OgreCave

A passing thought about RPG systems and conversion

July 31st, 2008: Mike Sugarbaker says...
A passing thought about RPG systems and conversion

So, my sleeping shadow army, riddle me this: how might one go about designing an RPG system that wasn’t necessarily meant to be played in and of itself, but was designed instead for easy and consistent conversion to any reasonably traditional RPG system?

I don’t even know if there’s any good writing out there on the main concerns, generically speaking, in doing conversions. So throw us a link if you’ve got one.

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