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Gameplaywright: shall Wii play an RPG?

December 17th, 2007: Allan Sugarbaker says...
Gameplaywright: shall Wii play an RPG?

Over at Will Hindmarch and Jeff Tidball’s freshly announced blog Gameplaywright, Will makes the following provocative observation that may surprise Wii owners:

The wiimote is a roleplaying prop, isn’t it? It’s a multi-functional device morphed by your imagination and direct interface into some imaginary role in an imaginary setting. Thus, every Wii game is practically an RPG, or at least contains “RPG elements,” bordering on LARP. Your acceptance of the wiimote as something other than it is – your “casting” of it into a role – flows back into you, transforming you into a roleplayer.

That’s right, Wii gamers: you’ve been drafted; we’ll expect you to make well-informed votes for all Origins Award and ENnies ceremonies from now on, plan accordingly. But honestly, I couldn’t agree with Will more – the right Wii interface can nearly eliminate the learning curve on what a roleplaying game is, and could make the entire roleplaying medium (yes, including the tabletop games) less intimidating. Now if we could just get the right cross-pollinization of socially mobilizing party games the Wii is known for with a memorable story-driven experience, then we’d really have a tool to recruit fresh roleplayers.

This also reminds me I was going to pick up Resident Evil 4 for the Wii, and get my survival horror roleplaying on.

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