Okay, this is creepy. I was literally just thinking about how the CCG was only one model of business, and of game design, in what is probably a much wider array of yet-undiscovered possibilities, and about how much I’d like to see somebody start exploring that (the same way that the space of play possibilities near what we’ve always thought of as RPGs is being pushed outwards). Maybe you could say that online CCGs are best equipped to do this, I don’t know. And I don’t think this is really necessarily it either, but it’s a step: Fantasy Flight announces the “Living Card Game” release format for A Game of Thrones and Call of Cthulhu (PDF link). Maybe the only difference between this and a card game expansion is the marketing term… but maybe people will take to it. The commons-and-rares angle is kind of interesting and might support things like league play (remember leagues? Ah, memories) in new ways.
So, what do we think? Nevermind for now whether it’s a new idea; fixed sets of 10 single cards and 3 copies each of 10 other cards – good idea, or bad? It reminds one of the periodical model that Pinnacle tried back in the day with Doomtown, but maybe with better survival characteristics in this day and age.