Well, that’s probably not the reason. To me, the interesting bit about this announcement is the attribution of “paint scheme design” to Mike McVey, the painter that Privateer made, um, I guess famous for some definition of the word. The addition of a “name” painter to the marketing is interesting, if only because the paints still don’t look very interesting. But yeah, Upper Deck’s doing it, it comes out in the fall, and, er, nobody has yet taken credit for the actual game design.
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