How Neverwinter Nights fought its own mission statement

We all pretty much know that the attempted D&D-esque network play of Neverwinter Nights was too difficult to use for people trying to emulate the tabletop experience, but this first-person account by a frustrated GM really illuminates the problems we face when we try to take advantage of online play to address common roleplaying problems. This article really makes me want to look into Code of Unaris in more detail.