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Category: Game Design

ARG: another acronym to embrace before it destroys you

September 30, 2004 Mike Sugarbaker Computer and Console Games, Game Design, LARP, Roleplaying Games

Many of you likely know all about I Love Bees, the mysterious site the URL for which was flashed briefly at the end of an online trailer for Microsoft’s upcoming first-person shooter Halo 2. You may also remember the promotional

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Will it play in Mystara– uh, I mean Peoria?

May 17, 2004 Mike Sugarbaker Game Design, Industry, Roleplaying Games

Why you should bookmark the new Gamethink weblog immediately, despite the Orwell-esque title: “I’m shooting here for perspectives anchored in practical understanding of the possible, for rolegaming as a commercial pursuit as well as a social one.” Word up to

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If you’re not reading Greg Costikyan’s weblog,

January 24, 2003 Mike Sugarbaker Game Design

you may be used as reactor shielding.

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Steve Jackson Needs YOUR Help (again)

December 10, 2002 Craig Robertson Game Design

Steve Jackson Games has some new job openings for the aspiring game designer. They are looking for an expert on India to fact-check their manuscript for GURPS India. If you have ever lived there, or have studied the region extensively,

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Time Machine Returns

December 28, 2001 Demian Katz Game Design

I just learned on the gamebook mailing list that the wonderful Time Machine series of interactive books has been re-released in eBook format. Although aimed at children, these are among the most effectively-written and interesting of the many “Choose Your

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The Politics Of Dancing – No, Actually The Economics of RPG Design

February 6, 2001 Mike Sugarbaker Game Design, Roleplaying Games

I’m not a big RPG guy, but that news about adding “mystical gateways” to the Forgotten Realms canon is interesting. Yes, it will unbalance campaigns that get crazy with them, but for some campaigns it may be the balance they

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For those who have lives

February 2, 2001 Mike Sugarbaker Game Design

For those who have lives and therefore don’t pay any attention to Slashdot, they had an intriguing discussion on zero-sum games today.

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