Archive for February, 2001

I am deeply, deeply afraid.

Friday, February 16th, 2001

I am deeply, deeply afraid.

Dogma-riffic!

Wednesday, February 14th, 2001

Tired of the way all computer games and video games are the same? So is Ernest Adams, a game developer who’s worked for Bullfrog among other high-profile PC game companies. He’s taken the Dogme 95 rules that made a splash last year in the film world, and applied them to the computer game industry. The result is a great read, brought to our attention by Plastic, my second favorite weblog. The discussion is here.

Tasty Morsel

Wednesday, February 14th, 2001

Here’s the best result on Living Room Games’ Random Grimness Table, intended to keep role-playing sessions from getting too lighthearted:

86-90: Sun disappears for a moment, with no apparent cause, as an old man comes out. He points at the party screaming, “It is the prophesy! They will doom us all!!!” Lynch mob follows.

Priceless Relics

Wednesday, February 14th, 2001

Relics & Rituals,the new D&D3/D20 book from Sword & Sorcery Studios, lists a ton of magic items and spells. However, Sword & Sorcery intentionally doesn’t give prices for any of them (too world-specific). Since having the price of an item helps the DM decide how much treasure to award, “Irishman” has stepped up to organize some volunteer pricing. Here’s his recruiting notice:

If anyone wishes to help create the magic item price list for the Swords and Sorcery book, Relics and Rituals, and has the time to compute a page or two of the magic items values based on the rules in the Dungeon Masters Guide, please contact dharman07@yahoo.com.

The results will be posted on the Sword & Sorcery website.

Large Miniatures Enter Mage Knight

Tuesday, February 13th, 2001

Is that like jumbo shrimp? Nevermind.

The Mage Knight miniatures game will bring dragons into play this coming June. The Great Fire Dragon will be 6″ tall, have a 9″ wingspan, and four combat dials built into its 6″ base. The dragon’s point value will be scaleable, lending more playability to the figure. Expect to shell out $24.95 to own this baby.

Decipher Buys Star Trek Fan Club

Tuesday, February 13th, 2001

After Wizards of the Coast announced their , it should come as no surprise that Decipher is now buying the company that runs the Star Trek Fan Club, FANtastic Media. Founders of both the Star Wars and Star Trek fan clubs, FANtastic Media will add to Decipher’s growing dominance of the Star Trek mythos (they currently own the rights to CCGs and RPGs based on the property). Warren Holland, CEO of Decipher, said “We will be announcing other exciting fan club licenses positioning FANtastic Media for substantial growth over the next several years.” Warp speed, Sulu?

A Peek at Games Unplugged 2001

Friday, February 9th, 2001

In an agressive move, Games Unplugged is going monthly starting this month. Here’s a look ahead at what this year’s issues will contain. My previous place of employment, Gamers.com, was supposed to be part of this month’s Best gaming sites on the net, but given the massive layoffs, who knows? I’ll have to check on it.

  • February ’01: Best gaming sites on the net
  • March ’01: Will include a free deck of Warlords from AEG
  • April ’01: 50 Most influential people in gaming
  • May ’01: RPG and miniatures game design
  • June ’01: Upcoming releases for Origins and GenCon
  • July ’01: Richard Garfield’s secret upcoming game
  • August ’01: D20 mania and a look at the OGL
  • September ’01: Foreign games in the U.S.
  • October ’01: Horror games special issue
  • November ’01: Holiday shopping guide
  • December ’01: Lord of the Rings Issue

Dragon Lords Adventure in April

Friday, February 9th, 2001

Chaosium announced plans for the first supporting product for Dragon Lords of Melnibone, their D20 setting. Slaves of Fate places the adventurers on a Vilmirian slave ship as captives. After that, things get difficult. Slaves of Fate is scheduled for an April release.

I’m thinking “Action Man: The

Friday, February 9th, 2001

I’m thinking “Action Man: The Collectible Dice Game.”

Yeah, it’s an old joke, but more “synergy” products are definitely in WotC’s future at this point… I’d say discuss amongst yourselves, but we have no message board. (And I must scream.)

Hasbro Tightens Belt… Again

Friday, February 9th, 2001

Your favorite toy giant and mine, Hasbro, has announced additional layoffs of 100 more employees. This is in addition to the 750 employees they already laid off in December of last year. According to CEO Alan G. Hassenfeld, “We don’t want our bottom line dependent on the success of a blockbuster license.” The slowing sales of Furby, Pokemon and Star Wars was sited as the cause for the layoffs. Hasbro’s future emphasis will be on more “reliable” brands such as Tonka, Easy-Bake Oven and Play-Doh.

No word yet on what this might mean for Wizards of the Coast.

Deciphering the Rings

Friday, February 9th, 2001

The official announcement of Decipher’s plans for the Lord of the Rings CCG went up on their site today. Decipher has the rights to make a card game for each movie in New Line’s trilogy, and they plan to take full advantage. There is mention of an electronic card game to compliment the traditional CCG. If the movies turn out as well as everyone hopes, get ready to shell out some cash for a variety of card decks and booster sets.

From Reality Storms to Camel Racing

Friday, February 9th, 2001

In the mid ’90s, Omni Gaming Products made a valiant effort to purchase the Torg licence from West End Games. Their ideas for Torg would have set the game back on course, repairing the ugliness that had accumulated in the official campaign. However, monetary issues stopped OGP from releasing more than an introductory newsletter.

OGP didn’t curl up and die, though. In the tradition of , OGP announced their new game, Blazing Camels. At a paltry price of $5, can you afford notto give it a try?

SCA Event – Wargy

Thursday, February 8th, 2001

The Society for Creative Anachronism (sca.org) is a medieval reenactment society that puts on events that range from feasts to giant wars in full armor. Wargy is a one day event on the 10th of February in San Jose, California, in the Kingdom of the West. The event is a day long Resurrection battle, in which participants who die can go back to a resurrection point and rejoin the carnage. The battlefield is a giant map, divided up into the various principalities of the Bay Area. War groups can hire mercenaries to fight with them for their prizes. E-mail the autocrat for directions.

Atlas Rides the Waves

Thursday, February 8th, 2001

Expanding Atlas’ Penumbra D20 adventure series, The Tide of Years is a new, 48 page quest involving deep sea diving and a crystal that manipulates time itself. Written by Michelle A. Brown Nephew (wife of Atlas President John Nephew), the adventure will provide “an opening for GMs to introduce time travel into their campaigns, either as a one-time extraordinary experience or as an ongoing campaign theme.” A supplementary PDF of the clerical Domain of Time provides gamers with a preview to “tide” them over until the adventure’s release in early March.

News from Mythrole

Wednesday, February 7th, 2001

Mythrole Games, publishers of digitally-distributed analog card games such as Night of the Ill-Tempered Squirrel, will be publishing a full line of D20 material, according to tragically misinformed sources. Mythrole put out a non-confirmation last week. From the press release:

Says company owner Tyler Sigman, “we are very pleased to be having nothing to do with the sizzling D20 intellectual property. The timing is right, and this move strategically doesn’t place Mythrole on the crest of gaming and allows us not to leverage the might and activity of the d20 license in our favor. We will be not releasing our first d20 product in March, and we are very excited about what the future holds in terms of not taking advantage of this current trend.”

Mythrole’s news page has the full story.