Mage Knight's latest last gasp: RPG for PCs

It turns out that Mage Knight is still good for something after all: english assignment help lending its name to otherwise unrelated PC games. As the press release says (PDF warning; full text is pasted below), “Mage Knight: Apocalypse opens up the battle for the Land in completely different ways.” Whereas an actual online version of Mage Knight might actually have been helpful to players who didn’t want to deal with the ugly mess that in-person organized play became. That is, it might have if it had come out four years ago. But anyway!

The following is press release copy from WizKids

Wizkids And Namco Team Up For Mage Knight: Apocalypse!
PC Game Brings the Mage Knight Universe Home

(SEATTLE) – WizKids Inc., makers of the popular Mage Knight(tm), HeroClix(r), and MechWarrior(r) collectable miniatures games (CMGs), is proud to announce a partnership with Namco Hometek Inc. to release Mage Knight: Apocalypse, a PC action-roleplaying game (RPG) scheduled to debut in spring 2006.

“Mage Knight: Apocalypse opens up the battle for the Land in completely different ways,” said Kevin Goddard, Mage Knight brand manager. “The heroes battle an army of pure evil, led by the Apocalypse Dragon itself, a seemingly unstoppable doomsday juggernaut.”

Team dynamics will play an essential role in Mage Knight: Apocalypse, as players carefully construct their parties in order to combine melee, ranged and magical strikes with powerful group combination attacks. Players can quest alone or with friends in both cooperative and competitive play modes, each able to accommodate up to five players. Players can choose from five distinct character classes and customize them from among hundreds of weapons, armor and items. Unlike other action RPGs, Mage Knight: Apocalypse players won’t be concerned with ability points or level advancement. Instead, character development will depend on which type of playing style the player enjoys. Swinging a heavy sword will make you stronger; casting spells will make your magic more powerful; and shooting bows will improve dexterity. The skills players choose – and the way they use them – will determine how their characters develop.

Founded by 20-year game-industry veteran Jordan Weisman, WizKids is a Seattle-based game developer and publisher dedicated to creating tabletop games driven by imagination. Its Mage Knight, MechWarrior and HeroClix CMGs are among the most successful games on the market today, and the company has sold hundreds of millions of figures worldwide. For additional information, visit www.wizkidsgames.com.

(c)2005 WizKids Inc. All rights reserved. MechWarrior, HeroClix, Mage Knight and WizKids are trademarks of WizKids Inc.