide™ II
Trim Size: 8-9/16” x 11-1/8” x 11/16”
Page Count: 288
Price: $39.95 U.S.; $55.95 CAN