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Category: OgreCave

Audio Report: SoCal 05 and True Dungeon in depth

November 30, 2005 Mike Sugarbaker OgreCave 11 comments

We recorded this in a big hurry between SoCal and the Thanksgiving holiday… then, as always, I took a damned week to post it. But! It’s good. Listen, enjoy, and subscribe.

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OgreCave Christmas Gift Guide 2005, part 1

November 29, 2005 Allan Sugarbaker OgreCave

Once again, OgreCave has some suggestions for holiday gift shoppers in the form of our Christmas Gift Guide 2005. The first part of our annual list, Twelve Games At The End Of The Bed, recommends game gifts for $20 or less apiece. Over the next few days, we’ll put up

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Audio Report: oh, oh, oh, it’s magic

November 18, 2005 Mike Sugarbaker OgreCave 15 comments

Sorry for the delay. We may or may not have a show next week, but this one recorded last week has plenty to chew on, including the long-promised “Magic rant.” I don’t know why I keep saying “for the weekend of” at the top of the show because they’re never

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Audio Report from an undisclosed location

November 10, 2005 Mike Sugarbaker OgreCave 11 comments

We join up with OC correspondent Steve Kani for a brief, actually-live-in-person Audio Report. To discuss: hey, it’ll be time for the Xmas gift guides soon… what do you want under the tree?

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Audio Report: special guest Clinton R. Nixon

October 31, 2005 Mike Sugarbaker OgreCave 12 comments

RPG author and Forge co-admin Clinton R. Nixon joins us for an in-depth and rollicking hour of discussion that I just described as though it were the Dick Cavett Program. Follow up here with your questions and comments on anything from indie RPGs to exactly what the hell is up

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Audio Report: action and drama

October 25, 2005 Mike Sugarbaker OgreCave 8 comments

If you subscribe to the Audio Report feed, you got your show this morning. If you don’t, why the hell not, and you can get it now. Wide ranging discussion this week. To discuss: are any buyers of WizKids’ old stuff looking to buy any of their new stuff? And,

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Audio Report: cons, RPGs, healthy antics

October 16, 2005 Mike Sugarbaker OgreCave 17 comments

Listen, listen, listen! This week we’d like to know something from the role-players in the audience, insofar as you’re willing to say: how much would you guess that you’ve spent on RPGs this year? If you want to break it out into con expenditures vs. book expenditures vs. other that

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No Audio Report this week

October 7, 2005 Mike Sugarbaker OgreCave 5 comments

My travel plans totally smacked us up, so we will have to pick up again next weekend. We will at least touch on the stuff in last week’s comments next time, but we thought we’d throw out another topic to tide you all over; let’s call it an “open thread”

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Audio Report: crisp, clean, and advanced

October 1, 2005 Mike Sugarbaker OgreCave 21 comments

42 minutes of fresh new recording technique await you. Keep the comments coming, plus you can leave voicemail for ‘misuba’ if you have Skype. The discussion question for next week’s show: who’s going to So Cal? Bring it.

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Audio Report: better late than sparkly-sounding

September 28, 2005 Mike Sugarbaker OgreCave 13 comments

Y’all gave us a lot to talk about last week, and talk we did, for 50 minutes of goodness. The sound is still a little wonky but there aren’t any irritating artifacts this time. Thanks for your patience on that front. Leave comments here on our requested topics or others,

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OgreCave Audio: distorting time and decency

September 20, 2005 Mike Sugarbaker OgreCave 20 comments

This week’s program, or possibly last week’s, is interactive. That’s right; tell us what you think in the comments of this post right here. You’ll have to listen for more details, as well as the sad tale of my capitulation to the siren call of Warmachine, Chris’ current theories on

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Where’s this week’s Audio Report?

August 9, 2005 Mike Sugarbaker OgreCave

Uh, yeah I kinda screwed the pooch on that one. We recorded a quick talk about our experiences playing Hecatomb and Rocketmen, and about the Penny Arcade “CCG” kerfuffle, but the audio levels are way too low and the thing is just horribly noisy and unsalvageable. The worse news is

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OgreCave Audio: Games Expo, Games Workshop, games-tastic!

August 2, 2005 Mike Sugarbaker OgreCave 3 comments

Audio is smoother than last time, but a bit quiet. (You’d rather hear the end theme music than me anyway.) But it’s there now and you may jump on it. Gently, please – this one’s nearly an hour and we are hosting it ourselves. We’ll see how long that lasts.

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OgreCave columns: Getting things started

December 27, 2004 Allan Sugarbaker OgreCave

Yep, OgreCave’s throwing its hat into the ring, even if the hat’s actually a large iron kettle stolen from that settlement down the road. Our friend Tyler Sigman starts our columns off with the first installment of Parts is Parts, which will take a look at what makes games tick.

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OgreCave’s Christmas Gift Guide 2004

December 10, 2004 Allan Sugarbaker OgreCave

Each year, we try to guide our readers (and those who love them) toward the best game products to be released in the past twelve months. This year is no different. The first of our Gift Guide lists, A Dozen Games At The End Of The Bed, is up, providing

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