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Category: Board Games

AH lifts curtain on Nexus Ops

May 31, 2005 Mike Sugarbaker Board Games

You know, there’s almost nothing I like better than mining resources on a strange planet. If StarCraft and its ilk weren’t so damn stressful, I’d be in there mining my little heart out. But, since turn-based games are more my speed, I’m glad to see these details on Nexus Ops.

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Avalon Hill alludes slyly to more wargames in future

May 26, 2005 Mike Sugarbaker Board Games 11 comments

And lo, a cute reference to a Seekrit Projekt in this interview about RoboRally (PDF) has raised anew the spectre of “Avalon Hill” now standing for “WotC Board Games,” rather than the completely proud, never ever silly, always grognardy and entirely luck-free (yeah, right) legacy of the AH backlist. All

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Spiel des Jahres nominees announced

May 8, 2005 Mike Sugarbaker Board Games

In General and Children’s categories, along with recommended lists, per the usual. I could be wrong, but it looks like most of the short list is already in print in English.

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Dark days ahead for Round Table

May 2, 2005 Allan Sugarbaker Board Games One comment

The next boardgame release from Days of Wonder will visit the court of King Arthur, in Shadows Over Camelot. From the preview info given thus far, it looks to be part Reiner Knizia’s Lord of the Rings (players cooperate against the game itself), part Talisman (there are seven choices of

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Kevin Wilson’s gonna sing the Doom song now

April 23, 2005 Mike Sugarbaker Board Games

The designer of Doom, WarCraft and the developer on the new Arkham Horror edition is interviewed, and gives what I think are heretofore-unreleased gameplay details about the latter. And it’s just generally a fun read for design heads such as myself.

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Original Arkham Horror expansion rises again

April 23, 2005 Allan Sugarbaker Board Games One comment

A while back, our friends over at Yog-Sothoth.com scored a copy of the unpublished supplement to the rare and elusive Arkham Horror boardgame, and posted it for all to download and enjoy. Unfortunately, the site had to take the file down shortly thereafter until a day when the game’s ownership

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Please don’t eat the settlements

April 19, 2005 Mike Sugarbaker Board Games

Fun for the whole family that’s strategic, challenging, and delicious!

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From the “slight change of pace” department…

April 16, 2005 Demian Katz Board Games

Another free game of the month has arrived from Invisible City. Tumblewords is sort of like a hybrid of Connect Four and those word search puzzles often found in special large-print editions for the elderly. If you’ve got some spare Scrabble tiles lying around, this isn’t a bad way to

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Sword and Skull Playtest Report, plus sort of some news

April 4, 2005 Mike Sugarbaker Board Games, Card Games, Playtest Reports 2 comments

This interview with Sword & Skull designer Mike Elliott leads off with a note on one of those missing Wizards CCGs – a Xiaolin Showdown license – and goes on to explain some of the numerous ways in which S&S is like Monopoly but less sucky. I mean, how many

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GOTHIKA: Invisible Expansion Set – no, I didn’t typo that

March 31, 2005 Mike Sugarbaker Board Games

The adventure-gaming wing of Human Head Studios has announced (here’s a more permanent link, for those of you living in the future) a PDF-only expansion for its GOTHIKA board game line, called GOTHIKA: Invisible Man. Yup. The obvious jokes here would be funnier if WizKids hadn’t preempted them with the

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FFG at GTS: perfecting the art of breeding larger and larger boxes

March 15, 2005 Mike Sugarbaker Board Games

Fantasy Flight is showing boatloads of stuff, including an English edition of Reiner Knizia’s excellent abstract Einfach Genial (under the new title Ingenious), a World of WarCraft boardgame in a mammoth Twilight Imperium-sized box (multiple win conditions: sell gold on eBay without getting caught and banned by Blizzard, or actually

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Rio Grande Sells Smallest Continent

March 8, 2005 Demian Katz Board Games

It is once again Rio Grande Games newsletter time. Most of the featured games this issue were already shown last time around, but there is one new entry — Wolfgang Kramer and Michael Kiesling’s Australia, a board game giving players control of the continent’s destiny starting in the twenties, a

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From the “abandonware isn’t just for PCs anymore” desk

March 1, 2005 Mike Sugarbaker Board Games

So in 1981 or so, this company Dwarfstar Games came out with some 2-player hexes-and-counters wargames, along fantasy and sci-fi thematic lines, and allegedly made a big splash. Over the years, Dwarfstar went as wargaming companies were going in those days (hint: opposite of north), and after a while the

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Invisible City Plays Hide and Seek

February 22, 2005 Demian Katz Board Games

Invisible City has just announced their free game of the month for February. In Navigator, two to four players explore a map, trying to track down each other’s hideouts. On a related note, the Invisible City site has a new comment system in place, so it’s now possible to suggest

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Tom Jolly’s Camelot rules up for Valentine’s Day

February 14, 2005 Allan Sugarbaker Board Games

Just in time for the lovers out there (huh?), Wingnut Games has posted a PDF of the full rules to Tom Jolly’s Camelot. Fellow Cave Dweller Steve and I first experienced Tom’s Lightning system, which powers the Camelot boardgame, in an early form at GenCon SoCal ’03, and even then,

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