The wiimote is a roleplaying prop, isnâ€™t it? Itâ€™s a multi-functional device morphed by your imagination and direct interface into some imaginary role in an imaginary setting. Thus, every Wii game is practically an RPG, or at least contains â€œRPG elements,â€ bordering on LARP. Your acceptance of the wiimote as something other than it is – your â€œcastingâ€ of it into a role – flows back into you, transforming you into a roleplayer.
That’s right, Wii gamers: you’ve been drafted; we’ll expect you to make well-informed votes for all Origins Award and ENnies ceremonies from now on, plan accordingly. But honestly, I couldn’t agree with Will more – the right Wii interface can nearly eliminate the learning curve on what a roleplaying game is, and could make the entire roleplaying medium (yes, including the tabletop games) less intimidating. Now if we could just get the right cross-pollinization of socially mobilizing party games the Wii is known for with a memorable story-driven experience, then we’d really have a tool to recruit fresh roleplayers.
This also reminds me I was going to pick up Resident Evil 4 for the Wii, and get my survival horror roleplaying on.