by Andy Vetromile
Level Up - Issue #1
Published by Goodman Games
Edited by Aeryn "Blackdirge" Rudel
56 page magazine, full-color cover, b & w interior
$1.99 ($4 via subscription with digital copy)
No one has jumped onto the Dungeons & Dragons: Fourth Edition
bandwagon with as much zeal as Goodman Games. To wit: they're pretty
much the only game in town as far as magazine support goes with their
new periodical Level Up.
At Issue
The article spread is precisely what one would expect from a D&D
mag: there are pieces on character paths, monsters, DM help and advice,
and so on. Level Up is a bit more creative in its execution,
though, and has its own way of presenting new material for what could
otherwise end up as staid segments. Some of their adventures aren't
simply written freeform - instead the company may take a picture out of
the vaults and think up a story to go with the action it suggests.
Reviews aren't just quick, they're "ultrashort" entries done in a
paragraph or two, allowing them to present half a dozen of them. Martial
advice is presented through interviews with a captured hobgoblin, and
the letters page is an advice column called "Dear Archmage Abby" that
answers affairs of the dice as well as the heart.
Level Up's editing is pretty capable, though it seems to vary by
article rather than achieve a consistency throughout (it's almost as if
the reviews section went to press untouched). The writing is solid for
the most part, and few of the articles fall below a certain level of
quality. The artwork is high-class and almost uniformly displays talent.
Graphic design is just about flawless, being easy on the eyes, and the
maps are darn fine additions that disappoint only in that a) they
neglect to provide a proper key for the scene, and b) they're magazine
size and not something you can whip out onto the game table for the
players... though even that may have a workaround. Goodman Games is
using this product as a test bed for dual-format releases, offering an
electronic version of its magazine when you purchase the physical item
at the friendly local game shop.
Some of the high points of the first issue: Jeff LaSala's inaugural
entry for "Deities of Aereth", an ongoing examination of various gods
for use with Goodman's Dungeon Crawl Classics series, is far and
away the best piece in the book. With a mature and sober style he
describes the fascinating Gorhan, a god of war with a distinct
personality that seems missing from most pantheon descriptions. Colorful
and imaginative, it bodes well for future updates. Brendan LaSalle's
"Abby" piece doesn't have much space or material to work with, but in
the brief territory allotted, his column already shows hints of promise.
Then there are the low points. "Jack's Ultrashort Reviews" is
informative insofar as he covers a lot of ground, but the editing and
writing cripple the article and the reader doesn't come out the other
end much more informed than he was going in. All the overviews are
ultimately positive so it's hard to get a read on what a bad product
might look like, but a dearth of reviewable material can be an
unavoidable problem with a startup venture like Level Up (there's
a lot about in-house products from Goodman). "A Picture Tells 1,000
Words" is a good idea, but at the same time it would probably strike a
deeper chord if the reader were more familiar with the illustration
being reimagined. As it is, the picture could have been drawn for the
article instead of the other way around, so it's hard to appreciate the
full impact from that perspective. Notwithstanding, it's a quick bit
about heroes being hired to watch milady's husband before the lord falls
prey to his own transgressions that still manages to offer some good
story hooks. And finally, while there's nothing wrong with it, this is
the heir apparent for Dragon Magazine so it has to be said: no
cartoons.
Other articles in the initial release cover dinosaurs, warrior paths
that depend on their weapons, and adding fiendish overlays to game
templates, among other things. Issues are set to cost $1.99 each at
one's local game shop, though they can still be purchased through
Goodman Games (in physical form with the concomitant .pdf) for $4. No
mention has been made whether the size will vary by release, but the
premiere issue runs 56 pages if that's any kind of benchmark.
Conclusions
The first issue of Level Up offers only a sample of all the
materials editor-in-chief Aeryn "Blackdirge" Rudel promises for later in
the run - for example, complementary extras that add to or are derived
from one of Goodman's other game products are slated to be added in the
future - but no one is confirming what kind of assortment one can expect
each time. If someone takes a liking to the character-enhancing "PC
Pearls", for example, it's unclear whether the devoted reader can count
on that being in every issue or if it's a sort of rotating buffet that
gives that column a miss once in a while. There's probably enough real
estate to include most of the roster each issue if they edit things
down, use smaller font, or trim some whitespace efficiently, but the
only thing the editor pledges is one of the "Roads to Adventure" series
of articles, a one-size-fits-all story useable in any campaign. (This
time around it's "The Hill Giant Thane", an excursion that's serviceable
for its intended 7th-level audience but is otherwise unremarkable.)
Launching a print periodical in the Digital Age is a risky venture, so
what's being brought to bear has to be something special. Level
Up has a lot going for it (not least its decidedly affordable price
tag) and one issue does not a product define, so if they can work out a
few more kinks going forward, they have something on their hands worth
4e fans looking into.
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