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Author: Mike Sugarbaker

FFG at GTS: perfecting the art of breeding larger and larger boxes

March 15, 2005 Mike Sugarbaker Board Games

Fantasy Flight is showing boatloads of stuff, including an English edition of Reiner Knizia’s excellent abstract Einfach Genial (under the new title Ingenious), a World of WarCraft boardgame in a mammoth Twilight Imperium-sized box (multiple win conditions: sell gold on eBay without getting caught and banned by Blizzard, or actually

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WotC maybe sort of announces Narnia tie-in CCG

March 15, 2005 Mike Sugarbaker Card Games

Brace yourselves for some actual reporting: a random source at GAMA tells us WotC will be doing a CCG in the second half of the year to tie in with the Chronicles of Narnia movies. According to the same source, this brings WotC’s total for new CCGs coming out this

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GTS press wrap-up, part the first

March 15, 2005 Mike Sugarbaker Industry 12 comments

Since we haven’t got a correspondent at GAMA this year, our coverage comes to you live from the OgreCave.com Worldwide Network GTS-CENTERPLEX Coverage Center (which looks suspiciously like the cubicles at our day jobs), where we tap into every GTS news source available to our high technology (which looks suspiciously

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Eden announces tabletop RPG based on City of Heroes

March 14, 2005 Mike Sugarbaker Uncategorized 8 comments

Eden enters the crowded supers market, but with the considerable force of this license behind them, might they actually prevail? Find out next issue! (Okay, Eden, after a joke that lame on my part, nobody else will be reading the rest of this post, so here: start putting your press

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There’s a monster in the Flash, and it does a modern dance

March 7, 2005 Mike Sugarbaker Roleplaying Games

Dan Davis, co-creator of the visually luscious free online campaign book Agyris, has started blogging over at Monster Machine. Those interested in blingin’ illustrations and the future of online RPG distribution might want to add it to their inventory. If you need some room, chuck out that old dagger +1.

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From the “abandonware isn’t just for PCs anymore” desk

March 1, 2005 Mike Sugarbaker Board Games

So in 1981 or so, this company Dwarfstar Games came out with some 2-player hexes-and-counters wargames, along fantasy and sci-fi thematic lines, and allegedly made a big splash. Over the years, Dwarfstar went as wargaming companies were going in those days (hint: opposite of north), and after a while the

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Issaries’ next order: one HeroQuest, hold the Glorantha

February 24, 2005 Mike Sugarbaker Roleplaying Games 19 comments

At DunDraCon this past weekend, Issaries announced QuestWorlds, a new “poly-genre” roleplaying system built on top of Robin Laws’ system for HeroQuest. Here’s the closest thing I can find to an official online announcement. The authors have done some work before for HeroQuest and All Flesh Must Be Eaten; at

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WotC senior designer on why books are not great sometimes

February 23, 2005 Mike Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games 3 comments

You don’t see this getting talked about in public much. And, well, it’s possible we weren’t supposed to see it in public at all. But more likely it came out of a forum or something. This (specifically, the curtailing of the scope and selection of Forgotten Realms sourcebooks) is what

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Between the headgear and the rotting tongue, “arrr!” just comes out sounding like a broken telephone

February 22, 2005 Mike Sugarbaker Miniatures Games

Privateer has figured out how to improve on the now-hackneyed idea of the undead pirate crew: put a diving bell on one of their heads. AWESOME Seriously, these are great sculpts. I was a little let down not to see the actual ship, but I guess Privateer is still run

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Slaying enemies is hard! Let’s go shopping!

February 14, 2005 Mike Sugarbaker Roleplaying Games 7 comments

Hasbro’s showing something at Toy Fair that they are openly calling a roleplaying game for pre-teenage girls. Star Sisters didn’t teach them a lesson, apparently. It’s called Dreamlife, and it seems to be some sort of self-contained electronic thingie. I’m actually really intrigued by this. I’m not sure whether it’ll

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U.S.A.! U.S.A! Arrr! Arrr!

February 10, 2005 Mike Sugarbaker Miniatures Games

So Pirates of the Revolution will be standalone, which takes care of the slight no-core-set-in-print problem that Pirates of the Spanish Main is about to have. “New Events and Fire effects add depth to the game.” Setting ships on fire is awesome. There was this old PlayStation game called Shipwreckers

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Hero emphasizes direct sales; retailers emphasize unhappiness

February 6, 2005 Mike Sugarbaker Industry, Roleplaying Games

After giving a respectful shout to their colleagues at Guardians of Order, the Hero Games folks announce a preemptive strike to keep from meeting the same fate. “Effective immediately, we’re going to start putting all of our books in the Online Store as soon as they become available to retailers.

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The grotesquely enormous hand of Chewbacca presents: ATTACKTIX!!

February 4, 2005 Mike Sugarbaker Miniatures Games

Hasbro is probably the only company that still has any chance at all of bringing off an action-figure combat game. Which is what they’ve just announced, even if they’re only half size. “Launching with Star Wars: Episode III toys, ATTACKTIX is a battle figure game that combines great action figures

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WizKids announces standalone family game – no, seriously this time

February 4, 2005 Mike Sugarbaker Board Games

Despite how it frequently appears, we at OgreCave actually want WizKids to succeed – we just want them to do it by making successful games, not successful lines of collectible plastic posing as games. The latter only does violence to the industry’s ecosystem, and it must be admitted even by

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Great pics of Monsters Menace America

February 1, 2005 Mike Sugarbaker Board Games One comment

Release isn’t scheduled ’til tax day, but for now, peep out those stompy token things. This game looks lavish but not ridiculously so, which seems very appropriate and like a positive sign about AH’s general health. I hope the new RoboRally looks like this.

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