In our first show of the new year, we’re already covering a lot of ground. In just the first half of the podcast, we go from Allan’s first impressions of Dungeons & Dragons: Fifth Edition to Mike’s obsession with space games, and back around to enjoying Magic: The Gathering after many years of abstinence. Then we drag out a pair of surprise gaming artifacts, speak of upcoming conventions, and more.
Archive for the ‘LARP’ Category
Another June, and once again, I’m somewhat annoyed that I didn’t get myself out to New York City to participate in Come Out & Play, the annual weekend festival of city-wide games that strike an odd balance between LARP, sport, and flash mob. Sprawling throughout Times Square, Central Park, Brooklyn, and even venturing into Grand Central Station (as you can read in this article), CoaP organized dozens of game events that ranged from board games with live pieces (players, not pigeons) to iPhone-enabled hide-and-seek games and scavenger hunts. Similar to some ARG events or certain LARP events at RopeCon in Finland, CoaP is the sort of event that could be set up in multiple cities nationwide, or worldwide even. If anyone made it out to CoaP this year, let us know how it went in the comments.
“Jordan Weisman, founder of FASA, has licensed the rights to MechWarrior, Shadowrun and Crimson Skies from Microsoft to his latest startup, Smith & Tinker.” S&T apparently aims to draw on the lessons of ARGs, the medium Weisman helped pioneer at his company 42 Entertainment, and carry them into the realm of Internet-connected real-world objects (in the form of games and toys). No announcement has yet been made that gets more specific than that. But if you put CS, SR and MW in a blender and poured the resulting paste all over a website, it would indeed look like Smith & Tinker’s.
And now here’s TerrorWerks, “a fully immersive event” set in “the immersive enviroment of a massive space station.” Also, it’s immersive. But I kid! I am psyched to see more attempts at this. I don’t think I ever posted properly about this other thing at Gen Con, either: “Guardian 6 is an immersive live-action event in which you take on the mantle of an agent working for a secret agency. As a secret agent you will be sent on missions that will take you to different locations where you will interact with mysterious individuals.” Different locations, eh? It’ll be cool to see if distributing the event makes it more immersive or less… and my ARG experience tells me to bet on more.
Yeah, I saw the news and didn’t post because it just made me unhappy. (Especially when people started asking, right there on the goodbye posts from the story team, if this was all a setup to the start of season 2. For some reason the jackassery of which the Internet is capable keeps surprising me.) Mind Candy has put the second season of the Perplex City ARG on indefinite hiatus, and everyone on the story team has left the company. Stony silence about the issue on Mind Candy’s corporate site, which is always a wwwwwwonderful sign, but there are various messages and discussions out there, and the PXC-focused sites do all have some in-story bits about the end.
So what’d we learn, kids? That tying your product to a $200K prize is a good way to have to keep doing it over and over, even if the product improves? (Wave 2 of the Season 2 puzzle cards will still be released, BTW.) That even a sucky story is a better purchase motivator than a delayed (and suckier) story?
Yeah, you know the Cube, right? The one that’s worth 200 grand? Some English guy found it.
[This exciting account of the find doesn’t quite explain how the general area to search in was deduced, but once it was, the solve essentially came down to one card. A common, even. Also, cards for Season 2 have been solicited to retailers.]
The lowdown on True Dungeon‘s gameplan for 2006 has been announced, along with a video peek of the enhanced adventure for this year, Escape from the Spider Cult. The massive live dungeon-crawl event will benefit from increased volunteer training, improved props and environments, and 5.1 stereo surround sound. Other adjustments and improvements are in the press release (below), but one that may bite them in the ass is giving “dead” players the option to hang around and watch. Oh sure, you’ll heal her, but you wouldn’t heal me two rooms ago! Find another ride home, buddy!
Easily the most lavish LARP-like game in the industry these days, True Dungeon is preparing for its west coast appearance at Gen Con SoCal next weekend. In an email update sent yesterday to fans of the game, Jeff Martin, president of True Adventures Ltd., said “The finishing touches are being put on an agreement where True Dungeon will greatly expand at Gen Con Indy 2005. The event will more than double in size, and it will move to the Grand Ballroom in the Marriott Hotel which is directly across from the Exhibit Hall.”