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Author: Mike Sugarbaker

Hecatomb site (and logotype) rapidly improving

April 6, 2005 Mike Sugarbaker Card Games

So there’s some interesting stuff to read there now. Including this “first small hit of game information”: “When you attack with your abominations and your opponent is foolish (or devilish) enough not to block them, the abominations reap souls from that player. Be the first to reap 20 souls, and

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Sword and Skull Playtest Report, plus sort of some news

April 4, 2005 Mike Sugarbaker Board Games, Card Games, Playtest Reports 2 comments

This interview with Sword & Skull designer Mike Elliott leads off with a note on one of those missing Wizards CCGs – a Xiaolin Showdown license – and goes on to explain some of the numerous ways in which S&S is like Monopoly but less sucky. I mean, how many

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D&D RTS for PCs, OMG WTF

March 31, 2005 Mike Sugarbaker Computer and Console Games, D20, Dungeons & Dragons 2 comments

That’ll be my last TLA joke for a while, I think. Anyway, not sure how I missed this one: Dragonshard is a real-time strategy game set in Eberron, with three playable factions and a story written by Keith Baker himself. I’ve never been able to warm up to RTS myself

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GOTHIKA: Invisible Expansion Set – no, I didn’t typo that

March 31, 2005 Mike Sugarbaker Board Games

The adventure-gaming wing of Human Head Studios has announced (here’s a more permanent link, for those of you living in the future) a PDF-only expansion for its GOTHIKA board game line, called GOTHIKA: Invisible Man. Yup. The obvious jokes here would be funnier if WizKids hadn’t preempted them with the

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Privateer on business, book pricing, time, and money

March 23, 2005 Mike Sugarbaker Industry 27 comments

Besides being a stellar example of what real professionalism looks like, this discussion at Privateer Press about the new products they announced last week calls out a serious problem in the game industry – and it’s even worse in RPGs. Unfortunately, this has not traditionally been an industry that was

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A word of advice for PDF publishers

March 23, 2005 Mike Sugarbaker Computer and Console Games 9 comments

I suspect sometimes that the average consumer of PDF gaming material is more technically savvy than the average producer of same. Confirming my suspicion is Ginger Stampley’s post against Digital Rights Management in PDFs. It’s not the most scathing, detailed, fiery condemnation of DRM available online or anything, but PDF

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Hecatomb card art and gameplay photos… um… that will chill you to your very soul. Yeah.

March 21, 2005 Mike Sugarbaker Card Games 2 comments

So here’s some more Hecatombage for ya, including lots of card art and a number of actual cards, some of which are stacked in such a way as to give one vague ideas about the rules. The art’s well done, and now that it’s been explained to me that the

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Toys ‘R’ Us sold to investment group, likely to be dismantled

March 20, 2005 Mike Sugarbaker Industry

Those who fret that hobby gaming companies’ only mainstreaming option will soon be Walmart have new reason to worry: the Toys ‘R’ Us chain has been sold for $6 billion to a consortium that includes major real estate investors. “[A]nalysts estimated that TRU’s real estate value is five times greater

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WARMACHINE builds in new outlet for emissions

March 17, 2005 Mike Sugarbaker Miniatures Games 2 comments

When a miniatures game company has no regular release schedule of “codexes” or other such expensive modular books, the resulting buildup of fiction and photographs (what minis fans call “fluff”) can toxify and explode, resulting in a dangerous calamity of molten lead and resin. To avoid such an outcome, Privateer

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Paizo readies meals in a box for GMs

March 16, 2005 Mike Sugarbaker D20, Dungeons & Dragons, Roleplaying Games 7 comments

That’s right, Doritos and Pepsi shipped to your door every month. No. No, that’s not what they’re doing at all. The GameMastery line “offers GameMasters everything they need to run a complete short encounter – including unique high-quality metal miniatures, four double-sided map cards that join together to form a

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GTS 05 press wrapup, in which I remember to start putting the year in the post title

March 16, 2005 Mike Sugarbaker Industry 7 comments

Scroll your way to the bottom game report on this here page for the skinny on a new cooperative Days of Wonder game called Shadows Over Camelot. That’s right, I said cooperative, so all you Lord of the Rings board game haters can start jerking your knees now. There’s a

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GTS press wrapup, in which WizKids does not piss me off (much)

March 16, 2005 Mike Sugarbaker Industry

WizKids announces a new CSG, Rocketmen, for this summer. Good news: Buck-Rogers-meets-Rocketeer stylee is hawtt, plus they’re doing a dynamic-army-building resource-management thing, which has needed to happen in minis gaming for a while in my opinion. Let’s make tabletop minis a better way to RTS than RTS! Bad news: “Rocketmen

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Um… Origins Awards nominees?

March 15, 2005 Mike Sugarbaker Industry One comment

Whatever, I’ve lost track of what they think their process is. Here they are.

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Before you die, you see the pentagon

March 15, 2005 Mike Sugarbaker Card Games 6 comments

If only it were true. I mean, if I knew I only had seven days to live, you can be damn sure I’d give ol’ Rumsfeld a little sump’in sump’in when I saw him. But, um, my actual point: I typed in www.wizards.com/hecatomb/ on a whim, and look what I

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GTS press wrapup, part deux

March 15, 2005 Mike Sugarbaker Industry 6 comments

Piles of news on smaller companies here – Face2Face is continuing their Sid Sackson revival line with an edition of Can’t Stop that goes back to the classic stop-sign board. Plus, Eagle has a new original(?) big-box combat game called Conquest of the Empire, and we see just how very

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